Author Topic: FREE Aces High? New way to get fresh players?  (Read 18921 times)

Offline nrshida

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Re: FREE Aces High? New way to get fresh players?
« Reply #60 on: October 27, 2017, 07:59:58 AM »
I dont see how the flight model can be construed as difficult, only way to make it difficult is to disable the stall aids.

I took it to mean they acknowledged it would take longer than a few hours to master and that in conjunction with point 3, that was a problem.

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Offline DmonSlyr

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Re: FREE Aces High? New way to get fresh players?
« Reply #61 on: October 27, 2017, 09:01:30 AM »
Your statement did, was the point.


You can't know that's why it isn't populated and yet you use that to support YOUR vision for how the MPA should be. Choosing who you fight is what you want, not what I and other MPA users want. This has already been discussed, I see again you did not acknowledge that...


It's a Match Play Arena (with air spawns). Into what action are you suggesting you spawn?...


Already proposed on the Wishlist.


No you don't. What you do is propose that if everybody else defers to your superior insight, learns to play the game your way, and the game be modified to support your in-game activities then player numbers would suddenly increase (the what's in it for you guys gambit). Narrow-minded guesswork which you try to argue from a position of authority. People not agreeing with you does not automatically make them idiots. They might have different but equally valid or more valid insight. Your approach is rationally flawed, biased, arrogant and ignorant at the same time.

What Ack-Ack did was to gather objective evidence, compose it into some kind of logical set of consistent issues and present that in a well-argued format. He did not do that by starting with an opinion and looking for evidence to support that. If I were HTC I'd be pinning that to the white-board and considering it a worklist of constructive feedback from the target group. Gold dust.

Your statements are the arrogant ones. My statements suggest that the game has lost its #s because of mechanical issues within in the game play. Thats the truth. It's illogical to have a MPA where you can't even choose who you want to fight against. Your assessment about that is totally off. The air spawns is the only thing that works. I'm sorry but it's just stupid to assume that people want to be matched up with another fighter instead of fighting the person they came there with. Why do you think people want their fights hijacked? There is no other arena to fight who you want. If 2 squads want to duel, how do you set teams? That's why it's flawed, and you thinking that it's no big deal is obviously why you can't understand why no one goes in there. Just keep blaming it on the players. That will fix it!!

Yes the #s would increase if people could understand the game like I do, I'm sure most players would like to be able to get 10-15 kills and hour. In fact, those #s actually decreased because we've decided that fighter combat isn't the most important anymore. Long term players have got bored, upset, frustrated, because of game flow flaws. I do argue some what from authority here because I actually understand how the game works and have played it far more than you and most people at a higher level. I have seen the #s dip, I have seen some action here and there that did work, like base layout that make it harder to down FHs. But the MPA just doesn't cut it. The DA lake map was better. I've pointed out a lot of issues with the DA Lake that could have improved the action there tremendously.  Honestly Nrshida you write a post about how boring the game is for you now since no one flies your style of game play. Then shut down any arguement that points out flaws on why people aren't flying that way anymore. I just don't see your logic.
« Last Edit: October 27, 2017, 09:22:15 AM by DmonSlyr »
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Offline nrshida

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Re: FREE Aces High? New way to get fresh players?
« Reply #62 on: October 27, 2017, 10:51:15 AM »
Your statements are the arrogant ones. My statements suggest that the game has lost its #s because of mechanical issues within in the game play. Thats the truth.

It's NOT the truth. It's your subjective and unsupported conclusion based on your interpretation of the situation. At this point I'm doubting you know the difference between one and the other. You experience the world this way and therefore the whole world is this way.


It's illogical to have a MPA where you can't even choose who you want to fight against. Your assessment about that is totally off.

It's perfectly logical to me and many other users who enjoy it. It's not our problem if you're still stuck in the old duelling mentality but too lazy to set up a private arena to do that in.


I'm sorry but it's just stupid to assume that people want to be matched up with another fighter instead of fighting the person they came there with. Why do you think people want their fights hijacked?

See, here you go again. I'M stupid to make an assumption which doesn't agree with your view. Cobblers. Why would you think you're entitled to a private fight in a public arena. Go make a private one, the game already provides this even with passwords.


is obviously why you can't understand why no one goes in there. Just keep blaming it on the players. That will fix it!!

