Author Topic: Solution for the low numbers???  (Read 10329 times)

Offline nugetx

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Re: Solution for the low numbers???
« Reply #195 on: August 13, 2018, 02:55:09 PM »
. In AH it will take you 20 minutes to die over and over again each time.

Forward operating base which will spawn people closer.

Offline gldnbb

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Re: Solution for the low numbers???
« Reply #196 on: August 13, 2018, 06:04:15 PM »
Add to that:

Newbees get an additional 2 weeks free for shooting down the highest ranking member with the best k/d of each month...   heheheheh

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Offline Ack-Ack

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Re: Solution for the low numbers???
« Reply #197 on: August 13, 2018, 07:57:57 PM »
The learning curve here is not as steep as it is in other games like the dcs series. There you have to set every single input before you can have a successful flight. And even then you have to tweak them to make them right. Aces high is pretty much plug and play. You can take flight and fly in a matter of minutes, where as it took me about a half a day to set up one plane in dcs.

It's not the flight model that makes the learning curve in DCS, it's having to read and study the manuals that make it steep.  The physics of the DCS flight model isn't that difficult to learn.  The "study sim" aspect of the game hides what is a rather average flight model.
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Online DmonSlyr

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Re: Solution for the low numbers???
« Reply #198 on: August 13, 2018, 08:38:02 PM »
Forward operating base which will spawn people closer.

Well.. I actually enjoy that part about the MA. And they have made efforts to make the bases closer, which is appreciated.

I really just think that a fast action small custom arena populated by a squad of players throughout the day, would be the best for new players to just be able to fight quickly and duke it out.  While also figuring out their tweeks being able to be in fights quickly.

I know it's a pipe dream but it's just what I think knowing this game.
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Offline Shuffler

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Re: Solution for the low numbers???
« Reply #199 on: August 13, 2018, 09:42:35 PM »
I actually would not mind being a bonus target in the MA. Noobs could hunt me in the MA and I could not fire back. when they kill me they get bonus perks or something over what they usually would get. Would get them communicating to find the bonus plane. Would also generate some movement and maybe a little excitement.
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Offline nugetx

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Re: Solution for the low numbers???
« Reply #200 on: August 14, 2018, 05:07:08 AM »
Fun continued until ENY was installed into the game punishing and crippling the winning sides. It boiled down to this... "hey (insert faction here)! you cant fly the p51 because you are winning the war." Wanna fly your LA7? join the losing side then. The ENY was the start of the downfall of AH. This is the point we began to see player numbers dropping.

Offline TWCAxew

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Re: Solution for the low numbers???
« Reply #201 on: August 14, 2018, 05:11:09 AM »
Fun continued until ENY was installed into the game punishing and crippling the winning sides. It boiled down to this... "hey (insert faction here)! you cant fly the p51 because you are winning the war." Wanna fly your LA7? join the losing side then. The ENY was the start of the downfall of AH. This is the point we began to see player nunessaserelymbers dropping.

ENY was in the game since I started playing 14-15 years ago.. that's when AH was at its best. ENY does not necessarily Cripple the winning team, just the team with the most number's..

I believe you said last year you where new and did not play the game. This claim makes me believe you did play the game back than.. am I correct?
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Offline Ack-Ack

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Re: Solution for the low numbers???
« Reply #202 on: August 14, 2018, 10:16:41 AM »
Fun continued until ENY was installed into the game punishing and crippling the winning sides. It boiled down to this... "hey (insert faction here)! you cant fly the p51 because you are winning the war." Wanna fly your LA7? join the losing side then. The ENY was the start of the downfall of AH. This is the point we began to see player numbers dropping.

Your not understanding of how ENY works and your previous posts clearly show you don't play this game.
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Offline hitech

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Re: Solution for the low numbers???
« Reply #203 on: August 14, 2018, 11:14:55 AM »
Well.. I actually enjoy that part about the MA. And they have made efforts to make the bases closer, which is appreciated.

I really just think that a fast action small custom arena populated by a squad of players throughout the day, would be the best for new players to just be able to fight quickly and duke it out.  While also figuring out their tweeks being able to be in fights quickly.

I know it's a pipe dream but it's just what I think knowing this game.

What do you think the match play arena is?

HiTech

Online DmonSlyr

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Re: Solution for the low numbers???
« Reply #204 on: August 14, 2018, 11:32:48 AM »
What do you think the match play arena is?

HiTech

I havent been to the match play recently if there have been any updates, but there were things that complicated it from being simple.
1. It tried to combine the dueling arena with a free fight arena.
2. You could not pick teams to duel agaisnt each other. It was random
3. You could not choose the area you wanted to fight.
4. The map is big which confused knew players.

And like I mentioned. A squad of players need to be I there so that it look fun to join. Can't control that aspect but I think an easier arena for free fight with just a fighter bowl would work better separately from a dueling/match play arena.
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Offline bustr

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Re: Solution for the low numbers???
« Reply #205 on: August 14, 2018, 01:21:39 PM »
Hitech,

At a minimum players like Nirshida have tried to put back furball lake as a custom arena while mongoose asked me to make a tiny canyon fight arena with an airfield at each end of the canyon for the custom arena host. DmonSlyr and others have wanted back elements of the AH2 DA terrain like the three field furball lake area, the canyon fight area, and a straight up two field dueling area. All of these with no forced queue restrictions, or air spawns, just launch and go. I'm not sure of the efficacy of air spawns in a no restrictions DA. 5k mesa bases seemed to suffice for duels.

I do not know if the original DA terrain in it's Spartan state and size would be effective with today's numbers or tastes of today's gamers. But, elements of it are still in demand by some customers. That was a bit of what I was testing with the center island of Oceania under MA restrictions. Today, something with the primary combat micro terrains and far fewer feilds in a smaller area than the original DA terrain would probably work. Radiate the elements from a caldera with furball lake in the center outward with canyon fights and face to face dueling on the outside slopes in prepared areas. Probably only need 6 feilds for those.

And slap some paint and texture on the puppy, this is 2018 where everyone has grown up with eye candy. You just need to convince DmonSlyr it will only take him two weeks maybe a month to build it. :lol

Or give me the specifications to how furball lake was constructed, the depths\widths of the canyons, and how far apart the feilds were. How far apart the heads up dueling feilds were. And how should I handle the HOST requirements for strats and resupply paths. I doubt there would be any need for task groups or GV spawns. 
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Offline pembquist

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Re: Solution for the low numbers???
« Reply #206 on: August 14, 2018, 01:43:09 PM »
Please stick a drone or 2 in the Match Play Arena if no one is in there.

My take on the psychology of missions/drones etc. is that fighting AI is not as interesting as fighting human beans. The staged mission arena is inefficient as most of the time a player is in there there is no contact and the mission has to run through its timeline before it starts over. That is one thing in FSO but with AI it is just tedious. For training and getting players up to speed having match play with its airspawn populated by any one of the aircraft in the game would be really helpful and would draw a lot of use in my opinion.



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