Author Topic: Universal perk points  (Read 5071 times)

Offline EagleDNY

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Re: Universal perk points
« Reply #30 on: July 07, 2017, 07:27:42 PM »
So you're ok with someone spawn camping in a gv to get enough perks for a 163 or a 262?

You know, I am OK with this because I can see what will happen.  The people that do GVs to get perks for a 262 will end up losing the 262 in some stupid fashion because of lack of flight hours.  The person that gets the credit for the 262 kill will be most happy about it. 

Offline Oldman731

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Re: Universal perk points
« Reply #31 on: July 07, 2017, 07:31:53 PM »
You know, I am OK with this because I can see what will happen.  The people that do GVs to get perks for a 262 will end up losing the 262 in some stupid fashion because of lack of flight hours.  The person that gets the credit for the 262 kill will be most happy about it.


Agreed.  Really, how many of the people who have amassed zillions of perks use them on jets?  Perk planes generally are for more recent pilots, who want to see how the fancy planes fly.  I'm fine letting them do so.

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Offline lunatic1

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Re: Universal perk points
« Reply #32 on: July 08, 2017, 08:27:11 AM »
-1000
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Offline nugetx

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Re: Universal perk points
« Reply #33 on: July 08, 2017, 09:37:42 AM »
Why expand perks to more planes?.

So early war and then mid war planes are used by a lot of players, so new players don't get bored fast constantly fighting vs vets in pony or ta 152


Have the late war planes as a reward, like the 262.

Offline SlipKnt

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Re: Universal perk points
« Reply #34 on: July 08, 2017, 09:53:07 AM »
 :aok
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Offline Volron

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Re: Universal perk points
« Reply #35 on: July 08, 2017, 11:53:52 AM »
I don't see an issue with this.  So I spend all my time in bombers, use the perks to up a 262, then get shot down by an I-16.  And?  Who cares?  If I came here and cried about it, well, it would akin to me crying on the WoWs forum about how a DD always sinks my BB when I always sail in straight lines at a constant speed. :)

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Offline JunkyII

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Re: Universal perk points
« Reply #36 on: July 08, 2017, 01:15:18 PM »
Spawn Camping is a lot more inefficient then upping a higher ENY fighter and furballing for getting perks...how often do the average tankers kill Tigers over and over at a spawn? Most of the time you are getting 1 perk for each kill in tanks(panzer vs panzer)...in fighters like the KI61 or Mossy you can rack up 30 in 4-5 kills pretty easy at the right type of fight.

+1...really no reason to not have universal perks which actually would have a huge effect on gameplay.
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Offline atlau

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Re: Universal perk points
« Reply #37 on: July 08, 2017, 01:48:14 PM »
Spawn Camping is a lot more inefficient then upping a higher ENY fighter and furballing for getting perks...how often do the average tankers kill Tigers over and over at a spawn? Most of the time you are getting 1 perk for each kill in tanks(panzer vs panzer)...in fighters like the KI61 or Mossy you can rack up 30 in 4-5 kills pretty easy at the right type of fight.

+1...really no reason to not have universal perks which actually would have a huge effect on gameplay.

Yep. Land a kill a P51 or La7 in a 20 ENY plane and that's 4 perks... not bad. And plenty of decent 20 ENY planes to do it w/.

Offline Lusche

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Re: Universal perk points
« Reply #38 on: July 08, 2017, 02:14:40 PM »
Spawn Camping is a lot more inefficient then upping a higher ENY fighter and furballing for getting perks...how often do the average tankers kill Tigers over and over at a spawn? Most of the time you are getting 1 perk for each kill in tanks(panzer vs panzer)...in fighters like the KI61 or Mossy you can rack up 30 in 4-5 kills pretty easy at the right type of fight.

+1...really no reason to not have universal perks which actually would have a huge effect on gameplay.

'Good' spawn camps are rare theses days to begin with. For getting a reliable high perks/hour, go resupply. Can easily net you 35+ perks/hour, which is on par with going perk farming in bombers.
About nobody but the best fighters during primetime can even dream of matching this rate. The average player (no not just 'noobs') with his ~3 kills per hour though...
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Offline JunkyII

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Re: Universal perk points
« Reply #39 on: July 08, 2017, 04:32:05 PM »
'Good' spawn camps are rare theses days to begin with. For getting a reliable high perks/hour, go resupply. Can easily net you 35+ perks/hour, which is on par with going perk farming in bombers.
About nobody but the best fighters during primetime can even dream of matching this rate. The average player (no not just 'noobs') with his ~3 kills per hour though...
"At the right fight"....tracking most guys can't land that many kills but everyone can look at the map and see a vulch.
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Offline Lusche

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Re: Universal perk points
« Reply #40 on: July 08, 2017, 05:28:46 PM »
"At the right fight"....tracking most guys can't land that many kills but everyone can look at the map and see a vulch.

