Sometimes you you give customers what they need not what they want.
As you can see there are quite a few players not happy with this move...... so it would be nice for the people we pay a subscription to to explain why this move.......really. as customers I think we would like to know
Dundee
I don't complain often but somebody needs to explain the logic behind this M3 ( no troops) idea. As of today nothing from HT, that I've hear of, as to why they decided to try this "experiment" as someone called it. Yes this Sim is theirs to do with what they want, but need I remind them WHO PAYS THE BILLS TO KEEP THE DOORS OPEN??
We do, the loyal Aces High members, which is comprised of what 300 total? The Steam "experiment" sure turned out to be a flop, as the Xbox generation want immediate satisfaction and you cannot learn this Sim in 2 weeks.
So be careful and remember who your customers are, or this Sim will be going the way of Air Warriors.
BHawk51
Surprised that everyone doesn't remember the last time HTC tweaked the game, remember about 10 years ago, he implemented base ordering to control and encourage combat by forcing the order in which bases had to be captured. We suffered through that and did a full 360 turn around, in the end nothing changed except a lot of guys got pissed and left the game. Here we go again.
Traveler
Agree with you above, i feel same way; as much as i love this game i'm not fun of HTC's attitude towards loyal customers , what about some "perks" after 1,5,10, 15 years?! but won't even bother to answer or give an explanation. Hmm, 2 weeks ago, i've seen them on light blue text in MA , first time in 10 years maybe,welcoming the Steam influx, but those paying for 10-15 years are ignored.
Yep, house courtesy , ask for water and get fire.
Having fast m3s still loaded with field cargo and slow troop carriers crawling makes bases even more difficult to capture the "defenders" can drive invisible ninja m3s with loaded with field cargo rebuild the town , another step towards stalled fights front and maps.
This was the trend with every new version and patch, just looks at the size of the bases, towns, ports, v-bases from AH1 --->to---->AH3 ; everything was made bigger and bigger only the number of players got smaller and smaller. The towns used to have 1 gun, was easy to take it down with a P-47-D25; now are 8 guns, you need a set of lancs and the large fields you need all the MA average population to WF; The V-bases was 1 vh and 1 gun, now are 4 VHs+FH+, all kind of guns.
On top you got the invisible combatant GVs, the dweeb with .45 , AWACS radars denies NOE raids . HQ is worthless spot on the map, HQ raids were the best fun.
There are 3 kind of players in this game, maybe not a single one 100% in one category, we all have genes from all groups, i mean enjoying every aspect of the game.
1.Team vs team
2. personal score
3. very smaller group of furbalers.
The main core used to be the first category , i've seen squads with 2-3 wings, more players than average MA population today, most focused on team vs team clash. Since the beginning the game has been riding on 2 horses/ rewards; Team vs Team/Win war and personal score rank;
This changes in game dynamic i mentioned above are shifting the game towards score only, but doesn't make the game appealing anymore for first category, so they leave and in this vacuum there's a visible higher concentration of second category populating the MA today.