Author Topic: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion  (Read 12064 times)

Offline MrGeezer

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The Pigs and the 56th switched to the rooks when the knights were the team with the advantage. That evened up the side for a bit. I really dont see the Bish doing the same to even things up.

Possibly due to the fact that the bish are still double-teamed by the rooks and gnats who love to take bish bases, but only furball each other.  We FIGHT!   The only reason there are rooks and gnats is because bish FIGHT -- BOTH fronts.
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Offline Ack-Ack

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Smaller maps will work, but they need shorter base distances, that is the real key.

No, it's not the key.  The bases were close together and it did not stop the hording in any fashion.
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Offline DmonSlyr

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Here soon we will get to see if DmonSlyr is correct about setting as many airfields as possible as close together as possible. This terrain is the smallest Hitech will allow in the Melee arena, 10x10. The majority of airfields are the minimum Hitech will allow with an exception for three of them. The minimum is 3\4 of a sector or 19miles. The three in the center island are a copy of the three small airfields on the center of NDilses. They are 13 miles from each other.

I'm betting this terrain will get rolled by the bish mini hoard in one day who do not care about ACM or furballing. The bases are close together to get at the bad guys quicker, if they want to furball instead of flip the map as fast as possible which placing airfields closer together helps the hoard to do faster. But hey, the bases will be closer together, hoorahhh.....

You can see I have a number of islands left to create mountains on before I get to lay down bases and test upping a plane from everything possible and spawning a GV from every single base to every single spawn. I suspect few of you wonders what is really involved in creating even a small terrain.


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Arguing over who's assumptions are correct doesn't get this built. The white 1x1 mile place holders for small airfields are 13 miles apart. And just like on NDisles the map room will be on the grass near the tower. That's Waffle's 2x2 tank town object from NDisles, Hitech says he likes the idea of using indestructible bridges as GV choke points to create combat. Nice canals to lay bridges over and to furball over. I still have days of testing when I finally lay down airfields on this island if my design assumption here works when I finally get a GV on the ground. This screen shot is my 5th complete rebuild from the ground up of the 10 mile center diameter of the island.

If you think this is a finished bit of work and you want to share how I "should" make it better. There is another day or two of cosmetic finishing work on the cliff faces which was the only way to get the water way cracks from the base of them to look right. Originaly those cliff faces didn't exist and were runoff canyons into the center. Since those faces are 1900ft, the cracks with water in the bottom looked like crap and I couldn't get the bridges to span them correctly. So this last rebuild I just reduced the center 10mile circle to 25ft and went from there. Who knows what will really work in the Melee arena, I do know if someone isn't going through this crapola, nothing ever gets moved forward in this game.


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I do like the layout here. I think it will be a good one.

Y'all don't be mistaken that I want the maps to be like really tiny. I think Midnao, or Montis, and Ndsils, are about the size I'm thinking. I do think the 19 mile bases will generate a lot more furballish action, which really will bring a lot of fighter excitement back to the players.

I'm glad you are willing to at least attempt to make the distance shorter. It's a step, I think in the right direction.

No, it's not the key.  The bases were close together and it did not stop the hording in any fashion.

Honestly, in certain times hoarding happens and it's just apart of the game. There probably is no real solution to preventing massive hoarding. And didn't airworrior only have 2 sides? I actually do like the 3 sided teams better. I just happen to think that if you and boys can't roll from a capped hoarded base, a short flight distance from a back field can allow y'all to roll and get their more quickly to break the cap before they take it. I think in many cases, the back field is so far away that players don't want to spend the time flying to their base to defend it, or it gets captured in the time it takes to get there. I just think logically it would make more sense to tackle the hoarding problem.
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Offline atlau

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Aw had 3 sides

Offline Zener

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There is no size map you are going to make that is magically going to make furballs happen and make more people want to fly into dogfights all night.  Now I primarily fly bombers, it's what I prefer, but I like to hop in a fighter now and then because frankly I'm not very good at it and I learn something new every time I get killed - which is often.  I don't mind the fight even if I get waxed.

