Author Topic: End of Full Dar  (Read 23135 times)

Offline Vraciu

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Re: End of Full Dar
« Reply #120 on: August 06, 2018, 09:51:30 PM »
LOL; now that you've run out of logical (?) arguments...


Oh the irony...

 :rofl :rofl :rofl
« Last Edit: August 06, 2018, 09:55:00 PM by Vraciu »
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Offline DmonSlyr

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Re: End of Full Dar
« Reply #121 on: August 06, 2018, 11:49:57 PM »
Count me as another vote on the "HATES THE NEW DAR SETUP" side.  Here is why:

- It has destroyed what to me was the fun of the GV game.  GV'ing is about stealth, hiding, laying an ambush, a tense slow-burn game of hide-and-seek where you know somebody is out there, but are not sure exactly where.  You inch forwards from covered position to covered position, scanning each time you stop every possible place they could be.  If I could only do one thing in AH it would be to fly fighters, but I love AH because we get to do it all (fighters/bombers/gv's).  It took me precisely one sortie the first time I logged in on new system to determine that gv'ing is not fun this way.  Before anybody says it was because I died or something like that, not at all.  I made 2 kills with my Firefly, then towered out to avoid a wave of enemy air that was heading our way.  That brings up the 2nd problem:
- I wouldn't like it even if only other gv's could see your exact position, but since airplanes can also, then it completely ends gv play for me anyway.  The sector dar makes it hard enough to avoid planes that even before seemed to always zero right in on your tank even when you are well hidden in the trees; but at least you had something of a fighting chance.  This new system makes it so that tanks are absolute sitting ducks against attack planes.  Even bombers up at mid levels using the bombsight can target you with some effectiveness using bigger bombs without even ever getting in icon range, and with zero risk to themselves.  In fact, today ships were even targetting gv's with high effectiveness since they can see exactly where they are. 
- Vulnerable vehicles carrying troops (M3/LVT/etc) have zero chance of using the only real defense they have available to them (stealth).  At one of our bases that was under attack today, every time an enemy LVT spawned, we easily found it.  Contrast that to last month where on 2 separate occasions probably half a dozen of us searched for 15-20 minutes for a hiding LVT that had made it ashore.
- Bombers have it the worst.  You can instantly see them upping, and usually guess their target and approximately what altitude they will be at.  This deprives them of the chance to get some alt and speed to make their target runs.  I only tried one bomber sortie as well, and was shocked how many fighter instantly upped, clearly in reaction to my takeoff.  I sank a ship and lit 2 others, shot down 2 enemy fighters and got a proxy, and made it home safely, but only due to the sheer speed of the TU-2 in a slight dive.    It seems to me the likely result of this is that no one will ever fly the slower bombers, I know I won't. 
- Slow fighters have a problem as well.  Lets say you get a bunch of kills and are headed back home to land.  You will never make it.  Before you could ease out of the fight in a direction not in line with your base, curve around and sneak back home to land when low on fuel/ammo.  Now its impossible unless you are in one of the faster fighters.  It seemed to me that there was a distinct increase in P-51's, LA-7s, and Doras compared to usual (not that those planes arent always popular, but there were a lot less Zeroes/Spits/Yak3s/N1K's in evidence along with that). 
- Tactical deceptions are nearly impossible now, and that is a shame because it was a lot of fun.  Such as you get several squaddies to launch towards one base, get it flashing, but your real strike force is proceeding NOE to a different base.  The NOE part still works, but the instant you pop, instead of just having 2 bases flashing both with dar bar, they can see instantly which is the real effort.

To sum it up, this change only favors fast fighters and people that like to target bombers and gv's to the massive detriment of gvs and bombers.  Fair enough, I spent the rest of my short time available today flying fighters and attack missions.  Even there though, although it certainly made life easier, as I easily intercepted several formations of bombers on takeoff, and bombed a number of gv's that I easily found; the challenge of finding them was gone.  I have always enjoyed the hide and seek factor of trying to find vehicles whether I was in one myself or looking for them from the air.  And the art of trying to interpret what darbar is telling you is completely unnecessary now.  I'm not one to complain much about the game, as I have played it off and on for a very long time (nearly 18 years I think) and always loved it.  I'm not one of those that is always threatening to quit and such (you can look at my history of posts both as FBDurr and Durr before I was a Freebird and see that to be true).  I know this test is ending soon, and that was my only consolation because I do not think I will play again until I hear that it has changed.

Nailed it!

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Offline 1stpar3

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Re: End of Full Dar
« Reply #122 on: August 07, 2018, 02:22:53 AM »
This Full Dar thing keeps causing the DCS download server to crash from all the people installing their game. :headscratch:
Was not thinking of that...explains why my NEW Super Bad F-18 Hornet module was taking some much longer to DL. Here I was blaming on Netflix  :uhoh Sure, could have canceled the DL and just flown my Spit 9, Pony or even 109k and Dora....but I didnt :headscratch:
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Offline Litjan

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Re: End of Full Dar
« Reply #123 on: August 07, 2018, 10:51:07 AM »
In conclusion I personally think the full dar is a step in the right direction - but overshot the goal a bit.

