Author Topic: The M3 experiment is over.  (Read 21670 times)

Offline TheBug

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Re: The M3 experiment is over.
« Reply #105 on: November 06, 2017, 12:27:17 PM »
In-flight pie charts?
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Offline Lazerr

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Re: The M3 experiment is over.
« Reply #106 on: November 06, 2017, 12:29:53 PM »
Here is what I'm thinking. Anyone guess what it will do?
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Offline noman

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Re: The M3 experiment is over.
« Reply #107 on: November 06, 2017, 12:40:09 PM »
Give you a direction to help find gv's
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Offline SPKmes

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Re: The M3 experiment is over.
« Reply #108 on: November 06, 2017, 12:41:51 PM »
Here is what I'm thinking. Anyone guess what it will do?

HiTech

make red/green colour blind people wonder why the bottom right quadrant is a darker shad of grey


Offline Puma44

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Re: The M3 experiment is over.
« Reply #109 on: November 06, 2017, 12:44:37 PM »
GV threat quadrant?



All gave some, Some gave all

Offline Wiley

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Re: The M3 experiment is over.
« Reply #110 on: November 06, 2017, 01:02:34 PM »

Create an outrage?  :noid

 :rofl  This.

Dark quadrant means GV this way?  Interesting.

Wiley.
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Offline zack1234

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Re: The M3 experiment is over.
« Reply #111 on: November 06, 2017, 01:10:21 PM »
What is the experiment?
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Offline bustr

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Re: The M3 experiment is over.
« Reply #112 on: November 06, 2017, 01:11:47 PM »
Anyone know what Hitech was "really" monitoring and if he has a conclusion over the results?
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Offline JunkyII

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Re: The M3 experiment is over.
« Reply #113 on: November 06, 2017, 01:36:33 PM »
I hope it's not a quadrant for where a GV is coming from in either the attacking/defending role...that doesn't fix the problem which is people upping M3s with town supplies over a weapon of war.
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Offline Wiley

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Re: The M3 experiment is over.
« Reply #114 on: November 06, 2017, 01:41:12 PM »
Doesn't do a thing on its own for M3 resupply, but it'll sure help with the single GV flashing a base/strat for hours.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline waystin2

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Re: The M3 experiment is over.
« Reply #115 on: November 06, 2017, 01:57:01 PM »
Here is what I'm thinking. Anyone guess what it will do?
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Offline 68ZooM

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Re: The M3 experiment is over.
« Reply #116 on: November 06, 2017, 02:06:11 PM »
Why don't we just put a big flashing neon Arrow over every GV that is hiding in the bushes because heaven forbid that wasn't a valid tactic in real war ground attacks LOL
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Offline Lazerr

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Re: The M3 experiment is over.
« Reply #117 on: November 06, 2017, 02:09:21 PM »
I hope it's not a quadrant for where a GV is coming from in either the attacking/defending role...that doesn't fix the problem which is people upping M3s with town supplies over a weapon of war.

My thoughts too.

Offline perdue3

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Re: The M3 experiment is over.
« Reply #118 on: November 06, 2017, 02:14:43 PM »
Atomic bomb blast radius?
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Offline Zener

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Re: The M3 experiment is over.
« Reply #119 on: November 06, 2017, 04:15:09 PM »
Oh and not knocking you for being new but I'm assuming before your time in game we had no town resupply and I never brought about the problem and nobody ever asked for town resupply....they asked for more importance to strats and that was a small part of the overall answer from HTC....I think convoys, barges and trains should be the important part of all resupply....not M3s

I'm not new, only the gameID I fly under is. 

And I think you missed my point.  You gave two examples where a fight ensued over a base, in both examples the base ended up being captured.  But what some are claiming is that these M3 missions are somehow ruining the game because, were it not for M3s, more people would fight for the base.  Now that might have been the case a few years ago, it's not the case today.  When offense is going on somewhere else on the map, defense of bases seems to take a back seat.  That's what I observe.  I also observe it's very difficult to get help when there's a giant red dar bar over the field others are asked to help with.

Now it's been characterized that the moment these attacks happen, everyone on the defender side immediately jumps into an M3 to resupply.  Well I don't know, maybe that happens in YOUR country, but I don't see that happen in mine (Bish).  What I see is a few defenders up, they TRY to defend and aren't successful, as the situation devolves into what I described... you can't up there, you can't fly in to help in time from another base, and the only options are give up the base or try to stall with a box of supps.  THAT is what I see happen, and it happens on all sides.  Seen it as defender, seen it when trying to take a base.

All I am saying is that it IS a part of the game now.  Because it is, it's not the someone trying to save a base that is the cause of reduced air-to-air combats, as some suggest.  It's a air AND ground game, and it doesn't mean people should ignore one and play the way others want.  If you've been around so long, then tell me when it was that there wasn't people claiming X kills air combat for this reason or that?  That's always been around, this is just the latest excuse.