Author Topic: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion  (Read 12048 times)

Offline Becinhu

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #105 on: July 09, 2017, 01:55:49 AM »
FUSS! Where is my popcorn!


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Offline Chilli

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #106 on: July 09, 2017, 09:01:20 AM »
WAAAAAAAAAAAAAAAAAAAAAAAAAAA  :cry I got killed by more than 2 people  :ahand...WAAAAAAAAAAAAAAAAAAAA AAAA  :cry the bish are always winning and I don't know what to do  :ahand...WAAAAAAAAAAAAAA  :cry HTC do something please I can't stand to lose at anything or be told to try harder or do anything different to change the outcome of my gameplay :ahand....  :ahand WAAAAAAAAAAAAAAAAAAAAA

That's what I have gathered from this thread...


We need an emoji that has a bucket gathering the tears of nits and crooks...

Heck, if there is a FIGHT, that doesn't disappear into a cloud of dust as soon as equal numbers reach to oppose, THEN I AM THERE!!! 

The problem stems from the lack of motivation for any group of players to stay engaged in any such activity.  Compound this with the detrimental effects of removing specific spawn points or air bases, and ...... "yawn"   :bhead folks just stop running head long into the same wall. 

My take on the situation is that until "Melee Arena" actually lives up to its title, not very much progress will be made in retaining more than a small group of the many dedicated Aces High fans, falling out of "like" with the game play.

MY SUGGESTION:  Develop a "Titanic Tuesday" that suspends land grab, and offers other perks / rewards for a 24 hour period.   Get feedback from what was learned, improve on and market the best ideas.  Be fearless, in ignoring "tears for fears" crowd that will over react and make an INFORMED decision to go forth with the "Melee Arena" that promotes the most visible evidence of online versus online game play.

« Last Edit: July 09, 2017, 11:10:38 AM by Chilli »

Offline Vinkman

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #107 on: July 10, 2017, 11:10:21 AM »
Numbers don't win maps, organization does.  If a 6-8 man squad or group get's their act together they can roll bases one after another and win the map.

there is nothing stopping the knits or Rooks from getting organized except their own desire to do so. If they don't care enough about stopping bases from getting rolled to do anything about it, then it's not really a problem, hence no solution from a game coding standpoint is required. 

I defend bases a lot...often with one other defender. I send out distress calls, and no one answers. They are off on their corner of the map doing what they think is fun. They have made the decision that the map from being won by someone else is OK with them.

If the Bish have more people who's goal is to win the map, and people who agree with that paradigm move to Bish to be with like minded people, and the Bish win every time, then everyone gets what they want.

so maybe there are  Knits, or Rooks that want to win the map but never can because not enough countrymen care to help.
Maybe they should be loyal to their type of gameplay, rather than their chess piece and switch sides.  :aok





Who is John Galt?

Offline Chilli

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #108 on: July 10, 2017, 12:15:38 PM »
{snip}

so maybe there are  Knits, or Rooks that want to win the map but never can because not enough countrymen care to help.
Maybe they should be loyal to their type of gameplay, rather than their chess piece and switch sides.  :aok

Pretty much this is the problem.  Compounded by the "sneak" attribute involved in "winning" (land grab).  We don't have to ask what happens when all the win the war types go to one country, it is already evident. 

Simply stated, that type of game play is pushing more players away than attracting any of them to the game.  Yep, feels good when you have a good group working together, but at WHAT COST?

Offline Vinkman

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #109 on: July 10, 2017, 12:52:41 PM »
Pretty much this is the problem.  Compounded by the "sneak" attribute involved in "winning" (land grab).  We don't have to ask what happens when all the win the war types go to one country, it is already evident. 

Simply stated, that type of game play is pushing more players away than attracting any of them to the game.  Yep, feels good when you have a good group working together, but at WHAT COST?

What type of game play? winning the map? You think rolling bases is pushing people from the game?  How?

Do people quit because they lost a map?

Who is John Galt?

Offline wil3ur

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #110 on: July 10, 2017, 01:04:00 PM »
My main issue with the win the map type, is they are also the scorehoors for the most part too.  So in addition to wanting to sneak to avoid combat and possible failure, they bomb and bail, bail out of aircraft, and do everything possible to avoid combat.

Spending 15 minutes climbing to 34K to chase a set of buffs on the way to the strats that bail the second you get within 4K of them is lame, or a base porker running to get far enough away to avoid giving a proxy then bailing does more to make me log off than any sort of hording or land grabbing.


I've seen JJ NOE missions with 20+ people all bail when spotted over the water rather than possibly deal with someone defending against their smash and grab.

THAT does more to destroy the game than anything.

MY SUGGESTION -- If you don't want to fight in an online combat sim, you can roll all the bases you want without opposition offline.
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Offline Vinkman

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #111 on: July 10, 2017, 01:24:11 PM »
My main issue with the win the map type, is they are also the scorehoors for the most part too.  So in addition to wanting to sneak to avoid combat and possible failure, they bomb and bail, bail out of aircraft, and do everything possible to avoid combat.

Spending 15 minutes climbing to 34K to chase a set of buffs on the way to the strats that bail the second you get within 4K of them is lame, or a base porker running to get far enough away to avoid giving a proxy then bailing does more to make me log off than any sort of hording or land grabbing.


I've seen JJ NOE missions with 20+ people all bail when spotted over the water rather than possibly deal with someone defending against their smash and grab.

THAT does more to destroy the game than anything.

MY SUGGESTION -- If you don't want to fight in an online combat sim, you can roll all the bases you want without opposition offline.

