Author Topic: collision model  (Read 23880 times)

Offline AAIK

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Re: collision model
« Reply #90 on: July 18, 2017, 11:56:11 AM »
Just a question to make things clear:

Is the collision calculated on the front-end or is it sent to the server to calculate the result?

Offline Wiley

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Re: collision model
« Reply #91 on: July 18, 2017, 11:59:40 AM »
Just a question to make things clear:

Is the collision calculated on the front-end or is it sent to the server to calculate the result?

Front end.

Wiley.
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Offline AAIK

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Re: collision model
« Reply #92 on: July 18, 2017, 12:06:38 PM »
So, people are asking for the server to calculate the resulting damage instead?


Offline Wiley

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Re: collision model
« Reply #93 on: July 18, 2017, 12:10:42 PM »
So, people are asking for the server to calculate the resulting damage instead?

No, they're asking for magic more or less.  They get upset when the other guy doesn't collide and gets to fly away while they take damage.

Personally I like the fact that no matter what if the collision doesn't happen on my end, I don't take damage from it.  I can't understand why anyone would possibly want anything else.

Wiley.
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Offline ImADot

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Re: collision model
« Reply #94 on: July 18, 2017, 12:53:38 PM »
So, people are asking for the server to calculate the resulting damage instead?

Yeah, I think they assume this is a server-side game like War Thunder, where in reality AH is a client-side game. In case anyone missed it, here's an earlier post that I made:

http://bbs.hitechcreations.com/smf/index.php/topic,387995.msg5158418.html#msg5158418
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Offline AAIK

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Re: collision model
« Reply #95 on: July 18, 2017, 01:04:13 PM »
Yeah, I think they assume this is a server-side game like War Thunder, where in reality AH is a client-side game. In case anyone missed it, here's an earlier post that I made:

http://bbs.hitechcreations.com/smf/index.php/topic,387995.msg5158418.html#msg5158418

It is possible to have a hybrid server/client side game.

There is nothing limiting that, it doesn't have to be an absolute.

Offline Wiley

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Re: collision model
« Reply #96 on: July 18, 2017, 02:40:53 PM »
It is possible to have a hybrid server/client side game.

There is nothing limiting that, it doesn't have to be an absolute.

How would it be an improvement?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline AAIK

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Re: collision model
« Reply #97 on: July 18, 2017, 02:50:41 PM »
Just technical babble really.

There are many downsides of having an "accurate" collision model.

People would start ramming others more often and it might generate bad blood the way vulching does.

Currently its a lottery as to how each encounter ends.


Offline Wiley

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Re: collision model
« Reply #98 on: July 18, 2017, 02:53:43 PM »
The reason I think the client model is the best is because what happens on your end is what you get.  You never have a collision where you're flying along, the enemy plane misses you, and you fall from the sky because of it.  You also never have a situation where you fly through the other guy's plane and don't take damage.

To me that's the best solution.  How would a hybrid solution improve on that?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline FLS

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Re: collision model
« Reply #99 on: July 18, 2017, 03:02:03 PM »
...
Currently its a lottery as to how each encounter ends.

That is false. Currently what happens on your computer is what you get.
What happens on someone else's computer is their problem.

Offline AAIK

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Re: collision model
« Reply #100 on: July 18, 2017, 03:04:44 PM »
That is false. Currently what happens on your computer is what you get.
What happens on someone else's computer is their problem.

Its a lottery because you might lose an engine and they lose an entire wing or they end up smoking and you lose a wing.

Offline Wiley

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Re: collision model
« Reply #101 on: July 18, 2017, 03:11:48 PM »
Its a lottery because you might lose an engine and they lose an entire wing or they end up smoking and you lose a wing.

...Based on what part of the plane collides with the other plane.  How is that a lottery?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Zoney

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Re: collision model
« Reply #102 on: July 18, 2017, 03:13:08 PM »
Its a lottery because you might lose an engine and they lose an entire wing or they end up smoking and you lose a wing.

Still false.  There is no lottery, no game of chance.  It works exactly as modeled with the physics engine that is used.

Your front end determines if you collide.  The damage is from the force created from that collision as modeled.
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Offline AAIK

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Re: collision model
« Reply #103 on: July 18, 2017, 03:16:26 PM »
Maybe the physics model needs an upgrade?

I have gotten away with too many collisions to speak of, with little/no damage.

Offline Wiley

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Re: collision model
« Reply #104 on: July 18, 2017, 03:30:25 PM »
Maybe the physics model needs an upgrade?

I have gotten away with too many collisions to speak of, with little/no damage.

What do you think should happen when a plane's wing and another plane's engine collide?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11