Author Topic: Universal perk points  (Read 5072 times)

Offline FBKampfer

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Re: Universal perk points
« Reply #15 on: July 07, 2017, 12:03:11 AM »
He 177 might be perk worthy, as could the A26 if we ever end up getting them. Both would be good options other than the Ar 234 or B-29.
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Offline nugetx

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Re: Universal perk points
« Reply #16 on: July 07, 2017, 03:21:50 AM »
I know that I've asked for this in the past but with the possibility of the game going on Steam I'd like to put this with up again.  I would like to see the three perk pools we currently have be eliminated and replaced with a single universal perk pool.

+1 that's a good idea, and if the perks were expanded to more planes, I could see this working pretty good, because it would remove the time it would require to fly the plane someone wants, even if someone would be spending time in a different ride.
« Last Edit: July 07, 2017, 03:24:01 AM by nugetx »

Offline nugetx

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Re: Universal perk points
« Reply #17 on: July 07, 2017, 03:28:04 AM »
Sorry for beating dead horse..... but once those 2 ideas would be in the game....... we come back to this





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« Last Edit: July 07, 2017, 03:32:24 AM by nugetx »

Offline bozon

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Re: Universal perk points
« Reply #18 on: July 07, 2017, 03:59:35 AM »
The easiest perks to get are bomber perks. These do not need opponents and can be grinded by bombing towns of un contested fields that no one tries to capture. It's even worse, since you can bomb towns during off peak hours or in other arenas where/when there is no real opposition.

Players will start flying useless bomber sorties in order ti get into their perked tanks and fighters.
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Offline nugetx

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Re: Universal perk points
« Reply #19 on: July 07, 2017, 04:08:03 AM »
Players will start flying useless bomber sorties in order ti get into their perked tanks and fighters.

If they bomb stuff its never useless...... because then others can attack that area..... or defenders will up to intercept the bombers.

Those bombers pilots  'create action'

Offline BuckShot

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Re: Universal perk points
« Reply #20 on: July 07, 2017, 06:50:58 AM »
-1

The perks are fine the way they are now.

Perks in one pool will result in even more bombing and bailing/ perk harvesting.

There will be 262s and tiger 2s all over the place.

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Offline Lusche

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Re: Universal perk points
« Reply #21 on: July 07, 2017, 08:42:04 AM »
If they bomb stuff its never useless...... because then others can attack that area..... or defenders will up to intercept the bombers.

Those bombers pilots  'create action'

This is not what actually happens in AH. Town milkers, for example, fly pretty much unopposed ("Alert A14? - No, it's just a town milker") and nobody is going to attack the few towns behind the front lines you dropped one or two bombs on each.

For the perks... It's quite easy to generate a consistent & steady 20 perks per hour in a bomber over a whole tour. In fact that was about my average for several years (I kept records of every sortie meticulously), even though I also was doing a lot of bombing in the B-29 which brings down the average a lot. When really perk farming, I could get easily 30 or 40 perks per hour. Not peak value by that one lucky sortie, but consistently. Without having to engage any other player at all. When told the correct target, even a very much average player could easily sustain the 20+ perks per hour.
On the other hand, only the best AH fighters can think about even getting to 10 perks/hour as a constant average.
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Offline Zimme83

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Re: Universal perk points
« Reply #22 on: July 07, 2017, 08:46:18 AM »
Milk runs only hurt your country. When a part of town is dead you either have to wait until its up again or you get a much shorter time to capture it..
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Offline JimmyD3

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Re: Universal perk points
« Reply #23 on: July 07, 2017, 10:05:00 AM »
As an add on to this discussion, I would like to see re-supping perk points universal, in other words you could select which bank they could go in. This would encourage more participation in re-supplying efforts. Sorry Junky & Chilli  :D
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Offline caldera

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Re: Universal perk points
« Reply #24 on: July 07, 2017, 10:31:23 AM »
Can this mingling of the perk points wait another 4 years?  I'm trying to get to 100k fighter perks and at the current rate, should get there by then.

I wanna impress the ladies with a massive fighter perk coffer.   Chicks totally dig that sort of thing.  :cool:



If we do mix the perks, I would hope the perks expended would not stay in your account with a successful landing.  They should be gone at takeoff.
It's bad enough to have uber perk planes picking your fight, but retaining the perks makes them fly even more scared than usual. 
Rampant timidity is really tiresome and boring in a combat game.
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Offline lunatic1

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Re: Universal perk points
« Reply #25 on: July 07, 2017, 11:27:19 AM »
-1  the perk system is fine the way it is, and should stay this way.
seems to me if you put all perks in 1 bowl it would take longer to build perks for fighters or tanks or bombers.
what happens if you do put all your perks in 1 bowl and your burn all your perks in a perked plane, bomber, gv and you want take a perked asset to use and u can't because you used all the perks already.
just leave it alone.
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Offline Ack-Ack

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Re: Universal perk points
« Reply #26 on: July 07, 2017, 12:51:20 PM »
+1 that's a good idea, and if the perks were expanded to more planes, I could see this working pretty good, because it would remove the time it would require to fly the plane someone wants, even if someone would be spending time in a different ride.

Why expand perks to more planes?  The only reason why perks are given to planes/ground vehicles is if they cause an unbalance in the game play if not restricted in some fashion.
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Offline Ack-Ack

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Re: Universal perk points
« Reply #27 on: July 07, 2017, 12:56:32 PM »
So you're ok with someone spawn camping in a gv to get enough perks for a 163 or a 262?

People already spawn camp in a GV to farm enough perks to be able to afford a perked tank.

By having a universal perk pool, it will give new players and those that don't earn a lot of perks (casual players, inexperienced or less skilled players, etc) the ability to be able to afford to take out a perk vehicle, regardless if it's a plane or a ground vehicle.  As I pointed out, Hitech can't even remember why he separated the perks into three categories.
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Offline Lazerr

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Re: Universal perk points
« Reply #28 on: July 07, 2017, 01:38:30 PM »
Ive got fighter perks up the wahzoo... I cant seem to auger enough jets.

I think one perk category is a great idea.  More ways to use them would be awesome too.

Make some of the UFO planes infesting the MA come at a small cost?

Offline Ack-Ack

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Re: Universal perk points
« Reply #29 on: July 07, 2017, 06:14:09 PM »
There would be some major adjustments necessary concerning the very differing rates perks are earned in the now different categories.

What other major adjustments to the perks would be needed?  The calculations shouldn't need to be changed.
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