Author Topic: New GV dar  (Read 46009 times)

Offline Mano

  • Gold Member
  • *****
  • Posts: 2191
Re: New GV dar
« Reply #270 on: December 04, 2017, 01:17:20 PM »
Please turn off GV dar.

AH3 has more trees and the GV’s enjoy having some cover for once. Why ruin the cover by letting everyone know where the gv is with gv dar?

We already have sound, a base flashing, storches, and a red colored End Sortie if a an enemy is present.

An alternative to showing where the gv is would be to have a bar in that sector like the a/c.
The GV dar does not enhance gv play in AH. It does the complete opposite.

 :salute
Everything is funny as long as it is happening to somebody else.
- Will Rogers (1879 - 1935)

Offline +Kilroy+

  • Zinc Member
  • *
  • Posts: 70
Re: New GV dar
« Reply #271 on: December 04, 2017, 01:41:03 PM »
Wait -- so you need to get rid of GV Dar because it's so effective that it took someone 25 minutes of searching and still couldn't find you, even with the crutch, then you spent another 20 minutes not towering out so Cybro wouldn't get a proxy.
Seems to me the issues aren't the game. GV dar has not been demonstrated to improve the game and since it's inception numbers have continued to dwindle, not grow. You clearly are speaking about a situation you know nothing about because you obviously did not review the video and twisting the words of my post merely reveal your underlying and uninformed agenda for what it is. Cybro wasn't even on the player list for the last 15 minutes, proxy distance was only an issue due to the failed searcher, perhaps it's your assertion that a gver's game experience be further degraded by being forced to award a kill to the person that couldn't find and kill a defenseless tank and wouldn't drive out and meet it in a fair fight.

no' we need to get rid of gv dar because it is unrealistic for WWII aircraft and vehicles.
gv's should have to hunt each other. and planes should have a reasonable chance at locating and trying to bomb gv's.
and don't ask me a reasonable chance should be.

This poster is informed. He clearly participated in the sortie that was part of the video. He also does not approve of gv dar and he was on the other side of the exact same situation. I have had dozens of sorties that play out to a similar theme. I notice HiTech visited the other day in his T2 and deemed the gv dar adequate, he had the enviable position of spawning under controlled skies where dive bombers and IL-s were actively hunting defending bish gv's. He did not get a balanced experience.

Here, during this sortie while I was tracked, it took another grindingly long interval before someone finally randomly bombed the tree I was under. This particular film was over 30 minutes and I accumulated 16 kills over the course of it:



You can see the area is pockmarked like the Moon, evidentiary that they are randomly bombing the entire red sector and not actively finding and learning how to dive bomb gv's. Surely not what HiTech intended. A simple trick of slightly rewinding the film "re-triggers" all effects and the accumulated bomb strikes become glaringly obvious:



During this same sortie there were as many as 10 Knights, not counting Cybro, searching one tank. Could the desire to make an advantaged kill be any more obvious and is this what HiTech intended?



Offline 27th

  • Copper Member
  • **
  • Posts: 133
Re: New GV dar
« Reply #272 on: December 04, 2017, 02:02:44 PM »
Please turn off GV dar.

AH3 has more trees and the GV’s enjoy having some cover for once. Why ruin the cover by letting everyone know where the gv is with gv dar?

We already have sound, a base flashing, storches, and a red colored End Sortie if a an enemy is present.

An alternative to showing where the gv is would be to have a bar in that sector like the a/c.
The GV dar does not enhance gv play in AH. It does the complete opposite.

 :salute

Agreed with everything above.
Definitely. 100%.
Retract the GV dar.
It has become a regression of the game as a whole. That's a fact.

 :salute
27th

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10165
Re: New GV dar
« Reply #273 on: December 04, 2017, 02:04:47 PM »
Was anyone else clapping when the tank blew up?  Wish he would have posted video!   :x
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Flayed1

  • Silver Member
  • ****
  • Posts: 1091
Re: New GV dar
« Reply #274 on: December 04, 2017, 02:13:42 PM »

You mean that it was so important to you not to let someone have an unearned proxy kill, that you wasted 45 minutes of your own time? 

That is amazing.

- oldman

 I'm the same way.  I try to land what ever I fly or drive and not give away proxy's.  I even fly back and land goons after resuping strat factories. I guess I just like to attempt to treat each flight or drive as if it was somewhat real.   So yes I can agree with him here and I feel that the GV dar should at least turn off if you are X distance from a field, town or strat. This being able to see where a GV is no matter where he is on the map is a bit of overkill in my opinion.
From the ashes of the old we rise to fly again. Behold The Phoenix Wing!