This is a logical non sequitur. People not going in there (or into any other arena) might be caused by other factors (and more than likely is). You have no more hard data than anyone else posting here. And if you condescend to read what I've been saying lately I do not blame players but the prevailing culture, which you don't take into account at all. Naturallly you just dismiss what falls outside of your belief or anyone who you do not consider equal. Which seems to be just about everyone so far.


Yes the #s would increase if people could understand the game like I do, I'm sure most players would like to be able to get 10-15 kills and hour.

Well which is it? Understanding the dynamics of the game, the business model and the customer base, and understanding advanced ACM and applying that to less knowledgeable players are two entirely decoupled things. Additionally if everyone had an advanced level of ACM you'd be out of business. Actually your prefered activity depends on others having less ACM knowledge than you.


Honestly Nrshida you write a post about how boring the game is for you now since no one flies your style of game play.

That's not accurate. I did not say the game was boring for me, I said it was dying for me because there are effectively no opponents in the times I can play. THAT in itself is boring! Actually I've thoroughly enjoyed the MPA when I've managed to find people. Best aspect of AH so far (<- entirely subjective, preferential opinion, which I do not force on anyone else).


Then shut down any arguement that points out flaws on why people aren't flying that way anymore. I just don't see your logic.

I'm mostly slapping you around because YOU aren't using logic. Guesswork just doesn't wash. Guesswork imposed with a you-must-listen-to-me-because-I'm-awesome-in-game is tragic. But if that's what you want to do I guess I can just ignore you until you start making sense  :)


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Offline TheBug

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Re: FREE Aces High? New way to get fresh players?
« Reply #63 on: October 27, 2017, 11:05:09 AM »
Nrshida I am not sure if you are aware of this or not so I figured I should mention it because it may help you understand that Violator has to be right because he is an Aces High Pro.  You, not being one, can in no way see the game as he sees it.
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Offline AAIK

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Re: FREE Aces High? New way to get fresh players?
« Reply #64 on: October 27, 2017, 11:46:58 AM »
Guys, relax, everything has a shred of truth to it, otherwise we would all be lying: That is not something we try to do intentionally!

Your experiences as well as other peoples experiences are part of a bigger picture that few, in this case, have the privilage to see.

About AH being free: What does the mainstream market say about payment schemes? WOW still works and steam hasn't brought a volley of new players around. What can HTC do?

Why don't we list ways that HTC can grow, instead of accusing everyone else of lying. We can do soo much better.

Offline Wiley

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Re: FREE Aces High? New way to get fresh players?
« Reply #65 on: October 27, 2017, 11:53:59 AM »
Why don't we list ways that HTC can grow, instead of accusing everyone else of lying. We can do soo much better.

Because frankly, the only way I see through to Aces High growing is to either make it free (everybody loves free stuff right?) or change it into something completely different from what it is which in my mind is equivalent to shutting it down.

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Offline DmonSlyr

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Re: FREE Aces High? New way to get fresh players?
« Reply #66 on: October 27, 2017, 12:08:07 PM »
Nrshida I am not sure if you are aware of this or not so I figured I should mention it because it may help you understand that Violator has to be right because he is an Aces High Pro.  You, not being one, can in no way see the game as he sees it.

To be honest Bug, it's probably the one thing I know better than most things. 12 years of intense playing and learning will do that. You'd believe what a weather man is saying because he has the credentials. Since you cannot get a degree and take classes about Aces high, all we can go off is what players with great experience understand about the game, by that measure we can offer solutions to the game play that others don't see, that Hitech doesn't see, because he doesn't play often, and know what others in the game who are frustrated have complained about

It's NOT the truth. It's your subjective and unsupported conclusion based on your interpretation of the situation. At this point I'm doubting you know the difference between one and the other. You experience the world this way and therefore the whole world is this way.


It's perfectly logical to me and many other users who enjoy it. It's not our problem if you're still stuck in the old duelling mentality but too lazy to set up a private arena to do that in.


See, here you go again. I'M stupid to make an assumption which doesn't agree with your view. Cobblers. Why would you think you're entitled to a private fight in a public arena. Go make a private one, the game already provides this even with passwords.


