Author Topic: FREE Aces High? New way to get fresh players?  (Read 18994 times)

Offline Wiley

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Re: FREE Aces High? New way to get fresh players?
« Reply #90 on: October 27, 2017, 04:17:25 PM »
Not necessarily. You could also have a small map arena for euro members besides the MA. I'm suggesting like 10 bases on each side type of deal. Sorta like they size of Europe compared to the US.  :D

Edit: tbh, the reason I don't think the Mid or Early war arenas took off was because the maps and base distances were just too big and far to spur fights.

So what you're effectively suggesting at that point is having the "Big Map Arena" and the "Small Map Arena".  Based on what has gone before, what do you really think would happen?  My money's on the small map arena staying empty and the big one having whatever players are available.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Zoney

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Re: FREE Aces High? New way to get fresh players?
« Reply #91 on: October 27, 2017, 04:18:11 PM »
So what you're effectively suggesting at that point is having the "Big Map Arena" and the "Small Map Arena".  Based on what has gone before, what do you really think would happen?  My money's on the small map arena staying empty and the big one having whatever players are available.

Wiley.

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Offline bustr

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Re: FREE Aces High? New way to get fresh players?
« Reply #92 on: October 27, 2017, 04:19:04 PM »
DmonSlyr,

If you had ever taken my advice and built a terrain you wouldn't expose how much you really don't know.

There are already terrains that are 10x10 with a small number of feilds, you accomplish it by using the distance rules. I created a 20x20 terrain with the same number of feilds as an average 10x10 inside the same combat radius. All you are trying to do is win your argument and sounding pathetic by not having the experience or facts to back your assertions to defend your self. You over use the word "feel" to defend your assertions. Feelings are not a replacement for testing and facts. And that takes time which you keep assuring us you are superior to needing to spend gaining facts and experience to defend your arguments with.

The heart of your assertions is: Hitech needs to do what I tell him to do to save his game.

When asked why, ultimately you end up at your "feelings" justify your assertions. If you believe your assertions are correct, test them by building your terrain and not by trying to force Hitech to do it and use his force to make everyone play on it in the MA. That makes you sound childish. 
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Zoney

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Re: FREE Aces High? New way to get fresh players?
« Reply #93 on: October 27, 2017, 04:39:06 PM »

Terrible analogy. The majority of the people getting degrees in game design/development are gamers themselves with vast amounts of "gaming experience".  It's laughable that you think your game play experience somehow makes you an "engineer with 20 years experience in the business but no degree", especially since you have absolutely no experience in the business...zero...zilch...nad a...nichts...akukho nto.
 

Dear Mr. Honda,

I have been riding your motorcycles for 40 years and totaled many of them while riding them recklessly.  I can also do really good wheelies for miles and miles.  While I was racing your motorcycles I was normally faster than other competitors.  Obviously you will want to hire me immediately in your design department with my vast experience.  I am sure you would very much like me to be in your public relations department too because I have also talked to many people about motorcycles. 
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Offline Zoney

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Re: FREE Aces High? New way to get fresh players?
« Reply #94 on: October 27, 2017, 04:40:46 PM »
Dear Breast Exam Clinics,
............................. ..........................
Wag more, bark less.

Offline DmonSlyr

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Re: FREE Aces High? New way to get fresh players?
« Reply #95 on: October 27, 2017, 05:00:53 PM »
The facts and logic are the reality that the #s have not climbed very much nor have any of the new mechanics been very good at bringing in new players. You guys can say my game undertsanding doesn't correlate to the knowledge of why people have stopped subscribing. In term, you are listening to your "experienced game developers" who don't understand the game very well. It's just that simple. You look at people like Lazer and me and Latrobe and call us crazy, but we know far more about AH game play than all those "experts" combined. There's obviously a great reason why your experts haven't been able to inhance the game play for years now. You guys are too busy consulting people who don't understand the game flow of the players and that's why you keep making updates that have very little effects on keeping players and why players have left, not just the new players either. I feel the same about the steam site. Some good things are there. But again, 0 emphasis on special events, the main video was weak, the reviews are weak. The news section is weak. I just don't see the enthusiasm by the marketing team. The front video shows me that marketing is not the strong suit. I'd be looking for people who are as good at marketing as hitech is at coading. Hitech doesn't play the game that much. Its hard for him to identify nuances without people like Lazer and me, and others pointing them out. While I'd love to get paid to make maps and make the game play better. I know that may not happen. I simply wish a Marketing team would work with the players to understand the game better, the special events better, and create a much better opening video.

Y'all can call me fools all day for challenging certain aspects to the game that need work, but y'all are the fools for believing you are always correct as the #s slowly decreased.
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Offline wil3ur

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Re: FREE Aces High? New way to get fresh players?
« Reply #96 on: October 27, 2017, 05:08:27 PM »
Dear Breast Exam Clinics,
............................. ..........................

 :pray :pray :pray
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Offline Ack-Ack

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Re: FREE Aces High? New way to get fresh players?
« Reply #97 on: October 27, 2017, 05:19:09 PM »
Its hard for him to identify nuances without people like Lazer and me,


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Offline bustr

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Re: FREE Aces High? New way to get fresh players?
« Reply #98 on: October 27, 2017, 05:30:35 PM »

The heart of your assertions is: Hitech needs to do what I tell him to do to save his game.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline DmonSlyr

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Re: FREE Aces High? New way to get fresh players?
« Reply #99 on: October 27, 2017, 06:58:40 PM »
The heart of your assertions is: Hitech needs to do what I tell him to do to save his game.

