Author Topic: Collision Model, How does it work?  (Read 9388 times)

Offline grizz441

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Re: Collision Model, How does it work?
« Reply #90 on: December 04, 2017, 07:21:25 PM »
You seem to believe "one-sided" collisions are a problem. There is no "registering" a collision. There is only contact or no contact on your PC. I don't see you understanding that.

Never did I say, infer, or hint that the model is a problem. I said it is a logical and acceptable solution the way it is. I was throwing out some other ideas that could work just as well or better depending on the amount of latency in aces high. Like I said, it's possible that a two-collision register or no collision system could work and be better, but only if the "two worlds" are close enough such that there is an incentive to try to avoid collisions. That depends on the percentage of one sided and two sided collisions.

Offline FLS

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Re: Collision Model, How does it work?
« Reply #91 on: December 04, 2017, 07:42:16 PM »
Never did I say, infer, or hint that the model is a problem. ...

You mentioned fairness.


I thought we were just quibbling about my use of "perfect" to describe the solution.   :D

Offline grizz441

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Re: Collision Model, How does it work?
« Reply #92 on: December 04, 2017, 08:13:50 PM »
I meant perceived fairness. Your customers perception is your reality.

Offline FLS

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Re: Collision Model, How does it work?
« Reply #93 on: December 04, 2017, 09:01:08 PM »
That's why we keep explaining the collision model.  :aok

Offline pembquist

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Re: Collision Model, How does it work?
« Reply #94 on: December 04, 2017, 11:45:57 PM »
I thought this thread was supposed to be locked after Lusche posted.
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Offline RODBUSTR

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Re: Collision Model, How does it work?
« Reply #95 on: December 05, 2017, 02:33:04 AM »
We have all heard or read about collisions during air combat in WW2. The stories  where 1 plane goes down and the other makes it back to base, but most ended with both planes going down.  Some players do their math and figure a ram job is a better bet than  shooting It out,   Why not just have both planes go down,   

Offline FLS

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Re: Collision Model, How does it work?
« Reply #96 on: December 05, 2017, 04:27:28 AM »
We have all heard or read about collisions during air combat in WW2. The stories  where 1 plane goes down and the other makes it back to base, but most ended with both planes going down.  Some players do their math and figure a ram job is a better bet than  shooting It out,   Why not just have both planes go down,

No internet in WW2.

Offline Scca

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Re: Collision Model, How does it work?
« Reply #97 on: December 05, 2017, 05:01:49 AM »
I thought this thread was supposed to be locked after Lusche posted.
No, we need another 30 page thread on the collision model. 
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Offline hitech

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Re: Collision Model, How does it work?
« Reply #98 on: December 05, 2017, 09:13:52 AM »
Not speculation, but experience. About every time I run into bombers and collide, it's on e sided (on my client only) - a result of the relatively high 'time difference' between me and other AH players.
If I were a US player, this time difference would generally be much lower.
So yes, I could totally game that by flying guns blazing through the bombers. Very little risk of a mutual collision.

Lusche , He is saying that the back end of YOUR fe when you fly thew a plane does not cause YOU to collide. If the front end of your plane goes threw the back end of another plane YOU would still collide.

But he is not seeing the case where a head on can still just pass threw the back end of a plane with out touching the front.

HiTech

Offline Lusche

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Re: Collision Model, How does it work?
« Reply #99 on: December 05, 2017, 09:28:43 AM »
Lusche , He is saying that the back end of YOUR fe when you fly thew a plane does not cause YOU to collide.


This is the quote of his I was referring to:

It would also be an acceptable solution to deactivate collision damage unless both airplanes register a collision. Less complaints for sure.
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Offline hitech

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Re: Collision Model, How does it work?
« Reply #100 on: December 05, 2017, 10:12:07 AM »

This is the quote of his I was referring to:

Ahh , never mind. Some days I skim to fast.

HiTech

Offline Blooz

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Re: Collision Model, How does it work?
« Reply #101 on: December 05, 2017, 10:28:38 AM »
We have all heard or read about collisions during air combat in WW2. The stories  where 1 plane goes down and the other makes it back to base, but most ended with both planes going down.  Some players do their math and figure a ram job is a better bet than  shooting It out,   Why not just have both planes go down,

Playing this game is not real life.

There are two realities online. Mine and yours.

If I collide with you but you don't collide with me (because this is the internet, not real life) why should you be destroyed?
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Offline grizz441

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Re: Collision Model, How does it work?
« Reply #102 on: December 05, 2017, 10:30:51 AM »
Ahh , never mind. Some days I skim to fast.

HiTech

Do you keep records of one ended verse two ended collisions in aces high?

Offline hitech

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Re: Collision Model, How does it work?
« Reply #103 on: December 05, 2017, 11:49:51 AM »
Do you keep records of one ended verse two ended collisions in aces high?
No.

But feel free to keep the stats yourself. But the stats would be meaning less, because a change to the system changes the risk reward equation and would drastically lower the risk of going for a head on.

HiTech

Offline grizz441

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Re: Collision Model, How does it work?
« Reply #104 on: December 05, 2017, 12:59:08 PM »
I always felt my opponents guns pointing right at me were the biggest disincentive for head on avoidance, not so much collisions. But point taken.