Author Topic: Bridges, slopes and water crossings.  (Read 367 times)

Offline bustr

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Bridges, slopes and water crossings.
« on: August 03, 2017, 05:38:59 PM »
Hitech,

Thank you very much for making it possible to use negative values for elevation when setting bridge objects in place. Looks very good and makes creating the land on both sides of the bridge easier.

Attached are two films showing a tank being stopped short of the arched bridge and flat bridge, then very slowly sliding towards the bridge end. This is the same problem that happened when I tested a land bridge that was not flat on the top and slid down the sloped side halfway across the bridge at the water very slowly. And from my previous post I'm not sure why the tank wont drive down a steep slope and touch the water. Instead it drives out into the air for a few feet and stops out in the open air. I've included a film of that.
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Offline hitech

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Re: Bridges, slopes and water crossings.
« Reply #1 on: August 03, 2017, 09:32:40 PM »
Use the aband b bridges that have been built in


Offline Easyscor

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Re: Bridges, slopes and water crossings.
« Reply #2 on: August 03, 2017, 10:44:39 PM »
It's really nice to see watercraft running under bridges now, thank you.

Using my favorite TE default bridge section, I'm finding the old disappearing view angle happens with each bridge section. Before, with an OE created group, only the ends gave this problem but it also happened with my .ac3d bridges.
Also note that the shoreline isn't a possible source of the zbuffer interference problem in these screenshots.

 :cheers:
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Offline bustr

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Re: Bridges, slopes and water crossings.
« Reply #3 on: August 04, 2017, 12:17:30 PM »
I laid down the a and b bridges and first set to terrain altitude. My tank drove at half speed up to the bridge, then under the berm the end of the bridge was set into and floated around in there. Next I set all those bridges to a negative elevation value which nested the end berms into the ground. Here is a film of what happened. The tank off the spawn never got above 3 mph and eventually came to a stop.

What are the requirements for placing down these bridges so a tank can get to them then across them? I set them as structure and can collide with a negative elevation value.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline hitech

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Re: Bridges, slopes and water crossings.
« Reply #4 on: August 04, 2017, 12:46:10 PM »
I laid down the a and b bridges and first set to terrain altitude. My tank drove at half speed up to the bridge, then under the berm the end of the bridge was set into and floated around in there. Next I set all those bridges to a negative elevation value which nested the end berms into the ground. Here is a film of what happened. The tank off the spawn never got above 3 mph and eventually came to a stop.

What are the requirements for placing down these bridges so a tank can get to them then across them? I set them as structure and can collide with a negative elevation value.

Place them about -55 feet or so, i didn't look at the exact Height of berm.


Offline bustr

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Re: Bridges, slopes and water crossings.
« Reply #5 on: August 04, 2017, 01:34:11 PM »
Will do, -55ft or so.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Easyscor

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Re: Bridges, slopes and water crossings.
« Reply #6 on: August 04, 2017, 02:08:26 PM »
Two of the bridges worked for me. Here are the objects and elevation settings I used. There are likely other combinations.

Object ...... Elv ..Bank River
bridge0a .... 0 ... 30 ...-40
bridge1b .... 0 ... 30 ...-40

They must be exactly centered over the river. I did not try one running on the diagonal compass points but I expect that to be a problem. The key is that the berm must start at or beyond the ground vert lines on each side.
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Offline bustr

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Re: Bridges, slopes and water crossings.
« Reply #7 on: August 04, 2017, 02:54:14 PM »
I set the four bridges to -55, then had to set the long arch bridge to -20 to raise the end berms. Ground level is at 20ft. I can drive to and over all of the bridges, aon th eopposite shore just where the berm transitions to land, the tank settles into the ground and stops. Move the spawn to both sides of the bridges and the sinking in happens in both directions driving off the bridge. This should be slightly less complicated because these bridges will add another facet of fun to terrains for the Melee arena.

I'll bump ground level up to 30ft and test some more. I feel like I'm building by braille lately how much I'm using the wire frame to verify things.

Under normal circumstances how close to water can a GV drive before it gets stopped? 





bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Easyscor

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Re: Bridges, slopes and water crossings.
« Reply #8 on: August 04, 2017, 03:05:54 PM »
Quote
The key is that the berm must start at or beyond the ground vert lines on each side.

Disable Ocean and show Wire Frame for that.
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Offline bustr

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Re: Bridges, slopes and water crossings.
« Reply #9 on: August 04, 2017, 03:26:49 PM »
I hope this is what you were talking about and one line past I lowered the land to 10ft then rised the land at each berm to have a smooth transition angle following the angle of the berm. End result, my tanks now want to dig nose first down in the land and stop.








Sorry forgot this wire frame to show matching the berm slope off the bridge.


« Last Edit: August 04, 2017, 03:30:39 PM by bustr »
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.