Quote
I'm betting this terrain will get rolled by the bish mini hoard in one day who do not care about ACM or furballing.

I'm sure today's Rook-rolling must have upset you greatly.  :rolleyes:  Many of us DO care about ACM, or at least trying to learn it and practice it, but it's actions, not maps, that discourage them.

What discourages me from wanting to do it over and over is not the better pilots I fly against but it's that wherever there are some good fights to be found, inevitably the astronaut corsair or 190 or Yak will come in and hover long enough until you're committed into an offensive or defensive maneuver and simply pick you off.  Many complain about 88s being used at a field, but frankly how is that any different?  I'll fly back but after 3 or 4 times being picked - that's enough for me, I'll go bomb strats or get in a gv.

Point is, if you want fights, don't do the things that make people say to hell with it, why up into 3 ponies orbiting at 15K?  Or a wagon wheel of 190s so high they need space suits?

You want to encourage dogfights - stop the constant picking from 4-8K above the fight and I believe you'd see more of them whether the map was an acre or a postage stamp.

« Last Edit: July 04, 2017, 09:24:38 PM by Zener »

Offline NatCigg

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True story.  Funny thing is, it was written long ago.  If a fighter jock wanted more fights he could stop shooting.  Or maybe blow his e and invite the enemy to play.  Maybe, if it's just a "furball" a jock could watch the fight vs. clear it.  It may supprise you but this is how i roll, often resulting in a 4 vs 1 at a enemy base  :rock much fun, especially when i win.  :joystick:  p.s. I die alots.

Offline molybdenum

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Bish win wars because they help when you ask for it. ive flown for all sides and when you ask for help to hit strats or take a base on rooks or knights you are wasting your time because you aint gonna get any.

That hasn't been my experience since I've been flying for the rooks the past week. They (at one point down to ~50% of their original bases) won ndsiles today in large part because of cooperative game play and doing what needed to be done when the need became evident. When numbers are equal--as they were most of today--focus, determination, and playing smart wins the day.

Offline popeye

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Who knows what will really work in the Melee arena, I do know if someone isn't going through this crapola, nothing ever gets moved forward in this game.
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Thanks for all the effort, Bustr.  It's looking very promising.   :salute
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Offline popeye

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Point is, if you want fights, don't do the things that make people say to hell with it


Yes.

Like capturing the fields on "furball island" of NDisles.     :O
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Offline JunkyII

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Not a single loyal bish player is good 1v1...which is why they often group up and attack where there are no defenders...that's not dominance, that's just avoiding a real fight.....cool they take some bases but they don't experience the best of parts of Aces High.

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Offline waystin2

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Possibly due to the fact that the bish are still double-teamed by the rooks and gnats who love to take bish bases, but only furball each other.  We FIGHT!   The only reason there are rooks and gnats is because bish FIGHT -- BOTH fronts.
Incorrect.  We are greedy and did not want to share all those grouped up scaredy-cat Bishop with the high numbered Knight side.  So we swapped to the lower numbered Rooks.  Nothing really changed though, the Bishop still scatter, run and die when the Pigs show up.  :aok
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Offline TWCAxew

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rofl junky...

when is the next koth? I will see if I can wake up at 4 am for you to show ya how i woop your but :cheers:

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Offline Shuffler

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Possibly due to the fact that the bish are still double-teamed by the rooks and gnats who love to take bish bases, but only furball each other.  We FIGHT!   The only reason there are rooks and gnats is because bish FIGHT -- BOTH fronts.

Funny how each side complains the other two board them.
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Offline Wiley

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Funny how each side complains the other two board them.

Can't recall too many knights complaining when the other two horde them.  It's usually more of a, "OMG there's a fight!" feeling on channel.

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Offline molybdenum

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Funny how each side complains the other two board them.

All sides get 2xteamed; maybe the bish a little more than the others, but not by much. It's simply more obvious when you are being 2xteamed than it is when you are one of the teamers (word?). Hence the sense of being on the side that always gets picked on.