Nope, not at all. What is fun about shooting AI?
Lol, what is fun about shooting AI acks? or attacking AI field? or AI factory? or other AI ground targets which are in the game currently?
I get bored if all there is going on is the horde attacking.
No, everything will be the same plus those extra options like GI's, trucks, trains.
Drop my bombs and circle hoping to get a defender coming in. Borrrrriiinnnnggggg.
So just like you would drop bombs on a field currently ?
Why would you think AI would be fun to fight against? Eventually you'd get use to their moves and be able to anticipate them making it even less challenging.
Again, you constantly fight vs AI when you attack a field or other ground targets which are not player controlled.
If you go back to my 1st post, and see that the idea is to tie the infantry with a 'front line' mechanic which purpose is to give additional depth to the gameplay.
Some players would be going to kill the infantry, to move the 'front line' to be winning the war, while you could intercept them.
No one tells you that you must attack the infantry, but -in general- it gives more depth to the gameplay by giving players more ground targets to attack.
If no one would attack the infantry, it would be there shooting each other, or doing nothing waiting by the tent.
It's not about 'anticipating their moves' because there is nothing to anticipate if you attack trucks or trains or strafe infantry, it's about expanding the depth of gameplay by having more targets and tie it with supply system which would fuel the infantry.
AI Infantry would be doing the ground war which would be pretty static if not attacked, players would affect this by their actions by attacking trucks, trains and infantry itself,when you attack AI acks you don't anticipate anything other than getting a bullet in your wing.
And if there was the ww2 rps + perks, you could just go strafe infantry with the early war plane (spit 1) to get enough points for a 'better' plane as one of the possible options of play.
People debate whether big or small map is better, with FOB this problem is fixed, because the map can be very big and by having the FOB deployment zone (like on 1st page) which would follow the front line, players could create spawn points close to action, because where the infantry is and front line there would be the most action. So those that want fast action, can have one, those that want to up from long away and attack a field behind front lines opening a new front, can do that also.
All those ideas tie together to have a richer and more in-depth gameplay which IMO makes the game more fun to play AND caters to a wider range of players.
The only change from current gameplay would be that players could not fly a late war plane instantly (but if it was 1945 by RPS they could).