Im not seeing the issue. Vehicle movement is obvious in real life, a base should know the general area of an attacking ground force. The same way radar detects planes, base defenders should detect vehicles within proximity of the base/town. I'm the best bomb**** in the game and the GV dar is of little help to me, I think it favors the guys on the ground the most, no more driving around aimlessly looking for a fight.
Are the complaints against GV dar because people think they are getting bombed more often now? Even before gv dar I'd see 10 guys up with eggs anytime a town was flashing without an aircraft associated with it. And even with GV dar its impossible to find tanks that decide to hide.
Here's a post I made a month or two ago explaining why I view it as such a paradigm shirt. These aren't my only reasons--the ability of someone flying at 23k to discover the presence of a GV via the darbar even though nothing is flashing (which was how I 1st learned of it) seems ridiculous as well--but they're my main ones. Maybe other players have additional reasons, I don't know.
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It seems to have limited efficacy in narrowing down where a GV might be hiding, and far too much efficacy in locating a GV on the move. This maximizes the need to hide rather than fight if a bomb**** is present, and unless you like searching for a well-hidden enemy like 8thjinx does, it simply takes players away from the potential of a fun fight and into (what would be to me) a tedious search.
I guess I'll never get it why this new GV dar was considered necessary. Anyone who can read activity on a map (town flash, base flash, shore battery flash, or all three) could tell about where a GV had to be without it. If there was a find-the-fight benefit it seems to me to have been minimal: and at what price? A significant number of players dislike it passionately and the strategy and stealth aspect of the game have been greatly reduced.
Some of you treat "stealth" like a bad word, as if the people who hide GVs are trying to avoid a fight. They're not. They're trying to accomplish an objective (white flag a town mostly) before someone ups and kills them, which isn't the same at all. It was one of the things I liked doing most in AH--there was such a drama aspect of poking around and blowing the crap out of a town, hoping the presence of GVs was unsuspected, watching cons and uppers and wondering if they'd figured it out and were on their way to kill you, racing around trying to find and kill the last few buildings to make the town ready while the m3 you'd called for was sweating bullets at the flag...it was intense. And, IF successful (yes, often without a fight, though the most fun was had when the bad guys figured it out at the last moment and the issue was in doubt), a fight almost always happened moments later, either at the base you'd just taken as the enemy tried to deack and take it back, or at the next base over as you tried to spawn out of your new toehold in enemy territory to a new target before the bad guys could react.
That's lost now. So is the 20 mile m3 drive to a base without a spawn and hoping for a white flag/deack while the enemy, even if aware there is peril, is searching for a goon while you chuckle, communicate the situation on the ground with teammates, and wait. It was such a triumph for all involved if you succeeded; and such a triumph for the enemy if he was clever enough to suspect and find you after your long drive...!
Anyway, enough reminiscing. But I did want the stealth disparagers to have a better sense of why the GV dar spoils the game for many of us.