Author Topic: Rail Yard Strat Target  (Read 1660 times)

Offline ezglider

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Rail Yard Strat Target
« on: April 22, 2018, 04:47:01 AM »
Strat targets make the game really interesting for the us heavy bomber types and the ones we have are great.  They have meaningful impact on the overall war effort, yada, yada, yada!  Having said that, it would be even greater if we had a new Rail Yard Strat target with rows and rows of tracks with engines, freight, coal and oil cars.  These were important targets back in the day for bomber groups as well as fighter/attack sweeps.  And the explosions were awesome.

My wish is that a Rail Yard Strat target be developed and one added to each side in future maps.  It's impact could affect town rebuild times and possibly replace the City Strat as a thought or possibly be added to the existing City Strat.

Just something to consider to add more realism for our bomber squads.

Thanks,

ezglider
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Offline APDrone

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Re: Rail Yard Strat Target
« Reply #1 on: April 22, 2018, 09:06:23 AM »
+1

Marshalling Yards! 
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Offline atlau

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Re: Rail Yard Strat Target
« Reply #2 on: April 22, 2018, 09:52:59 AM »
Cool idea.

How about submarine docks? Or naval construction yard. Tie it to fleet regen times or number of escort ships.

Offline oboe

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Re: Rail Yard Strat Target
« Reply #3 on: April 22, 2018, 10:00:42 AM »
+1

Offline BuckShot

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Re: Rail Yard Strat Target
« Reply #4 on: April 22, 2018, 10:10:54 AM »
+1 for rail yards. It would be awesome to see a new explosion type...the train engine boiler!

Make it go high enough that it needs to be avoided to prevent plane damage if hitting it from a low alt.
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Offline Chalenge

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Re: Rail Yard Strat Target
« Reply #5 on: April 22, 2018, 07:37:37 PM »
It's a frequent request since Greeneagle started asking in 2009.
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Offline bustr

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Re: Rail Yard Strat Target
« Reply #6 on: April 23, 2018, 12:47:28 PM »
Other than the city effecting how fast the strats will rebuild, and it takes a lot of bomb tonnage, which then effects how fast objects rebuild on feilds, this moves into the realm of one guy with a bomber can shut down a country for x amount of time. You may have noticed Hitech does not allow that and why he changed the tonnage and down time for the HQ at the end of AH2 for being abused that way. Yes, it was his own oversight, but, our game was not so grifertastically focused years earlier when he set the tonnage and down time for the HQ. It may have cut into his bottom line, customers were that mad almost every night once that greifing act caught on.

A rail yard will never be as big as the city, and the city as it is reduced in capacity gradually effects the targeted country in the manner you wish, or sort of. Incorporating a rail yard into the city as part of the target package, then what does it effect? With my new terrain I will have to install a resupply path system. Fields get roads or river resupply, strats get rail resupply. Once you test setting it up it becomes obvious how Hitech wants these things to work for everyone.

Right now the city as an aggregate effects all strat equally in percentage as it is destroyed towards 0%. If all it takes is targeting one small area of the city to impact all of the strat rail resupply, once again you are back to one guy with a bomber dictating outcomes for a whole country. That did not happen in WW2 other than using a nuke. A box of bombers with 1000lb bombs is only a fraction of that projected force. Hitech is choosing to limit your ability to project force against a whole country. A box of bombers with 1000lb bombs is not equal to a nuke.

You are effectively asking for a country wide choke hold taken out from 30k with a single button press. In the past that is probably the core reason none of these repeated requests for targets like this were acknowledged. And the HQ debacle was a taste of how bad that kind of thing can be.

You could ask for each strat resupply rail to origin at a rail head strat kind of object. Right now you have to get up close and personal to destroy a train, it won't work from 30k in a bomber. That only effects the current resupply run during that 10 minute window while making you vulnerable to radar, interceptors, and the AI guns on the train. So bombing a rail head from 30k, would Hitech harden it so it would take a fully loaded box of B29? Or would he make it rebuild in time to launch the next train in it's 10 minute time schedule?

Based on the current functions and rules for the automated strat resupply, it gets sticky trying to shoe horn in this kind of strategic target for a 30k bomber and a single button press. With all of this species of wish, no one tries to fit it into the current model becasue they want a strategic choke hold result to replace the gradual degradation system currently in place. So it's generally they hope Hitech will pull something out of his yazoo. Try analyzing the current system so that he can fit a new object into it that works with the current rules.

Or outright wish for choke hold objects that you can bomb from 30k and impact a whole country with a strategic button press. Strategic bombing in WW2 took a large number of bombers, not one guy from 30k pressing a single button to shut down all rail function and resupply for germany. The current system reflects how little force a box of bombers can project against large complexes, versus how powerful they are against a town or an airfield.
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Offline 100Coogn

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Re: Rail Yard Strat Target
« Reply #7 on: April 23, 2018, 12:51:25 PM »
Other than the city effecting how fast the strats will rebuild, and it takes a lot of bomb tonnage, which then effects how fast objects rebuild on feilds, this moves into the realm of one guy with a bomber can shut down a country for x amount of time. You may have noticed Hitech does not allow that and why he changed the tonnage and down time for the HQ at the end of AH2 for being abused that way. Yes, it was his own oversight, but, our game was not so grifertastically focused years earlier when he set the tonnage and down time for the HQ. It may have cut into his bottom line, customers were that mad almost every night once that greifing act caught on.