I agree that's all somewhat annoying, but how does the OP's suggestion fix that?   What can HTC do about that kind behavior that would handicap everyone else to the point of creating a much bigger problem?
Who is John Galt?

Offline CAV

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #112 on: July 10, 2017, 04:05:56 PM »
Quote
Simply stated, that type of game play is pushing more players away than attracting any of them to the game.

How do we know that?

The way I see things is..... All the war fighters have left the sim for better game play and all we have left is furballers and GV spawn campers.

CAV
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Offline Chilli

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #113 on: July 11, 2017, 03:39:28 AM »
To answer, what does any of this have to do with anything, it is all speculation.  Evidence comes in the form of participation during FSO and Special Events.  I suggest  the most appreciative of the bunch have found a more efficient use of their in game time.

What can HTC do?  They have already added new options to game play that rolled out with AH3.  Capture the flag, Steal the sheep, Match play, Mission Arenas, and a number of terrain additions like flak bases, battleships and small ground bases.  The BOLD thing to do would be to dedicate one week day to alternative style play and use the time to expose player base to things like unlimited side switching, staged missions, and find ways to reward perks, rank or achievement based on cooperative style play.

I admit that my views are probably biased against the time consuming high altitude bomber intercept or the M3 resupply chain.  To put that into perspective, the game was way more enjoyable for me when a base capture was almost guaranteed if the church was "down" and there were two teammates capping the field.  Ever since that town was enlarged and base capture has become a checklist of to do items, I have found other ways to be entertained.

Offline Xtrepid

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #114 on: July 11, 2017, 08:22:17 AM »
Time and Numbers... Numbers being the main...



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Offline pipz

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #115 on: July 11, 2017, 04:18:30 PM »
When are the new Wildcats coming out?
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Offline Shuffler

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #116 on: July 11, 2017, 06:02:42 PM »
Funny how the fighters think there are too many capture the base types and the capture the base types think there are too many furballers.

Reading through this is amusing.
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Offline 1stpar3

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #117 on: July 12, 2017, 01:28:47 AM »
Agreed... so, why has the RJO, BJO and KJO been banned?
What the heck is an RJO, BJO, KJO? :headscratch:
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Offline 1stpar3

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #118 on: July 12, 2017, 01:55:28 AM »
Numbers don't win maps, organization does.  If a 6-8 man squad or group get's their act together they can roll bases one after another and win the map.

there is nothing stopping the knits or Rooks from getting organized except their own desire to do so. If they don't care enough about stopping bases from getting rolled to do anything about it, then it's not really a problem, hence no solution from a game coding standpoint is required. 

I defend bases a lot...often with one other defender. I send out distress calls, and no one answers. They are off on their corner of the map doing what they think is fun. They have made the decision that the map from being won by someone else is OK with them.

If the Bish have more people who's goal is to win the map, and people who agree with that paradigm move to Bish to be with like minded people, and the Bish win every time, then everyone gets what they want.

so maybe there are  Knits, or Rooks that want to win the map but never can because not enough countrymen care to help.
Maybe they should be loyal to their type of gameplay, rather than their chess piece and switch sides.  :aok
I agree, nothing worse than no concerted effort to help country men. It happens on Bish as well. Whether because we are losing and folk gave up, thus playing Lone Wolf? It amazes me that it can be so hard to find just 6 players willing to join missions. Several of those players that dont regularly help out are on this forum griping about the Bish Horde or getting mowed over by said horde. A shrink would have a hay day trying to figure out why some folk do this. As far as hating "ACK runners" goes, Does not the initiators of the engagement dictate the fight? Pretty sure you could circle away from ack and taunt them to come to you! Like Goliath and David, only the rocks are 50 cals lol Lots of fights happen in the zone between 2 bases. I know that the fight is the goal BUT it is a combat game, and some just dont want to die. Thus they break off from fight and extend away. Might be wounded or had several guns destroyed, so why try to fight with that going on. Especially because you/they can always get a new plane. Now however, you know where the fight is.
"Life is short,break the rules,forgive quickly,kiss slowly,love truly,laugh uncontrollably,and never regret anything that made you smile."  “The two most important days in your life are the day you are born and the day you find out why.”- Mark Twain

Offline Vinkman

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Re: Chess Piece Loyalty, ENY, the Bish Dominance Problem, and a Suggestion
« Reply #119 on: July 12, 2017, 08:55:47 AM »
Heck, if there is a FIGHT, that doesn't disappear into a cloud of dust as soon as equal numbers reach to oppose, THEN I AM THERE!!! 

The problem stems from the lack of motivation for any group of players to stay engaged in any such activity.  Compound this with the detrimental effects of removing specific spawn points or air bases, and ...... "yawn"   :bhead folks just stop running head long into the same wall. 

My take on the situation is that until "Melee Arena" actually lives up to its title, not very much progress will be made in retaining more than a small group of the many dedicated Aces High fans, falling out of "like" with the game play.

MY SUGGESTION:  Develop a "Titanic Tuesday" that suspends land grab, and offers other perks / rewards for a 24 hour period.   Get feedback from what was learned, improve on and market the best ideas.  Be fearless, in ignoring "tears for fears" crowd that will over react and make an INFORMED decision to go forth with the "Melee Arena" that promotes the most visible evidence of online versus online game play.



any objective is a catalyst for fighting, whether it be a land grab, and achievement, trying to land lots of kills...

...I don't feel any of those are detrimental to creating action and none should be removed.  :salute 
Who is John Galt?