When I returned to the game for a month , I have not encountered one classic , sustained 'vulch' at all. Which is no surprise at all, given today's numbers.

But when they were, the average k/h were still so low that the potentially resulting perks pale to the amount that can be made by resupplying and bombing.
Even if one managed to sustain gain 2 perks per kill and 5 kills per hour (again, the average is significantly lower) that would be 'only' 10 perks per hour.
And again, with resupplying and bombing you can get 20 easily, no fighting skill and more importantly, no adversary nor opportunity necessary.


One aspects of discussion like these on the forum is that it's often way above-average guys (who often don't realize they actually are) basing their arguments on some anecdotal memories ("hey, yesterday I gots me 30 perks for a vulch! Gettin' fighter perks is soo %&%$% easy!"
Meanwhile, the average guy racks up maybe something like 3-6 perks per hour, sustained. Compared to that, supplying and bombing would be extremely favorable under current conditions if there was a single perk pool without adjustments.
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Offline icepac

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Re: Universal perk points
« Reply #41 on: July 08, 2017, 06:29:34 PM »
Perks just happen.

If you're farming them, you are likely missing some sort of fun happening in the arena while you are "working".


Offline JunkyII

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Re: Universal perk points
« Reply #42 on: July 09, 2017, 12:38:33 PM »
When I returned to the game for a month , I have not encountered one classic , sustained 'vulch' at all. Which is no surprise at all, given today's numbers.

But when they were, the average k/h were still so low that the potentially resulting perks pale to the amount that can be made by resupplying and bombing.
Even if one managed to sustain gain 2 perks per kill and 5 kills per hour (again, the average is significantly lower) that would be 'only' 10 perks per hour.
And again, with resupplying and bombing you can get 20 easily, no fighting skill and more importantly, no adversary nor opportunity necessary.


One aspects of discussion like these on the forum is that it's often way above-average guys (who often don't realize they actually are) basing their arguments on some anecdotal memories ("hey, yesterday I gots me 30 perks for a vulch! Gettin' fighter perks is soo %&%$% easy!"
Meanwhile, the average guy racks up maybe something like 3-6 perks per hour, sustained. Compared to that, supplying and bombing would be extremely favorable under current conditions if there was a single perk pool without adjustments.
Really? I find most fights we have in game these days to be heavily lopsided toward one or the other as far as position...one is either getting picked by higher guys or one is getting picks of guys taking off. The fights where it is a sustained fight between are the ones I see less and less.
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Offline Lusche

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Re: Universal perk points
« Reply #43 on: July 09, 2017, 01:26:40 PM »
Really? I find most fights we have in game these days to be heavily lopsided toward one or the other as far as position...

I would agree with that.

However, these battles are shorter in duration and much rarer to find than back in the day. Fighter pilots spend more time in transit looking for victims. Battles fizzle out early as very much outnumbered defenders give up. The classic sustained vulch just doesn't happen as often anymore, just as the classic furball between two bases. Most of the time, you can't just decide "I wanna farm some quick kills&perks" and head for the nearest vulch. At Euro times, you can be glad if you find a battle at all on your side of the fence.

That's why the average k/h has been steadily decreasing over the past years: When I joined in tour 70 it was 4.3, last tour (209) it's been at 2.9.
And the median k/h is much lower even, as a very few top sticks greatly drive the average up.

I just took a look at tour 209 in detail - the median k/h of fighter & attack mode combined for all players with at least 1 hour airtime was 2.3, with a median total number of kills of 21. For the whole tour.
Even if we would assume 2 perks per kill, it would result in less than 5 perks/h and less than 50 total. And Joe Average can't simply hop in a 30ENY plane and feast on ENY5 planes to compensate for it.
In bombers you don't need a battle, no opponent and only some rudimentary knowledge to farm at 20 perks/h (40+ if you're really going for it.). Resupply is even better (yet more boring).








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Offline nugetx

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Re: Universal perk points
« Reply #44 on: July 15, 2017, 01:38:45 AM »
Perks just happen.

If you're farming them, you are likely missing some sort of fun happening in the arena while you are "working".

 :aok