Author Topic: TOD problems because...  (Read 1118 times)

Offline daddog

  • Aces High CM Staff (Retired)
  • Plutonium Member
  • *******
  • Posts: 15082
      • http://www.332nd.org
TOD problems because...
« on: November 17, 2001, 09:39:00 AM »
There was something wrong with the tables we were using for that TOD. Somehow it was not letting players in the SEA. This may or may not be related to the "map bug" that kicks you out when you try to go into the map room. Hblair, skernks, banana and myself tried to fix the problem for 30 minutes. Finally we were on the horn with HTC.  Yankee and Ronni were there also trying to help us out. Hitech will be looking at them to figure out what the problem was.  After about 40 minutes I canceled it.

Sorry for the disappointment gents. I was looking forward to flying also.
Noses in the wind since 1997
332nd Flying Mongrels
daddog
Knowing for Sure

Offline Ripsnort

  • Radioactive Member
  • *******
  • Posts: 27251
TOD problems because...
« Reply #1 on: November 19, 2001, 07:25:00 AM »
I cannot remember this ever happening in 2 years, so a first is always expected!  Thks for the post Dad.

Offline Wanker

  • Platinum Member
  • ******
  • Posts: 4030
TOD problems because...
« Reply #2 on: November 19, 2001, 03:57:00 PM »
In talking to Ronni and Pyro today, they found the problem, and are working at how they plan to prevent this in the future. There is a workaround that he gave us, however, so I think we can avoid this until they actually make changes in the new Terrain Editor.