This is a logical non sequitur. People not going in there (or into any other arena) might be caused by other factors (and more than likely is). You have no more hard data than anyone else posting here. And if you condescend to read what I've been saying lately I do not blame players but the prevailing culture, which you don't take into account at all. Naturallly you just dismiss what falls outside of your belief or anyone who you do not consider equal. Which seems to be just about everyone so far.


Well which is it? Understanding the dynamics of the game, the business model and the customer base, and understanding advanced ACM and applying that to less knowledgeable players are two entirely decoupled things. Additionally if everyone had an advanced level of ACM you'd be out of business. Actually your prefered activity depends on others having less ACM knowledge than you.


That's not accurate. I did not say the game was boring for me, I said it was dying for me because there are effectively no opponents in the times I can play. THAT in itself is boring! Actually I've thoroughly enjoyed the MPA when I've managed to find people. Best aspect of AH so far (<- entirely subjective, preferential opinion, which I do not force on anyone else).


I'm mostly slapping you around because YOU aren't using logic. Guesswork just doesn't wash. Guesswork imposed with a you-must-listen-to-me-because-I'm-awesome-in-game is tragic. But if that's what you want to do I guess I can just ignore you until you start making sense  :)




What I find hilarious is that we both really like the same type of arena. The difference is that I actually understand why players do not use the arena like they use to. I don't understand how it's so hard to see. While you blame the culture, I blame the mechanics in the game that guide players to the decisions they make. Why not have a free fight/fly area, a random fight selection area, and a way to set up who you want to fight agaisnt so squads and players can duel? I don't believe most players want random fighting selection only because the #s do not show that. The simple proof is in the #s, but you won't accept that. You say a few people you know like random selection, but the overall #s don't show that. There were more people in the DA lake than what we have now. There we're more people in the original DA when it was all green and people used check 6s to fight. I just simply wish we had an all green arena with air spawns that put people in a fighter bowl area. Have dueling and match selection on the side. Really and truely, the DA lake area just needed to redo to a terrain area and add air spawns with 1 team only. It would get many more players who are interested in learning the fighter aspect of the game, which is what people really want.
 
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Offline Wiley

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Re: FREE Aces High? New way to get fresh players?
« Reply #67 on: October 27, 2017, 12:11:31 PM »
To be honest Bug, it's probably the one thing I know better than most things. 12 years of intense playing and learning will do that. You'd believe what a weather man is saying because he has the credentials. Since you cannot get a degree and take classes about Aces high, all we can go off is what players with great experience understand about the game, by that measure we can offer solutions to the game play that others don't see, that Hitech doesn't see, because he doesn't play often, and know what others in the game who are frustrated have complained about

That's really swell and all, except being good at playing a game doesn't mean you know a single thing about game design, or how to influence players.

You're not the weather man, you're the guy standing out in the rain talking about how awesome your weather prediction skills are because you've been experiencing weather your whole life and are really good at it.

Wiley.
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Offline TheBug

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Re: FREE Aces High? New way to get fresh players?
« Reply #68 on: October 27, 2017, 12:12:38 PM »
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Offline Ack-Ack

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Re: FREE Aces High? New way to get fresh players?
« Reply #69 on: October 27, 2017, 12:36:16 PM »


Yes the #s would increase if people could understand the game like I do, I'm sure most players would like to be able to get 10-15 kills and hour.

No, it would not.  You don't have any analytical data to even support your position, as nrshida said, it's just guess work on your part based solely on how you play the game and how you want others to play.  The reasons I listed from reading the feedback on the Steam reviews and forum and talking to new players during that time in-game, not one of your ideas would have made those players convert to a subscription as they don't address any of the issues these players were having.

How is making a small FFA arena that you claim will bring in the masses address the issues of the players that find setting up the controls to difficult and confusing for them?  How is it going to address the issue that players brought up that the flight model and game play is too steep for them to learn on their free 2 week trial?  How is your idea going to address the issue that players brought up about the difficulty in navigating the UI?  Your ideas address none of that, in fact you completely ignore it.  The points I listed were feedback from players that didn't convert to a subscription and they left once their free trial was over, if they even stuck around for that long.

