Author Topic: Advertising Idea, (reaching the targeted audience)  (Read 10666 times)

Offline FLS

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #30 on: May 01, 2018, 02:41:30 PM »
Off the leg. Off.  :cool:

Sorry. I forgot you just talk.   :cheers:

Offline Arlo

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #31 on: May 01, 2018, 02:43:47 PM »
Sorry. I forgot you just talk.   :cheers:

I will. And play nice. :)

Offline Wiley

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #32 on: May 01, 2018, 02:57:20 PM »
Ciaphas is right. But this is more a community grassroots promo for the fun of it thing.

Ah.  My apologies, I thought the idea was to accomplish something.   :cheers:

Wiley.
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Offline Arlo

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #33 on: May 01, 2018, 03:00:30 PM »
Ah.  My apologies, I thought the idea was to accomplish something.   :cheers:

Wiley.

I'm sorry .... did you feel drafted into this?  :D

Offline Wiley

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #34 on: May 01, 2018, 03:15:02 PM »
I'm sorry .... did you feel drafted into this?  :D

Nope.  Just felt like pointing out the numbers you'd be reaching, for the low low price of a couple of sim pits and a couple VR capable computers per site, plus the people to man it.

When something changes and 20,000 people create accounts over a couple months and it doesn't cause a noticeable uptick in server numbers, the simpit in museum idea giving less than 100 people a day an experience materially different from a monitor showing someone's Twitch stream really doesn't seem to me to be worthwhile.

But like you said above, it wasn't intended to be useful, which was the angle I was approaching it from.

Wiley.
« Last Edit: May 01, 2018, 03:27:43 PM by Wiley »
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Arlo

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #35 on: May 01, 2018, 03:57:04 PM »
I didn't say this idea was never intended to be useful.

Let me ask you this. What is this idea competing with? What other resources does it deprive?

You mentioned Steam. Apparently the average Steam gamer isn't that into WW2 dogfighting games (that arent FTP arcades). No big #s result there, regrettably. And, of course, the WW2 flight museum crowd providing 20 or so potentially interested souls per day per museum would just be a financial  boondoggle.



« Last Edit: May 01, 2018, 04:00:17 PM by Arlo »

Offline Wiley

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #36 on: May 01, 2018, 04:03:39 PM »
I didn't say this idea was never intended to be useful.

Let me ask you this. What is this idea competing with? What other resources does it deprive?

Nothing, assuming you find people to donate their time and the equipment.  I find that unlikely over the long term.

Quote
You mentioned Steam. Apparently the average Steam gamer isn't that into WW2 dogfighting games (that arent FTP arcades). No big #s result there, regrettably. And, of course, the WW2 flight museum crowd providing 20 or so potentially interested souls per day per museum would just be financial boondoggle.

That's a pretty cool number.  Is there anything supporting it?

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Arlo

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #37 on: May 01, 2018, 04:09:12 PM »
Nothing, assuming you find people to donate their time and the equipment.  I find that unlikely over the long term.

That's a pretty cool number.  Is there anything supporting it?

Wiley.

Again, there are threads on the bbs, there's already interest. Your imaginary #s get a special privilege?

Offline Wiley

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #38 on: May 01, 2018, 04:17:08 PM »
Again, there are threads on the bbs, there's already interest. Your imaginary #s get a special privilege?

My numbers that weren't straight from HT are based on what would reasonably be the throughput on a setup like that, in fact, they're extremely optimistic in favor of the idea.  Realistically, it would be far less.  Even still, for the outlay of money and effort, it would reach a very small amount of people.

Now you'll say "But they're interested in historical aviation so they'll be more likely to be interested."  ...Okay, now of those people who are interested in historical aviation, how many of them are going to have a computer that's capable of running the game, or would be motivated enough to get one?  What's the venn diagram for museum goers and gamers?  It's not going to be a circle, that's for sure.

Take a look at the arena today.  As it stands now, how many of the people in the Melee Arena at any given time are there for the history, vs how many are there for the game?  It looks to me like it's mostly gamers, not historical grognards.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Arlo

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #39 on: May 01, 2018, 04:35:50 PM »
Wiley, I didn't enter the thread looking for a fight with you or FLS. I'm here to lend support because I do see this idea as mutually beneficial to HTC and flight/military museums. It's not an idea that'll cost HT or this flight community. It doesn't compete with any 'better' idea you have or may plan to have, someday. And yes, I can't earn my degrees fast enough to look into possibly implementing this idea, myself, soon (wherever I end up putting my degrees to use ... if, indeed, I'm lucky enough to land such a position).