Ie - never make any suggestions to improve game play while the #s dry up and while his counter punchers can tell us we don't know what we are talking about when it comes down to actual game play performance ....  :rolleyes:
« Last Edit: October 27, 2017, 07:01:45 PM by DmonSlyr »
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Offline icepac

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Re: FREE Aces High? New way to get fresh players?
« Reply #100 on: October 28, 2017, 08:23:59 PM »
Next time there is an update, name it aces high "3.5 open beta" and get a bunch of people to announce it at various forums.

Run it for a month before bringing it back to pay to play.

It's called "heroinware" in the software world.

Offline rvflyer

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Re: FREE Aces High? New way to get fresh players?
« Reply #101 on: October 29, 2017, 12:55:15 AM »
Violator, just for the record what is your expertise in game play and why do you think you are more knowledgeable then many others in the mechanics of the game? Just a couple questions to see what credibility you have in this type of game?  :old:


Ie - never make any suggestions to improve game play while the #s dry up and while his counter punchers can tell us we don't know what we are talking about when it comes down to actual game play performance ....  :rolleyes:
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Offline nrshida

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Re: FREE Aces High? New way to get fresh players?
« Reply #102 on: October 29, 2017, 02:00:29 AM »
Violator, just for the record what is your expertise in game play and why do you think you are more knowledgeable then many others in the mechanics of the game? Just a couple questions to see what credibility you have in this type of game?  :old:

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Offline DmonSlyr

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Re: FREE Aces High? New way to get fresh players?
« Reply #103 on: October 29, 2017, 02:15:59 PM »
Violator, just for the record what is your expertise in game play and why do you think you are more knowledgeable then many others in the mechanics of the game? Just a couple questions to see what credibility you have in this type of game?  :old:

What is it that you want to hear? I could make 10 reasons easily and you would find a flaw in each reason on how that's not actually "knowing the game play".

I am not saying that only my opinions matter and no one else's do.  Why is it so hard to make a few adjustments to an arena that's already there (mpa) to make it more actionable to players? Stating that there is 0 people in there because of a culture change is the real weak arguement and is blaming the perspective base rather than the decisions made in the arena that have lead to a decrease in #s.

What is it that you want to hear?
The #s in the old DAs compared to now?
The issues with the MPA now that leave it with 0 #s?
The reasons why every one left the old da after the switch?
The lack of action or lengthy time in some cases.
Complaints that have legitimate concerns within the game play?
My in game achievements?
My 12 years experience flying in many events and arenas?
The squads I've been in?
Good things that htc has done?


New people have their own newb problems with figuring out the game, akak pointed that out. But what about the game play issues that have led to the decrease of players who have played for longer than a year? Why do their  concerns not count? I have not made any outrageous claims, nor do I want the game to "change" like you all drastically say. We have seen changes to the DA and moved away from furball areas with free fly which was a huge mistake, as seen by the #s. The fact that the #s were higher during the other arenas. What more proof do you need?

« Last Edit: October 29, 2017, 02:33:01 PM by DmonSlyr »
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Offline The Fugitive

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Re: FREE Aces High? New way to get fresh players?
« Reply #104 on: October 29, 2017, 03:09:12 PM »
What is it that you want to hear? I could make 10 reasons easily and you would find a flaw in each reason on how that's not actually "knowing the game play".

I am not saying that only my opinions matter and no one else's do.  Why is it so hard to make a few adjustments to an arena that's already there (mpa) to make it more actionable to players? Stating that there is 0 people in there because of a culture change is the real weak arguement and is blaming the perspective base rather than the decisions made in the arena that have lead to a decrease in #s.

What is it that you want to hear?
The #s in the old DAs compared to now?
The issues with the MPA now that leave it with 0 #s?
The reasons why every one left the old da after the switch?
The lack of action or lengthy time in some cases.
Complaints that have legitimate concerns within the game play?
My in game achievements?
My 12 years experience flying in many events and arenas?
The squads I've been in?
Good things that htc has done?


New people have their own newb problems with figuring out the game, akak pointed that out. But what about the game play issues that have led to the decrease of players who have played for longer than a year? Why do their  concerns not count? I have not made any outrageous claims, nor do I want the game to "change" like you all drastically say. We have seen changes to the DA and moved away from furball areas with free fly which was a huge mistake, as seen by the #s. The fact that the #s were higher during the other arenas. What more proof do you need?

The issues are NOT with the game, but with HOW the game is played.

We are playing a game that was designed and built almost 20 years ago. The gaming industry/game style/gameplay has changed a lot since them. This game, not so much.

On one hand that shows how far reaching, well planned, thought out this game was when it was build for it to last this long and STILL be a money maker for HTC. On the other hand, the lack of changes to keep up with the newer styles of play is what it is hurting the increase in numbers.

While us "old timers" and "management" would like to keep things the same "as designed" I think some tweaks are going to need to be made to attract and KEEP new players.

A group of "free" planes and vehicles for the Melee arena sounds good to me.