Author Topic: New GV dar  (Read 45961 times)

Offline hitech

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Re: New GV dar
« Reply #330 on: December 06, 2017, 11:37:00 AM »

Could you give us some more insight of your thought process HiTech?

For the exact same reason there are Sector Counts.

I.E. to be able to find a fight.

HiTech

Offline Wiley

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Re: New GV dar
« Reply #331 on: December 06, 2017, 11:51:22 AM »
See rule #4
« Last Edit: December 06, 2017, 11:54:46 AM by hitech »
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline wil3ur

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Re: New GV dar
« Reply #332 on: December 06, 2017, 11:59:23 AM »
So finally got around to GV hunting with the new GVDAR.  It honestly did nothing more for me than could previously be done by watching bases, towns, SBs flash.  It does let me know if there's 1 or 2, or a gaggle coming through, which was helpful.

It still takes flying very low and doing grid searches trying to find the vehicles, and I was quickly targeted by wirblewinds who opened up on me before there was any icon visible, managing to knock out one of my engines before I was able to drop a single bomb.

I think it's a great tool for finding a fight, but don't think it adds any unfair abilities to planes over GVs, and GVs still have their ubercloaking system making it nearly impossible to see until it's nearly too late for your pilot.
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Offline EagleOne

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Re: New GV dar
« Reply #333 on: December 06, 2017, 12:04:03 PM »
Those things are Fun and i appreciate them HT, but nothing gets people revved up like new planes/tanks. oh and maps :banana:

Offline popeye

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Re: New GV dar
« Reply #334 on: December 06, 2017, 12:15:22 PM »
Was defending a white-flagged base from an assault by a carrier group, and using the GV dar to know when LVTs were inbound.  No GV dar, so several of us were chasing planes around and ignoring the town  -- just as the base was captured under our noses by a goon that sneaked in.  Doh!   :O



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Offline 27th

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Re: New GV dar
« Reply #335 on: December 06, 2017, 12:57:06 PM »
The addition of a system to see that a vehicle is around is something I have been wanted to add since AH3 was released. I simply finally got around to writing it after more then a year.
HiTech


I rarely go into these forums other than the "Wish List" but GVDarBar I have been giving my passionate disapproval. This has been a few steps back from progression.

I understand a lot of work has been put into it. The fact of the matter is that the GV aspect has been neutered.

The art of surprise of the location of the GV is gone.

The first warning as we all know is the blinking of a town or base or both. But it is up to the individual to check what's is making it blink and decide if its a GV attack or an NOE mission. Am I going to take a B25H, IL2  or a 109K4 or a Spitfire? Those who are lazy, impatient, or ignore the warning will receive the consequences of their base getting destroyed or taken. To give an aid to a person at the tower and a person in flight in that area immediately has implications of people not taking more risks, due to perk costs, the Tiger 2, JagPanther fears of being bombed, or give up entirely on that venue. It's neutering GV aspect of helping the main idea of winning the war.

The resuslts are already instantaneous I can already see.

At base, the start of an attack:
An fighter/bomber inside a dar bar is much differnet because you buy time for reaction with altitude and speed. The amount of time the enemy plane see you at dar and react to counter you.

A GVdarbar you know its coming and where its coming from. There is no altitude advantage nor speed. The defender who has time to get a resonable altitude to drop on the GV's and kill them.

Lastly, what I hear in this post and what I have been hearing for the past year since the inception of AH3,the consensus is the trees are thick and at times too much of it. (I would quickly add, that trees did kill tank town inside that large crater map.) Anyhow if thats the case, much respect HiTech, I think this gvdarbar is the improper addition should be retracted.

Thank you.

 :salute
27th
« Last Edit: December 06, 2017, 01:01:08 PM by 27th »

Offline waystin2

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Re: New GV dar
« Reply #336 on: December 06, 2017, 01:11:39 PM »
So finally got around to GV hunting with the new GVDAR.  It honestly did nothing more for me than could previously be done by watching bases, towns, SBs flash.  It does let me know if there's 1 or 2, or a gaggle coming through, which was helpful.

It still takes flying very low and doing grid searches trying to find the vehicles, and I was quickly targeted by wirblewinds who opened up on me before there was any icon visible, managing to knock out one of my engines before I was able to drop a single bomb.

I think it's a great tool for finding a fight, but don't think it adds any unfair abilities to planes over GVs, and GVs still have their ubercloaking system making it nearly impossible to see until it's nearly too late for your pilot.
It's a secondary tool at best.  You still have to rely on the tried and true.  What do I see?  What do I hear?  What's happening at town or field?  Etc.  If you use it as a primary you will have blinders on. :aok
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Offline 8thJinx

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Re: New GV dar
« Reply #337 on: December 06, 2017, 01:38:49 PM »

I am now inspired to hone my skills hunting GV's from fighters.  While I am low and looking to engage the GV's, I fully expect enemy fighters to engage me, resulting in a fight.


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Offline wil3ur

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Re: New GV dar
« Reply #338 on: December 06, 2017, 01:43:24 PM »
Word to the wise, Zoney, don't get so low that you're in range of my T34's main gun.

Speaking of completely unbalanced and unrealistic...  lobbing HE shells at the ground or trees to blow up an airplane flying right over you, but not getting any damage yourself, and laser precision bore sights on the tanks seem overbalanced, especially on the smooth bore guns like the M4.

Perhaps we could get rid of GV dar in favor of making a 2K+ shot nearly impossible in a tank as it was in WWII and make HE explosions close to the tank cause pilot wounds to the crew (ruptured eardrums, liquefied innards...)

We could do that, and it'd be more realistic for everyone!   :x  :bolt:
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Offline thndregg

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Re: New GV dar
« Reply #339 on: December 06, 2017, 02:02:49 PM »

I.E. to be able to find a fight.

