Author Topic: Thanks War Thunder!  (Read 17226 times)

Offline Skuzzy

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Re: Thanks War Thunder!
« Reply #105 on: October 19, 2017, 10:38:08 AM »
You have a very myopic view of Aces High.  The open sandbox is not the only game available in Aces High.

Nothing you have listed is not being done in Aces High III today.  And if you do not like our configuration, you can make your own.  If it proves to be popular, then we have no qualms about making it a permanent configuration.

I am not going to get into the merits of one game over another as that is a matter of perspective and agendas.  I would ask you to do the same, as this is our forum.
Roy "Skuzzy" Neese
support@hitechcreations.com

Offline Puma44

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Re: Thanks War Thunder!
« Reply #106 on: October 19, 2017, 11:16:08 AM »
We’ll put, Skuzzy. 



All gave some, Some gave all

Offline Mongoose

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Re: Thanks War Thunder!
« Reply #107 on: October 19, 2017, 11:21:46 AM »
    :salute Skuzzy
My Aces High fan site:
www.kentwoodstation.com

Offline bustr

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Re: Thanks War Thunder!
« Reply #108 on: October 19, 2017, 11:40:53 AM »
:rolleyes:

Whod think a drunk guy rolling a mouse around in a cartoon game could get into your head so much.. lol

You would be surprised how many players have your sentiments about the game even if they won't hunt a fight like you will. They don't mind getting caught in the middle of a fight with friends around. Distance\time to a fight forces them too often to be solo against "many" by being out of sync with their friends and they run away. And the lower numbers late night loose their inspiration to really fight due to the distances and getting stuck alone having to fight several bored hungry players. So this experiment after seeing how closer feilds are the first to be fought over on BowlMA, is to try and compress the arena once again down from a 10x10 to a 6x6 visa topo features and shorter base placements. If you look at BowlMA, effectively it's a 20x20 compressed into a 10x10.

I'm just trying to get everyone into a fight faster while giving the bomber guys the sense of having time and distance needed to do their thing. I don't care about what players think will make the perfect terrain, I listen to how they can or cannot use the existing terrains to see how game play expectations have change from past eras. Patience is no longer a virtue but, until Hitech changes the underlying format of the game. I will attempt to be creative with the current format.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline zack1234

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Re: Thanks War Thunder!
« Reply #109 on: October 19, 2017, 12:51:19 PM »
There are no pies stored in this plane overnight

                          
The GFC
Pipz lived in the Wilderness near Ontario

Offline Shuffler

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Re: Thanks War Thunder!
« Reply #110 on: October 19, 2017, 01:04:28 PM »
Not particularly.  Some people don't enjoy trying to get off the deck while the swarm tries to get them.  They want a "fair" fight, and they don't have the patience/time to come over from the next field to get it.

Wiley.

It is a quick fight. Compared to a long flight to a fight.

I guess those type folks need to make a list of requirements to meet for their enjoyment... seems when you meet one requirement they add another and another. I believe they lost the idea of reality. Too many hours online using "C" codes and buying their ability possibly.

80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

Offline bustr

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Re: Thanks War Thunder!
« Reply #111 on: October 19, 2017, 01:31:54 PM »
You forgot the root of it, tiny arenas that fit with room to spare inside of one of our sectors.

Have you ever considered that a two sided war game is not much different than Hitech setting up the MA so when a new map first pops up, only 9 feilds can be upped from in the center. And for every enemy field captured, another field in your own country becomes available to you just behind the first three. He makes one of the first three un-capturable, but if the other two are captured. You either mount one desperate push, or watch the two other countries from the tower kill each other to get more feilds opened. And you still have to meet a percentage captured to win the war. Allowing for the condition the third country is stuck on one field and everyone switched sides or logged out to play another game.

Some of our gamers come from games with that kind of desperation level and tiny arenas. And some think they want that kind of desperation level in our giant arena with out tiny numbers. Still, this might even be an interesting unconventional play arena like we have capture the sheep and a queued fight DA, but with say 6 feilds per country to race to the win.

I bet if it was not forced on everyone as the MA, it wouldn't see many trying it out.   
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Krusty

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Re: Thanks War Thunder!
« Reply #112 on: October 19, 2017, 01:37:30 PM »
I kind of get what you're saying but I honestly don't think it would work as well as you describe. Not for a persistent arena. That kind of gameplay only works in timed games or limited objective setups. When that field is captured... well the desperation could kick in, sure... But then what? Either you take it back and the desperation fades, or you can't/don't take it back and the desperation fades over time, taking you right back into the problem you have already: motivating the fight to continue.