If you want to turn this into a 'this idea sucks because it won't bring a million new players in the door', by all means, man. I'm just not really sure why you are.

Offline Wiley

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #40 on: May 01, 2018, 04:46:37 PM »
All my point is, if you were to do this, and spend the same amount of money on gummi bears as this would cost, the result on subscription rates would very likely be indistinguishable from noise.

The OP presented it as an idea to bring in more people, the implication being HTC would pay to make it happen.  I'm just pointing out the amount of people it would be able to reach on a day to day basis.  Almost anything would be a better use of the money.  Cragganmore and/or good barbecue, for example.

Wiley.
« Last Edit: May 01, 2018, 04:53:28 PM by Wiley »
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

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Offline Arlo

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #41 on: May 01, 2018, 05:00:50 PM »
All my point is, if you were to do this, and spend the same amount of money on gummi bears as this would cost, the result on subscription rates would very likely be indistinguishable from noise.

The OP presented it as an idea to bring in more people, the implication being HTC would pay to make it happen.  I'm just pointing out the amount of people it would be able to reach on a day to day basis.  Almost anything would be a better use of the money.  Cragganmore and/or good barbecue, for example.

Wiley.

The only thing I saw the OP 'imply' (ok, outright suggest) was HT providing a free sub. That's not even needed with custom arenas. I think what would be required is HT's trust in the people implementing the idea.

Again .... this idea wouldn't take away from anyone buying HT scotch and barbecue.  :cheers:
« Last Edit: May 01, 2018, 05:03:29 PM by Arlo »

Offline Wiley

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #42 on: May 01, 2018, 05:26:39 PM »
The only thing I saw the OP 'imply' (ok, outright suggest) was HT providing a free sub. That's not even needed with custom arenas. I think what would be required is HT's trust in the people implementing the idea.

Again .... this idea wouldn't take away from anyone buying HT scotch and barbecue.  :cheers:

Woop.  Missed the part where it's hardware existing onsite already.  :(  Egg on my face, that negates a lot of what I was on about.  Are they set up in multiples?  Anytime I've ever seen a rig like that in a museum it was alone.

Setting it up on their computer would take about an hour.  What're the odds those rigs are enough to run the game, and have an internet connection?  What're the odds they've got a complex enough setup to do views?

The people to run it still don't appear from nowhere, and the average museum volunteer may or may not be enthused enough about something like this to do it right.  But I suppose community people would train the volunteers so it wouldn't affect HTC would be the idea.

Still, the amount of people it would reach, the effect would be likely to be unmeasurable.

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Ciaphas

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Advertising Idea, (reaching the targeted audience)
« Reply #43 on: May 01, 2018, 05:33:58 PM »
A basic machine capable of running this game is relatively inexpensive as there are minimum specs required to toss a toon crate around.

The part that is going to be most expensive (relation to time) would be the logistics of museum and special events chasing.

NAS Pensacola has a gnarly museum and a wicked air show. They also have one day a week were people flock to see the the blue angels practice (a nightmare for locals). With this being said, it would be beneficial to try and nail that air museum down as a point of demonstration because it sees a few hundred people each day between tour buses, schools, locals and tourists.

Just an idea though


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« Last Edit: May 01, 2018, 06:25:26 PM by Ciaphas »
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Offline Arlo

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Re: Advertising Idea, (reaching the targeted audience)
« Reply #44 on: May 01, 2018, 05:36:04 PM »
Woop.  Missed the part where it's hardware existing onsite already.  :(  Egg on my face, that negates a lot of what I was on about.  Are they set up in multiples?  Anytime I've ever seen a rig like that in a museum it was alone.

Setting it up on their computer would take about an hour.  What're the odds those rigs are enough to run the game, and have an internet connection?  What're the odds they've got a complex enough setup to do views?

The people to run it still don't appear from nowhere, and the average museum volunteer may or may not be enthused enough about something like this to do it right.  But I suppose community people would train the volunteers so it wouldn't affect HTC would be the idea.

Still, the amount of people it would reach, the effect would be likely to be unmeasurable.

Wiley.

If I'm working at a museum without a decent internet connection then there's more than a decent flight sim at stake. If I'm not, the metrics I'll be measuring will likely be related to something else (maintenance of the project, participation, museum attendance). I still like the idea (but then, it's been something I've been daydreaming about for quite sometime).