HiTech

Hopefully not at the expense of starting another fight.  ;) I don't mind partaking in an already existing battle, but my brain is always looking for off-the-beaten-path ways to throw the enemy off in the big picture while I'm actively engaged in the moment of combat.

I like unpredictability. It has a way of starting a new fight after I get tired of the "line of ants" scenario.
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Offline Dundee

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Re: New GV dar
« Reply #340 on: December 06, 2017, 02:09:05 PM »
See Rule #4
« Last Edit: December 06, 2017, 02:19:53 PM by Skuzzy »

Offline Electroman

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Re: New GV dar
« Reply #341 on: December 06, 2017, 03:08:52 PM »
I rarely go into these forums other than the "Wish List" but GVDarBar I have been giving my passionate disapproval. This has been a few steps back from progression.

I understand a lot of work has been put into it. The fact of the matter is that the GV aspect has been neutered.

The art of surprise of the location of the GV is gone.

The first warning as we all know is the blinking of a town or base or both. But it is up to the individual to check what's is making it blink and decide if its a GV attack or an NOE mission. Am I going to take a B25H, IL2  or a 109K4 or a Spitfire? Those who are lazy, impatient, or ignore the warning will receive the consequences of their base getting destroyed or taken. To give an aid to a person at the tower and a person in flight in that area immediately has implications of people not taking more risks, due to perk costs, the Tiger 2, JagPanther fears of being bombed, or give up entirely on that venue. It's neutering GV aspect of helping the main idea of winning the war.

The resuslts are already instantaneous I can already see.

At base, the start of an attack:
An fighter/bomber inside a dar bar is much differnet because you buy time for reaction with altitude and speed. The amount of time the enemy plane see you at dar and react to counter you.

A GVdarbar you know its coming and where its coming from. There is no altitude advantage nor speed. The defender who has time to get a resonable altitude to drop on the GV's and kill them.

Lastly, what I hear in this post and what I have been hearing for the past year since the inception of AH3,the consensus is the trees are thick and at times too much of it. (I would quickly add, that trees did kill tank town inside that large crater map.) Anyhow if thats the case, much respect HiTech, I think this gvdarbar is the improper addition should be retracted.

Thank you.

 :salute
27th

+1  :aok Exactly 27th! I don't have an issue so much with the dar bar but I do with the location zeroing in on the GV's to a 2 mile square. It makes it much easier to find GV's (depending on the map if there are those crappy palm trees then you are almost completely visible versus dense trees) and this now gives the bomb****s a much greater unbalanced advantage. Pretty much any time now a GV ups at a spawn point there is instantly an A-20 / IL2 / Hvy ftr up to kill it - usually successful in a very short time. There is no more element of surprise from a GV'er.

Another example is if I wanted to do a long distance drive to a strat in a tank then it is no longer viable for the same reason. You are marked for death throughout your travel due to the way the GVbar tracks your vehicle.

Also, when radar goes down at a base...no matter - the GVDarBar still tracks the GV's - it doesn't with enemy aircraft - again, another unfair advantage to the GV'er.

I think if these issues were addressed then it would be more acceptable by the diehard GV'ers because you've essentially killed off much of what they loved to do. There are a great number of those players extremely frustrated with the current situation...some have already cancelled their accounts and I fear more are to follow the longer this continues which is not good for any of us. Sitting and waiting / thinking "they'll get used to it" I don't believe is the right answer.

I'd respectfully request that there is a compromise to the implementation of the GVDarBar if you truly want it to stay. Here is what I propose:

1) Have the bar showing in a sector that has no radar simply showing that there is a vehicle somewhere in that sector - no different that an aircraft transiting that sector.

2) For any sector where there is radar / base and a GV is inside that radar - make the GVDarBar not so specific / a much wider range.

3) If the GV is inside of a sector where there is a base / radar but it is outside of the base radar ring then a generic GV dar bar is shown (similar to #1 above)

4) if the GV is inside the radar ring of a base but the radar gets knocked out then the GVDarBar turns into a generic bar the same as #1.

I believe this would provide a balance between what you envisioned and what the players are upset about and maybe meeting in the middle.

Cheers,
Elec1

Offline Copprhed

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Re: New GV dar
« Reply #342 on: December 06, 2017, 03:33:11 PM »
Word to the wise, Zoney, don't get so low that you're in range of my T34's main gun.
I hate you main gunners....... :x :bhead
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Offline molybdenum

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Re: New GV dar
« Reply #343 on: December 06, 2017, 05:41:37 PM »
For the exact same reason there are Sector Counts.

I.E. to be able to find a fight.

HiTech

Okay, let's say someone notices an enemy GV darbar in a sector. That discovery may or may not be called out on country, but certainly at least one adversary knows about it, and probably many do. What does he/they do? Up GVs and try to find the enemy GV to have a fight, or up an A20 or something similar to kill the intruder? 9x out of 10, with the exception of vbases and ports without CVs located close by, it'll be the bomb**** that ups.

The initial GV has to hide to save its life.

Best case scenario for the GV? The bomb****(s) can't find him and eventually give up and the GV can continue on with his original plan, with the involved players' limited game time having been wasted.
Worst case scenario for the GV? The bomb**** finds and kills him with ease.

In neither case did the GV dar instigate a fight. Quite the contrary: because GVs need to hide from bomb****s, the GV dar in effect prevented a fight that otherwise might have happened somewhere else.

Offline horble

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New GV dar
« Reply #344 on: December 06, 2017, 05:49:49 PM »
A plane attacking a vehicle is not combat? 

You could also get a few guys together and bring some AA along instead of trying to stealthily win the war all alone.
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