Author Topic: Radar Testing  (Read 29253 times)

Offline Squire

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Re: Radar Testing
« Reply #360 on: August 05, 2018, 04:40:07 AM »
That's interesting. What about having the "dar" circles give altitude info when you click the plane icon on? Maybe certain alt bands. In other words it's short ranged accurate radar.
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Offline Crash Orange

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Re: Radar Testing
« Reply #361 on: August 05, 2018, 06:02:47 AM »
Like so many changes but more so, this was very poorly thought out and there have been some very bad consequences that should have been foreseen. That's okay if it's going away soon, but I hope the next phase will be a little better thought out.

The worst negative consequence has been targeting by icon, especially from hip guns. Land mode, click, kill, rinse, repeat.Upping a GV within range of 8" or shore batteries is suicide. Bombers can carpet bomb GVs without ever seeing them.

OTOH, carrier positions are now instantly given away if someone mans a gun. The radar floor should be higher than the deck or guns of a CV.

It's also made SA almost completely irrelevant. Fly with your clipboard up and map zoomed in and you have a magic HUD that reveals all enemies.

Unescorted bombers have become untenable unless you climb to 30k 4 sectors behind the lines. Defenders can see bombers coming from the time they lift. Defending strays (good) and towns (bad) from bombers is much easier. As a result, all the bombers now fly around at 30k. And of course it being Aces High they have laser-guided precision munitions so there is zero downside to flying that high unless you have better things to do than spend an hour climbing.

Fighter altitudes have also increased. Fighters tend to be either on or near the deck or 20k+. It's the only way to get an advantage now that SA is gone.

Dweebish gameplay is worse than ever - and that's saying a lot. Subtlety is gone and the only successful attacks or defenses are hordes. People are even more apt to turn and run the moment their numbers or alt advantage is lost.

Cross-country GV assaults are impossible. Some may like that change but I always thought they were fun.

If nothing else, dar needs to be disabled for enemies more than a sector behind their own lines.

Offline nkp514

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Re: Radar Testing
« Reply #362 on: August 05, 2018, 07:19:31 AM »
Can we get rid of the most recent dumbing down stupidness already?  Logged on this morning for a few min 15 people on the whole game because of the stupid full dar.  Thought this was a sim not a xbox game.

Offline ccvi

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Re: Radar Testing
« Reply #363 on: August 05, 2018, 07:39:20 AM »
Dweebish gameplay is worse than ever - and that's saying a lot.

While radar contributes, it may be strengthend by a secondary effect. Giving the testing-nature and temporary state of radar, its at state of trying out dweebish things, to see how to take best advantage of the new environment. Even if it is something that would usually be frowned upon and not even contributes to the war - this is the time it will be tried, because neither matters.

Offline +Kilroy+

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Re: Radar Testing
« Reply #364 on: August 05, 2018, 08:56:45 AM »
"Testing," I love it. This tune, this tweak, this slight adjustment is more like, "There is nothing wrong with your video game. Do not attempt to adjust the picture. We are controlling transmission. If we wish to make it louder, we will bring up the volume. If we wish to make it softer, we will tune it to a whisper. We will control the horizontal. We will control the vertical. We will control the suckiness. You are now flying the Outer Limits."

People are quitting in droves. There is another massive drop in attendance, which is somewhat offset by all the new subs. I am guessing this "test" is to see if the new accounts linger.
 For me, that is the biggest loss, that I haven't seen mentioned yet one time in this self supplicating thread is: community. I like you guys. I know I seem like an bellybutton but that is my game identity, it's my role. I know everyone, I know how they play, friend and foe and it's a lifestyle. It's not some random people-as-video-drones Angry Birds shoot up, it's "The Arena." I look forward after a sucky day, to working off some steam with my friends.
 This full dar thing is not what I was sold on. I like to think of myself as a tactician and AH provided me an opportunity to exercise those skills. Now, no bombers fly. If they are, they are probably 234's.
 I can tell you the solution, if you insist on this moth-to-flame full dar; give my T34 radar guided twin 50's, so I have a reasonable chance of defending myself and give the storch little precision bombs so he at least has something to do - but the thing is, what we have right now isn't what we were sold, not by a long shot and what it says to me is that HT is willing to ditch this community, in order to fill the subs with Angry Birds. The community is what has kept the lights on, in between these attempts to cannibalize the potential that AH once promised. It may be time to part ways.