As I've pointed out many times, while you try to "dress" your ideas to help bring in numbers, in reality your ideas amount to nothing more than to improve the game to make it more enjoyable for you and no one else.
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Offline Ack-Ack

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Re: FREE Aces High? New way to get fresh players?
« Reply #70 on: October 27, 2017, 12:40:17 PM »
Since you cannot get a degree and take classes about Aces high, all we can go off is what players with great experience understand about the game, by that measure we can offer solutions to the game play that others don't see, that Hitech doesn't see, because he doesn't play often, and know what others in the game who are frustrated have complained about

You're wrong again.  While we might not be able to get a degree in Aces High, we can get degrees in game development/design and business intelligence (relating to the gaming industry) that can provide the insight needed to address the issues and bring forth solutions to help resolve them.  Just because you think you're some uber aces in a game and that makes you some sort of qualified expert in how to design and develop a game is laughable.
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Offline nrshida

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Re: FREE Aces High? New way to get fresh players?
« Reply #71 on: October 27, 2017, 01:13:15 PM »
The difference is that I actually understand why players do not use the arena like they use to. I don't understand how it's so hard to see.

I'm not disputing the passion with which you think you do...


While you blame the culture,

I state it is likely a factor. That's all I'm qualified to do.


The simple proof is in the #s, but you won't accept that.

In my opinion, what you are doing is mistaking a correlation - not even a well temporally coupled one - with a causation, and taking that as confirmation bias to support your subjective position. If you want to look those terms up and consider if and how they might apply then you will be able to progress your arguments as you have your ACM. I know you're not big on terminology, but patterns exist just as with ACM.

 
You, not being one,

I can barely take off with all those levers and switches. Why I like the MPA air spawns!

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Offline TheBug

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Re: FREE Aces High? New way to get fresh players?
« Reply #72 on: October 27, 2017, 01:26:54 PM »
 :)  Hehe, I was poking fun at Violator's actual claim to be a Pro in another thread, I didn't think he would believe me. 
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Offline DmonSlyr

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Re: FREE Aces High? New way to get fresh players?
« Reply #73 on: October 27, 2017, 01:34:38 PM »
You're wrong again.  While we might not be able to get a degree in Aces High, we can get degrees in game development/design and business intelligence (relating to the gaming industry) that can provide the insight needed to address the issues and bring forth solutions to help resolve them.  Just because you think you're some uber aces in a game and that makes you some sort of qualified expert in how to design and develop a game is laughable.

While that is great and all and I encourage people to learn.  Those same people would play Aces High for a month and think they understand the game play mechanics and offer suggestions while not really understanding the game flow very well. It's like hiring an engineer with a degree who has little experience and saying that their opinion beats an engineer with 20 years experience in the business with no degree. The guy with the experience will understand the business far more than a guy with a degree and no experience in the same business. And while I don't know coading and how AH operations work, I do understand how the gameplay flows. It appears to me the "experts" that have influenced Hitechs decisions on certain game play mechanics and marketing on steam have actually done more harm to the game than good. Which is evidence by the #s and some very big squads packing it up and leaving. It's laughable that you'd take the advice of people who probably don't understand the game, over people who take it very seriously inside the game and took the time to understand it.
My ideas actually do make sense because players once again, are over whelmed by the size of the MA. A smaller arena would give them the ability to learn the game easier. It's just common sense. It's what AH is really missing. A smaller second arena would go a long way in providing support to those players who are trying to understand the game. This is a solution with virtually 0 coading or marketing efforts. You both are missing the point. I'm not saying that other issues can be solved through better coadind and tutorial videos. But I think AH is missing a bit opportunity to provide a fun place for people to learn the game and be apart of the combat without having to fly around aimlessly in the MA.






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Offline DmonSlyr

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Re: FREE Aces High? New way to get fresh players?
« Reply #74 on: October 27, 2017, 01:39:45 PM »
That's really swell and all, except being good at playing a game doesn't mean you know a single thing about game design, or how to influence players.

You're not the weather man, you're the guy standing out in the rain talking about how awesome your weather prediction skills are because you've been experiencing weather your whole life and are really good at it.

Wiley.

That's simply untrue.

I honestly feel like you all are just making excuses to keep the #s low. That's what it sounds like to me
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