I love you guys and hate to see any of my family have issues!
Thanks, 1stpar. First of all, Bustr and I aren't fighting; we simply have different opinions, which is what forum discussion is for. I respect what he does and that he volunteers his time to contribute to the community. We need more like him!
I'm glad to hear you are having fun and your experience with those types of fields has been different. I have simply found that putting the capture point on the field makes the objective (or requirement) closing everything on the field. That to me does nothing to promote combat/fights. Yes, it can create some tension for the attackers but I have to ask myself:
do I want a game that is about fighting a timer, or do I want a game that is about fighting other players?I agree with you that ANY base that is defended (either in the air or on the ground) usually creates a fun protracted fight. So, that should mean that making bases MORE defendable should improve combat, not the other way around. Making it easier to close, vulch and pick defenders does just the opposite, which is my issue with Bustr's suggestion.
No offense to Bustr at all, as I think what he is contributing to the game is incredibly valuable.
Thanks for your feedback as well!
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KP