The most fun I have ever had in a PTO scenario is when the opposing fleets got close and there were like 300 PT boats in the water
Final Frame, Final 15 minutes of Pacific War progressive scenario
I'll fly anything, I would just beg the designers to count objects, I mean Count Them, it matters.
https://docs.google.com/spreadsheets/d/1Zsm8B4bedFCORleUWyjcmn3n2Y_fxgzVM5qBmQDEp70/edit#gid=1534438820Here is the object counts identifying and balancing the 12 hour war. This is the system Nef and I used both 12 hour events, and I use Every Time an event is designed when I'm involved. These are the objects, hardness, and how much ordinance is required to drop them. This isn't the spread sheet showing that each plane can reach each target and objective by personally flying it. This isn't the spreadsheet documenting the fuel burns effect. It's one document logging months of energy proving that each objective can be met and counting the ordinance in the air compared to objects on the ground and Exactly How Much is needed. The spreadsheet is Documenting the Results of verifying, not Calculating the Possibility. There is a difference. One is theoretical, one is factual.
If this much time and effort isn't spent, you are guessing, and it's not fair to the players who spend months designing their missions and planning. Put effort into the design so we can count on it, and trust that our effort spending months of planning won't be wasted by winging it mid event.
Put the time into the design and you won't hear a word out of me, but trust me, I count each element when you guys build them so don't be surprised if you don't and you hear me call it out.