Offline NatCigg

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Re: Radar Testing
« Reply #365 on: August 05, 2018, 08:58:06 AM »
This was once the greatest realtime tactical sim in the world. Its why I played and many many others.  I understand the move. Numbers are low i get it.  It comes with a cost.  We lost what made this game great awhile back to meet the standards of the now majority.  Seeing moves like this only reaffirms my decision to stop playing.  Yall dont have to see it or understand but this is a very sad day in the history of AH. 

I kept coming back to bbs because i figured maybe things would change.  After this stunt im logging out and never coming back to bbs. We will never have the great tactical play this game was known for ever again.  Players like myself who played for the tactical simulation wont be missed because we are almost extinct.  <S> from the top to the very bottom.

Finetime signing off :salute

P. S.  You dont try to fix what isnt broke.... Enjoy the shrinking pond.  Cant stand to watch this game get cannibalized anymore.
:blank: :blank: :blank: :uhoh :uhoh :uhoh
Like so many changes but more so, this was very poorly thought out and there have been some very bad consequences that should have been foreseen. That's okay if it's going away soon, but I hope the next phase will be a little better thought out.

The worst negative consequence has been targeting by icon, especially from hip guns. Land mode, click, kill, rinse, repeat.Upping a GV within range of 8" or shore batteries is suicide. Bombers can carpet bomb GVs without ever seeing them.

OTOH, carrier positions are now instantly given away if someone mans a gun. The radar floor should be higher than the deck or guns of a CV.

It's also made SA almost completely irrelevant. Fly with your clipboard up and map zoomed in and you have a magic HUD that reveals all enemies.

Unescorted bombers have become untenable unless you climb to 30k 4 sectors behind the lines. Defenders can see bombers coming from the time they lift. Defending strays (good) and towns (bad) from bombers is much easier. As a result, all the bombers now fly around at 30k. And of course it being Aces High they have laser-guided precision munitions so there is zero downside to flying that high unless you have better things to do than spend an hour climbing.

Fighter altitudes have also increased. Fighters tend to be either on or near the deck or 20k+. It's the only way to get an advantage now that SA is gone.

Dweebish gameplay is worse than ever - and that's saying a lot. Subtlety is gone and the only successful attacks or defenses are hordes. People are even more apt to turn and run the moment their numbers or alt advantage is lost.

Cross-country GV assaults are impossible. Some may like that change but I always thought they were fun.

If nothing else, dar needs to be disabled for enemies more than a sector behind their own lines.
:cry

 :old: :furious
say it aint so...say it aint so!
there aint no war, there aint no missions, there aint no fun.
I though avoiding radar was one of those fun war games?  especially when near the ground?  or conversation while gaining altitude?
why take away that?
there aint no fun!
make it real.  All dude ever wanted was his rug back.
 :salute

Offline The Fugitive

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Re: Radar Testing
« Reply #366 on: August 05, 2018, 09:18:12 AM »
DAMIT Flippz...there you go making sense AGAIN :uhoh  Like "Double Teams", "Hos", "Picking" and Tards is owned by just 1 Squad or country  :huh  I have no problem with guys who disingage during a fight...he may have a valid reason. Ammo, Fuel or just getting out numbered. SURE, this is a "Cartoon" environment, and you cant be hurt...STILL THOUGH its a "Combat Sim"...isnt surviving also a valid part of COMBAT? ALSO...Why would "That one squad member" in Flippz squad stay in the fight till death? If he disengages....GRIPING, if he gets killed- GLOATING about it. Real conducive in getting him to play different. :rolleyes: Maybe, he needs to disengage more than the other members....Could be because he is pretty good stick and he lasts longer? I am pretty sure about why he ticks some of you off.....Didnt get to ridicule him after you shoot him down? :neener:

While Flippz seems to be ok with his squadmate egressing from a fight he did spend a lot of time harassing me with leaving one on fumes..... ah well typical action from the same bad apples we all have to put up with.