A rail yard will never be as big as the city, and the city as it is reduced in capacity gradually effects the targeted country in the manner you wish, or sort of. Incorporating a rail yard into the city as part of the target package, then what does it effect? With my new terrain I will have to install a resupply path system. Fields get roads or river resupply, strats get rail resupply. Once you test setting it up it becomes obvious how Hitech wants these things to work for everyone.

Right now the city as an aggregate effects all strat equally in percentage as it is destroyed towards 0%. If all it takes is targeting one small area of the city to impact all of the strat rail resupply, once again you are back to one guy with a bomber dictating outcomes for a whole country. That did not happen in WW2 other than using a nuke. A box of bombers with 1000lb bombs is only a fraction of that projected force. Hitech is choosing to limit your ability to project force against a whole country. A box of bombers with 1000lb bombs is not equal to a nuke.

You are effectively asking for a country wide choke hold taken out from 30k with a single button press. In the past that is probably the core reason none of these repeated requests for targets like this were acknowledged. And the HQ debacle was a taste of how bad that kind of thing can be.

You could ask for each strat resupply rail to origin at a rail head strat kind of object. Right now you have to get up close and personal to destroy a train, it won't work from 30k in a bomber. That only effects the current resupply run during that 10 minute window while making you vulnerable to radar, interceptors, and the AI guns on the train. So bombing a rail head from 30k, would Hitech harden it so it would take a fully loaded box of B29? Or would he make it rebuild in time to launch the next train in it's 10 minute time schedule?

Based on the current functions and rules for the automated strat resupply, it gets sticky trying to shoe horn in this kind of strategic target for a 30k bomber and a single button press. With all of this species of wish, no one tries to fit it into the current model becasue they want a strategic choke hold result to replace the gradual degradation system currently in place. So it's generally they hope Hitech will pull something out of his yazoo. Try analyzing the current system so that he can fit a new object into it that works with the current rules.

Or outright wish for choke hold objects that you can bomb from 30k and impact a whole country with a strategic button press. Strategic bombing in WW2 took a large number of bombers, not one guy from 30k pressing a single button to shut down all rail function and resupply for germany. The current system reflects how little force a box of bombers can project against large complexes, versus how powerful they are against a town or an airfield.

Pretty sure you coulda just put a "-1" to the wish, instead of the lecture.

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Offline 100Coogn

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Re: Rail Yard Strat Target
« Reply #8 on: April 23, 2018, 12:52:17 PM »
+1

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Offline bustr

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Re: Rail Yard Strat Target
« Reply #9 on: April 23, 2018, 02:06:29 PM »
As long as you guys don't try to show Hitech a value to your wish for something that can globally effect so many other players $14.95 with a single button press. Plus or minus ones are kind of lame.

Hitech would have to create a new resupply system to account for giving a 30k strategic bomber player control over a whole country. His past response to this once a hole was discovered in his system was to harden the HQ and drastically shorten it's down time versus rewriting the resupply system. How do you think he will respond to another wish to let one bomber driver control a whole country with a button press?

I build terrains and like the idea of new objects for new challenges. This wish and all of it's siblings has been asked with the exact same premise since bombers could take down the HQ. The bomber drivers want Hitech to give them strategic targets that reflect the majesty of their illusion to the outcomes bombers in the game should be able to dictate. Which is always targets that they can cripple a large part or all of a country by dropping a few bombs on that object. The HQ was a minor annoyance once or twice a week. When it go to every night of the week becasue it PO'd the paying customers who didn't want to spend every night controlled by some greifers. Consider ENY came to us becasue customers were canceling their accounts over the JSO night after night in AH1. The HQ garbage was something that could have driven the numbers out of the game and turned it into 30 guys hunting for anything to do in an empty arena.

If you want Hitech to implement something with this kind of potential to his bottom line, at least put some thought into how to make it work without driving away the larger part of the community who are not interested in having part or all of their country shut down night after night by one player with a button press. Or do any of you care other than to get yours....
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Offline APDrone

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Re: Rail Yard Strat Target
« Reply #10 on: April 23, 2018, 04:13:07 PM »
My +1 was simply for the Marshalling Yards object and some trains to blow up.

I have 0 interest for there to be impact to resupply algorithms.

 :salute
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Offline Chalenge

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Re: Rail Yard Strat Target
« Reply #11 on: April 23, 2018, 04:14:57 PM »
Why does every thing have to be about down times? Why not just have a balanced risk for reward target system? The rail yard has always been a popular request, but the function of it is not clear. I would consider it a nice addition to the city, and then a resupply for the large, uncapturable fields would be a nice addition. Then a map maker, such as bustr, could make maps that allow for NOE approaches to the rail routes and open up an entirely new mission type with high risk. Trains might even have manned wirbelwind cars. I don't know how that might work, but it could add some fun to the game.

There might even be a way to limit bombs to the 1k types, which doesn't affect winning the map, but that would remove the 2k and 4k bombs for a bit say at forward small, and medium fields. That way if a country is feeling pressure they could do something that might slow it down a tiny bit.

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Offline USCH

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Re: Rail Yard Strat Target
« Reply #12 on: April 23, 2018, 05:23:16 PM »

Offline AKKuya

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Re: Rail Yard Strat Target
« Reply #13 on: April 23, 2018, 05:27:32 PM »
+1

Do add in when you blow up a train, there's a little conductor singing "Conjunction junction" song.   :devil
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Offline Mongoose

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Re: Rail Yard Strat Target
« Reply #14 on: April 23, 2018, 08:50:43 PM »
Pretty sure you coulda just put a "-1" to the wish, instead of the lecture.

Actually, I liked it.  I appreciate the chance to learn why game mechanics are the way they are.
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