Does that even apply anymore? Look at AH now. Look at WT now. Look at WoW 2.0 now. They're all looking rather similar. Much like a slew of modern FPS games, they reach an upward limit on their lighting, textures, and HDR rendering, etc. AH with max settings now looks pretty damn good, to be honest. Maybe the introduction was gradual enough that people forgot what AH2 looked like, but in the alpha test it blew me away how awesome just the lighting alone made the game look 100x better.
AH3:
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Compare that to AH2:
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When you look at AH3 now (excluding the few 3d models that are still being upgraded to AH3 standards) it's a match for any other game in terms of textures, 3d shapes, modelling overall, terrain, ground objects, you name it.
I think it's a curious thing, and maybe part of the problem (that old memory of what AH used to look like) but I rather like how AH looks now.
In gameplay, it doesn't particularly matter other than the cockpits but what really smacks my eyes are the round bits in the other games vs AH3. In the others, round things are round, in AH the curves on parts of the models still are a series of visibly straight lines. Newer models are a lot better, but they're still there. I expect it's so FR stays high when there's a lot of other vehicles around.
I know I was blown away the first time I launched a busy FSO in AH3. I was expecting worse performance than AH2, and my frame rate barely twitched when I went on the runway. Miles ahead of the slideshow I got in AH2 with the same hardware.
The thing that bugs me is, it's good enough for gameplay, but I think it impacts a lot of peoples' first impression of the game. Can't remember who said it, might've been Lusche, but the cockpit is one of the biggest first things you see when you start to play. If it's one of the later ones, it looks pretty good. If the newbie happens to be a Tempest or A20 aficionado, not so much.
The water looks good, there are others that IMO look better. The terrain and trees look ok, again miles better than AH2, but when you look at the terrains in the others they're laid out more logically and look quite a bit better. Again, I understand that's because the maps are freaking enormous so to make it run the detail of the contours is a lot lower and the amount of repeating stuff is higher.
Don't get me wrong, AH3 looks good, but the compromises it has to work around because of scale means it can't look like the others without requiring more computer than God to run adequately.
Wiley.