When you only have 3 minutes on a clock and no lives left, that desperation can be a great motivator. When you can reup infinitely and have as much time in the world as you can remain logged on, it just doesn't hold up.

It's like adrenaline. Or the Galaxy Quest turbo button. "It's meant for short bursts only!!!"

Offline bustr

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Re: Thanks War Thunder!
« Reply #113 on: October 19, 2017, 01:50:44 PM »
Don't tell them that, any kind of change is like a delivery truck with tons of chocolate bars bumping them out onto the road in front of an elementary school. For one day you get zomby hyper grade schoolers. Day two, they are all grumpy on sugar withdrawal.

Otherwise, distance\time is the real problem with our arenas and keeping the short attention spans engaged. Krusty you should build a terrain and get your assumptions shattered by how the community dosen't utilize you genius of solving their problems with your assumptions about the game.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Krusty

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Re: Thanks War Thunder!
« Reply #114 on: October 19, 2017, 02:00:46 PM »
No need. You've already got that covered.

Offline bustr

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Re: Thanks War Thunder!
« Reply #115 on: October 19, 2017, 02:33:01 PM »
Here is one to keep in mind. NDisles is up with that central island with the tank town and three airfields 12 miles from each other. There are 68 players in the arena and the furballers and tankfurballers are duking it out in the center while at least one base capture is being run by a few guys I was listening to on country.

Distance\time is the factor that the attention span of gnats era has to work with. It's not going to be the small numbers but, their perception as small numbers of how much effort it takes to do anything because of distance\time. As long as the bish don't whack that center island and take away using it by all three countries like they often do in the evening, it generates a lot of activity because of the short distance\time to the center.

I haven't seen any notification that Hitech has reduced the life span for a terrain down from 7 days. The last terrain flew by, so the short lifespan of the last terrain does not seem to bother anyone today. They just keep playing on with what they got. So more frequent changes in scenery may well go with the expectations of the attention span of gnats era.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline puller

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Re: Thanks War Thunder!
« Reply #116 on: October 19, 2017, 07:06:00 PM »
It's laughable to say you can't find a fight in the MA... People run...Don't chase them...Make them think your running and kill them...People run to ack...Fly away and they will chase you,then you kill them...

Got a few friends that want to fight ....start a custom arena and fight...You don't have to change any settings...And this is free...Don't pay...Who cares...You can fight ur friends at will anytime...

Don't come here and say war thunder is where the fight is...Cause it isn't...Just like you couldn't hack FSO...Let me guess no fight...
"The road to Hell is paved with good intentions."
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Offline -aper-

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Re: Thanks War Thunder!
« Reply #117 on: October 19, 2017, 11:50:00 PM »
Having a third country full of noobs getting clubbed sounds terrible. 

Noobs getting clubbed? He-He. They will figure out eventually how to stay organized and attack your cities and bases wave by wave and you'll find yourself staying in trouble all the time. With mouse control they will never be competitive as fighter pilots (and they will hate you for this :) ) but they will do better in attack planes and even better in bombers and GVs. So be prepared to the war that have never been seen on AH's arenas before. And if you ask them to DA with you they will not do it. Instead they'll bring fifty bombers and flat your base with the ground (who cares that you fly better).

Having two countries to compact action seems like something good.

Instead of shrinking the game to the size of WarThunder's sandbox (which for AH is a road to death) AH's gameplay should be expanded to biggest maps with  maximum number of people playing.  And these players do exist. 20,000 - 40,000 of them playing WarThunder every day.

Offline Lazerr

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Re: Thanks War Thunder!
« Reply #118 on: October 20, 2017, 12:40:52 AM »
Noobs getting clubbed? He-He. They will figure out eventually how to stay organized and attack your cities and bases wave by wave and you'll find yourself staying in trouble all the time. With mouse control they will never be competitive as fighter pilots (and they will hate you for this :) ) but they will do better in attack planes and even better in bombers and GVs. So be prepared to the war that have never been seen on AH's arenas before. And if you ask them to DA with you they will not do it. Instead they'll bring fifty bombers and flat your base with the ground (who cares that you fly better).

Instead of shrinking the game to the size of WarThunder's sandbox (which for AH is a road to death) AH's gameplay should be expanded to biggest maps with  maximum number of people playing.  And these players do exist. 20,000 - 40,000 of them playing WarThunder every day.

I agree.. x2 the action either way... 200 people or 20,000.

Offline zack1234

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Re: Thanks War Thunder!
« Reply #119 on: October 20, 2017, 07:45:28 AM »
So will sheep improve the game :old:
There are no pies stored in this plane overnight

                          
The GFC
Pipz lived in the Wilderness near Ontario