Ok here's how it goes, furballers. Dogfighting derives from WAR. You cannot furball without someone, usually below and completely removed from your gaming experience - but someone who is attacking things, blowing things up and making ords and radars burn. THAT is what gets pilots up defending, with bombs and stuff and THAT is what starts the furballs.
You can WATCH this happen on the map and you can witness the reality of it in the death of the DA. THAT is proof enough alone. IF furballing were the end all of AH, the DA would RULE and it does not, why? Because no one wants a fair fight. Everyone wants to pick and that starts with the marginally hidden gver, picking stupid little pilots as they try to take off to bomb pick without getting picked, fighter aces who want to pick stupid bomb****lers while they myopically search defenseless gv's, all the way up to the Rocky's and Gflyer's who only use the war to generate victims to pick and really don't affect the course of that war whatsoever.
The entire game has turned into a giant tank town. You know, the one on NDSLIES where NOTHING happens unless there is a cv in position and otherwise people sort of defensively and deulingly fly over tt. It's boring as stink and easily the biggest attendance killing map. This pattern has been carried to the new Oceana map. Last night I came on and the bulk of the battle was at TT. The only thing to try to pick was at TT, because no one was taking bases. I don't know if anyone noticed but bases only ever get taken when a cv is near, when a squad does it, or when gv's go to work on a field. The whole organic thing of beating a field down to WF and calling for a goon from within the massive cap is long, long departed. Last time I saw that happen was on Fester, I think. And the pattern still holds at Oceana, 12 hours into the map 4 bases have fallen, all Rook predictably - and that's it.
This post includes actual predictions. In about 2 hours v97th squad will join Rook as a group as they always do, every morning and they will make a squad action and recover most, or more than those lost fields before they log for the day.
This new GV indicator will be removed. The game maybe used to work without tanks but not any more. I don't even have to ask - or whine. It's a
prediction. It is an insult to the dignity of anyone who thinks the game is "balanced." GV's were introduced to give planes something to shoot at besides other planes. Then you had to actually motivate people to be targets. I don't fly around looking for other planes to shoot at because to me it is adolescent. It is Maverick driving a Gpz900r with sunglasses instead of a helmet, killing his wizzo and looking for Russians to beat down, blech.
In terms of the game AH, furballing is the most developed and polished aspect of a multi aspect war simulator. AH is not a combat flight simulator, I've played those and there are no GV's. The gv aspect is difficult, which I don't mind, in fact I relish it. To have to figure out how to excel at this odd and challenging angle of the game and accomplish such is rewarding to me. A single person can't effectively affect the war from a plane. You have just demoted me to herding cats.
Instead of being able to actually go out and start the war; drop the ords, radar, WF the town, now I have to motivate other to do this. I can do any one or two from a plane, but with the reset times and fewer than 20 pilots in each country, nothing will ever happen except during peak hours and if nothing happens goodbye. On countless occasions Bish base takes - and ultimate wins, have stemmed directly from my incessant attacks and consequent depletions of fields, usually v bases and ports. Now, if I want to drive, it's up a wirble and hope I don't get swarmed, or watch for the never forming horde to make the skies safe overhead.
I invite HiTech to collaborate with an experienced GVer on implementing the feature that gv radar is intended to provide.