As for the full dar, I liked it. I did have to keep reminding myself to use it as I usually fly with the kneepad down. But finding enemy and running over toward them made it easy to see if they want to fight. If they turned away, I didnt waste time chasing them. If they kept coming on Id fight, if there were too many lining up against me ID turn away  :neener: From a fighter guys POV it was great.

From a "war" footing, we had battles going on all night. Not a lot of base captures.....tho the bish DID seem to roll a few Rook bases before getting stalled out by the Knights A1 to A44 NEVER was a good route to advance a front.

From a strategic POV, it sucks. The only way for it to work and still run missions would be to have large groups together at varying alts for cover for the heavies..... we dont want to promote HORDES.

Im hoping when the "NEW" version comes out this week ....Hitech said around Tuesday... adjustments are made to allow the mission planners some room to work. While I enjoy fighting, I preffer to fight with a purpose as in defend a base or attack a base, even down to just RTBing alive. With this setup defending is easier to find/do, but attacking is pretty much thrown out the window other than a horde dropping on you.

Looking forward to this week to see how it all shakes out.

Offline ccvi

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Re: Radar Testing
« Reply #367 on: August 05, 2018, 10:31:20 AM »
but the thing is, what we have right now isn't what we were sold, not by a long shot and what it says to me is that HT is willing to ditch this community, in order to fill the subs with Angry Birds.

Now that you mention it, it seems somewhat obvious. But it took 25 pages, so maybe it isn't so obvious.

But wouldn't the test then need to run at least 2 weeks? And even with two weeks, wouldn't that only provide data on new players subscribing, but not for how long they are going to stay? With the current settings it does't seem to be a game to subscribe to for the next decade. Would be interesting to know for how many months players are staying. From the bbs, channels 2 and 200 it looks like most have been here for a long long time. But maybe there's a large majority of one-monthers that we never see, who are the ones paying most (in total every month) making the game possible at all.

Offline TDeacon

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Re: Radar Testing
« Reply #368 on: August 05, 2018, 10:34:25 AM »
See Rule #4
« Last Edit: August 07, 2018, 02:59:33 PM by Skuzzy »

Offline Vraciu

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Re: Radar Testing
« Reply #369 on: August 05, 2018, 10:35:59 AM »
« Last Edit: August 07, 2018, 02:59:46 PM by Skuzzy »
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Offline TDeacon

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Re: Radar Testing
« Reply #370 on: August 05, 2018, 10:42:21 AM »
Does anyone recall where exactly (thread and post) HiTech describes which specific problem he is trying to fix.  (For example, new players unable to find fights, or whatever). 

I'm looking for something in his own words, BTW, not something attributed to him by one of us.  Reason is, we might (inadvertently of course) mis-represent what HiTech actually said. 

MH
« Last Edit: August 05, 2018, 11:10:29 AM by TDeacon »

Offline Vraciu

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Re: Radar Testing
« Reply #371 on: August 05, 2018, 10:50:40 AM »
Does anyone recall whether HiTech describes anywhere which specific problem he is trying to fix.  (For example, new player retention, or whatever). 

I'm looking for something in his own words, BTW, not something in Vraciu's own words.  :-)

MH

Bustr has quoted Hitech extensively. 
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Offline TDeacon

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Re: Radar Testing
« Reply #372 on: August 05, 2018, 11:05:49 AM »
Edited my previous post to clarify...  MH


Offline ghi

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Re: Radar Testing
« Reply #374 on: August 05, 2018, 11:25:20 AM »
Radar was already mutilated years ago; talking about realism,  we got AWACS gps precision settings catching  grasshoppers for ww2 available technology.
« Last Edit: August 05, 2018, 11:35:55 AM by ghi »