Offline JOACH1M

  • Plutonium Member
  • *******
  • Posts: 9803
Re: New GV dar
« Reply #275 on: December 04, 2017, 02:18:25 PM »
I like the GV dar
FEW ~ BK's ~ AoM
Focke Wulf Me / Last Of The GOATS 🐐
ToC 2013 & 2017 Champ
R.I.P My Brothers <3

Offline Electroman

  • Copper Member
  • **
  • Posts: 269
Re: New GV dar
« Reply #276 on: December 04, 2017, 02:39:06 PM »
So I guess the next phase of implementation is to put 2 mile aircraft dar block squares for all aircraft in any given sectors (including the ones that have no bases / dar rings). I mean...we need to level the playing field here with aircraft so when I go up to hunt down an NME bomber or aircraft I will know exactly where it is within a 2 mile radius. We do want to level the playing field....right? I keep hearing that term so just repeating what has already been indicated...

Offline Oldman731

  • Plutonium Member
  • *******
  • Posts: 9418
Re: New GV dar
« Reply #277 on: December 04, 2017, 02:43:06 PM »
I'm the same way.  I try to land what ever I fly or drive and not give away proxy's.  I even fly back and land goons after resuping strat factories. I guess I just like to attempt to treat each flight or drive as if it was somewhat real.   


Sounds fine to me!  But you aren't complaining that it's hard to do that because someone is out looking for you.

- oldman

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8079
Re: New GV dar
« Reply #278 on: December 04, 2017, 02:50:53 PM »
So I guess the next phase of implementation is to put 2 mile aircraft dar block squares for all aircraft in any given sectors (including the ones that have no bases / dar rings). I mean...we need to level the playing field here with aircraft so when I go up to hunt down an NME bomber or aircraft I will know exactly where it is within a 2 mile radius. We do want to level the playing field....right? I keep hearing that term so just repeating what has already been indicated...

Sure.  Sounds good to me.  Might want to back off the size of the indicator for aircraft to be as large as however long it takes a GV to cover one of those squares.  Wait, that might be pretty close to 25 miles, mightn't it?  I am seeing a parallel here...

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Devil 505

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8993
Re: New GV dar
« Reply #279 on: December 04, 2017, 03:06:14 PM »
Please turn off GV dar.

AH3 has more trees and the GV’s enjoy having some cover for once. Why ruin the cover by letting everyone know where the gv is with gv dar?

We already have sound, a base flashing, storches, and a red colored End Sortie if a an enemy is present.

An alternative to showing where the gv is would be to have a bar in that sector like the a/c.
The GV dar does not enhance gv play in AH. It does the complete opposite.

 :salute

I have said it many times before, but what was needed is more low level air action to stimulate interaction(combat) by all players. By increasing the ability for aircraft to hunt and attack GV's, the new GV dar should result more counter-GV sorties with a resulting need for fighters to kill the counter-GV'ers.

My advice to you is to start making friends with us fighter pilots - it might just save your life.
Kommando Nowotny

FlyKommando.com

Offline Devil 505

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8993
Re: New GV dar
« Reply #280 on: December 04, 2017, 03:09:36 PM »
Here, during this sortie while I was tracked, it took another grindingly long interval before someone finally randomly bombed the tree I was under. This particular film was over 30 minutes and I accumulated 16 kills over the course of it:

(Image removed from quote.)

You can see the area is pockmarked like the Moon, evidentiary that they are randomly bombing the entire red sector and not actively finding and learning how to dive bomb gv's. Surely not what HiTech intended. A simple trick of slightly rewinding the film "re-triggers" all effects and the accumulated bomb strikes become glaringly obvious:

(Image removed from quote.)

During this same sortie there were as many as 10 Knights, not counting Cybro, searching one tank. Could the desire to make an advantaged kill be any more obvious and is this what HiTech intended?

(Image removed from quote.)

Looks just like B-52's bombing the jungle in Vietnam.
https://www.youtube.com/watch?v=88jrZjsNHPc

Perfectly viable to carpet bomb an area when a hidden enemy is entrenched there.
Kommando Nowotny

FlyKommando.com

Offline waystin2

  • Plutonium Member
  • *******
  • Posts: 10165
Re: New GV dar
« Reply #281 on: December 04, 2017, 03:10:25 PM »
NVM
CO for the Pigs On The Wing
& The nicest guy in Aces High!

Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8079
Re: New GV dar
« Reply #282 on: December 04, 2017, 03:12:36 PM »
So I guess the next phase of implementation is to put 2 mile aircraft dar block squares for all aircraft in any given sectors (including the ones that have no bases / dar rings). I mean...we need to level the playing field here with aircraft so when I go up to hunt down an NME bomber or aircraft I will know exactly where it is within a 2 mile radius. We do want to level the playing field....right? I keep hearing that term so just repeating what has already been indicated...

Actually, the more I think about it, the more I think that would bring it closer inline with reality, with radar back then having a long range and being able to detect "something in that area" and a sense of how much there might be there.  A 2x2 square would simulate the delay between the equipment and the radar operator seeing it and it getting out on the radio.  Combined with bardar, it would be a reasonable amount of information.  Sounds good to me!

The thing is, there are a lot of us that really don't mind if the enemy know where we are.

Also what Devil said.  Unescorted bombers should be meat, they are meat.  Uncovered GVs should be meat, they are meat now.  The difference now is, the amount of time it takes to hunt down a GV indicator is reduced to a point where more people feel it's worthwhile to go after it.  They used to be protected by the cone of boredom, and that protection is now gone.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Devil 505

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 8993
Re: New GV dar
« Reply #283 on: December 04, 2017, 03:13:22 PM »
A long as there is no ability for them to hide from the somebody looking for a fight, I'm fine with them not liking it. Sucks to be them.
Kommando Nowotny

FlyKommando.com

Offline bustr

  • Plutonium Member
  • *******
  • Posts: 12436
Re: New GV dar
« Reply #284 on: December 04, 2017, 03:28:15 PM »
I've noticed with the new trees cloaking ability, fewer players are less willing to get down low when they fly looking for a GV. Wirble drivers discovered the cloaking ability early on with AH3. You can find GV's if you are willing to get down to tree top level and lower because they will stand out under the trees. But, you may find a wirble or you have just lined yourself up for a gamey skeet shot from commander mode. I've watched up to 5 planes at a time go down while trying to get guns and bombs on a single tank or wirble. Before that I watch it take 10 minutes to first find them some times. Gvers should be really happy Hitech didn't add persistent tank tracks to this game while your tank is alive.

And storch pilots have turned into self preservation sissies at the same time. First thing anyone in a GV with a working MG does now is kill the storch. When my terrain BowlMA first came out I would fly a storch for my tank forces down between the trees vectoring my tanks onto enemy tanks. After awhile it became SOP by the enemy tanks to kill my storch any way they could. Then I watched no one play in that tank arena because you couldn't hide from the storch of any country. I bet GVDAR is kind of meaningless in there just like in the center of NDisles and Oceania.

GVDAR by no means reaches the level of persistent tank tracks following a GV around like having the old 6k Icon back. When we still had that I could land 5 kills of tanks and wirbels in an IL2 because I could plan my attack run by watching them on full zoom outside of effective gun range. It also made A20's into precision dive bombers with a number of players able to make several dives and popups in a row ending with a dead GV from each dive. They would use the 6k Icons to plan their attack path like hopping all over a checkers board.

You guys today have it made even with GVDAR, you can shut down and go invisible and your Icon shows up around the time it's too close for a plane to survive a good tanker. Hitech could always return it to before the change with the 6k Icon and most of you would be in the tower by spawning. It would bring back long range spawn camping with german optics along with the A20 dive bombers.

When you distill this complaint down it comes out: I demand to always be invisible to shoot people in the back, and get away with it, because tanks are too vulnerable once you can see them.

Since tanks give themselves away in the real world by driving somewhere, Hitech could always remove the Icon when you shut down. Then put the 6k Icon back on you when you have your engine running to make up for not showing dust plumes and persistent tank treads in the ground telling everyone where you are. Also increase the blast size and visual intensity of the main gun so you give away your position like in real life. I still can't see most of the tank rounds coming into the feilds I'm on and listen to players panicking at the same field trying to see them with me. Compared to AH2, with the new GVDAR, AH3 GV's are cloaked birds of prey with flash suppressors and almost no tracer content in their rounds. If that is on purpose then it is a game programing concession to give tankers a larger impact and chance of survival than they would have in real life under our micro combat conditions around feilds.         
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.