Does anyone recall where exactly (thread and post) HiTech describes which specific problem he is trying to fix. (For example, new players unable to find fights, or whatever).
I'm looking for something in his own words, BTW, not something attributed to him by one of us. Reason is, we might (inadvertently of course) mis-represent what HiTech actually said.
MH
Each evolution of radar change brings Hitech's ultimate goal into sharper focus. To me, it looks like he's simply trying to provide more information in the game's interface so a new player can quickly find action.
Now for a little rant:
Maybe I'm speaking only for myself, but when I joined, I did not stumble into the game. I was looking for a WW2 flight sim. Call of Duty just didn't do it for me. And when I first entered the game, I was pretty overwhelmed, and had the misfortune of re-upping at a field being vulched. I also knew squat about flying. Those first five or six sorties of teetering down a runway on one wheel and a wing tip as a 190 raked me with 20 mm was pretty discouraging. I stopped playing in the MA for a long, long time, and just practiced alone off line, learning how to taxi, take off, fly, land, shoot at drones, etc. It was probably 6 months before I entered the MA again. Young people don't do that. They have no patience for that.
I know this is probably impossible, but what would have helped me most in those first few days to find some fun in the game was a trainer joining me in a sortie in the MA and explaining the ropes about everything - the game, how to communicate, the strategies, the learning curve, controls, gunnery, you name it. And I'm always willing to do that with a new player. But I never know when a new player enters the MA, and the new player sure as heck never knows who to reach out to.
If that gap could be narrowed, that would probably be a good thing.