* strategic gameplay suffers. Achieving your strategic objective often requires stealth and NOT fighting the enemy is part of the mission requirement.
* action gameplay benefits. It is easy to find someone to "fight", or even better, to kill without much risk to yourself (a bomber, GV, etc.).

We have players that enjoy either or even both of these gameplay styles.

What do we want? A very historically realistic simulation? An action game? What is economically viable? What ratio of gameplay style will yield the most subscribers? What is the type of game that HiTech wants to make?

I think FULL DAR is a bit over the top. Change the icons (showing fighters/bombers/GV´s) to a simple " big blob" once inside radar range, make killing radar very hard if not impossible, shorten downtimes. Make every plane or GV that is "in icon range" for someone instantly visible on the map for everyone else (emulating a radio call by the spotter).

Litjan

Offline Alpo

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Re: End of Full Dar
« Reply #124 on: August 07, 2018, 02:30:52 PM »

- Bombers have it the worst.  You can instantly see them upping, and usually guess their target and approximately what altitude they will be at.  This deprives them of the chance to get some alt and speed to make their target runs.  I only tried one bomber sortie as well, and was shocked how many fighter instantly upped, clearly in reaction to my takeoff.  I sank a ship and lit 2 others, shot down 2 enemy fighters and got a proxy, and made it home safely, but only due to the sheer speed of the TU-2 in a slight dive.    It seems to me the likely result of this is that no one will ever fly the slower bombers, I know I won't. 


I guess everyone's mileage may vary.  A single bomber, I would agree... however, our squadron is primarily bomber pilots and we had an absolute ball on Sunday night.  I'm guessing we had about eight formations of B17s with approximately equal escort to hit the Knit flak factory.  In briefing, I told everyone, they are going to come at us the entire trip so keep the formation tight and the escort informed of where the enemy was approaching (yes... the full dar actually hampered our attackers as well).  Our escorts, Who7 and the Ghost Riders did a great job vectoring to the threats and keeping the number of passes to a minimum.  It was great as even GldnBB flew all the way from Bishland to take a crack at the formation, only to produce a spectacular fireball mid formation  :D  Several 262s worked us over among other bomber killers, but... we take that as a challenge.

Did we climb to 32k?... nope, that's for the singles IMHO.  20K was fine, as it promoted lots of fighting, we hit target, and everyone landed minus the one formation who went AFK on the way home.  Knit resupply convoy worked well and flak factory was repaired just before we landed.  No muss, no fuss.
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Offline Wiley

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Re: End of Full Dar
« Reply #125 on: August 07, 2018, 02:39:23 PM »
I guess everyone's mileage may vary.  A single bomber, I would agree... however, our squadron is primarily bomber pilots and we had an absolute ball on Sunday night.  I'm guessing we had about eight formations of B17s with approximately equal escort to hit the Knit flak factory.  In briefing, I told everyone, they are going to come at us the entire trip so keep the formation tight and the escort informed of where the enemy was approaching (yes... the full dar actually hampered our attackers as well).  Our escorts, Who7 and the Ghost Riders did a great job vectoring to the threats and keeping the number of passes to a minimum.  It was great as even GldnBB flew all the way from Bishland to take a crack at the formation, only to produce a spectacular fireball mid formation  :D  Several 262s worked us over among other bomber killers, but... we take that as a challenge.

Did we climb to 32k?... nope, that's for the singles IMHO.  20K was fine, as it promoted lots of fighting, we hit target, and everyone landed minus the one formation who went AFK on the way home.  Knit resupply convoy worked well and flak factory was repaired just before we landed.  No muss, no fuss.

I was one of the interceptors, it was quite a bit of fun to see some people actually apply stragedy that involves the possibility of enemy action, instead of applying the "If I just climb HIGHER it will work!" singleton school of thought.

The two things that made me sad were not seeing the mission sooner, and knowing the damage would be undone by the resupply convoy, but that's a moot point.

Good job on the mission though.  Missions are not dead.  Unescorted missions are, and IMO that's not a bad thing.

Wiley.
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Offline Alpo

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Re: End of Full Dar
« Reply #126 on: August 07, 2018, 02:43:23 PM »

 Missions are not dead.  Unescorted missions are, and IMO that's not a bad thing.


 :salute  sir... we will look for you Sunday night.
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Offline Vraciu

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Re: End of Full Dar
« Reply #127 on: August 07, 2018, 02:56:32 PM »
I was one of the interceptors, it was quite a bit of fun to see some people actually apply stragedy that involves the possibility of enemy action, instead of applying the "If I just climb HIGHER it will work!" singleton school of thought.

The two things that made me sad were not seeing the mission sooner, and knowing the damage would be undone by the resupply convoy, but that's a moot point.

Good job on the mission though.  Missions are not dead.  Unescorted missions are, and IMO that's not a bad thing.

Wiley.

Damn it, Wiley, stop saying so much I agree with.

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Offline Wiley

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Re: End of Full Dar
« Reply #128 on: August 07, 2018, 02:58:23 PM »
Damn it, Wiley, stop saying so much I agree with.

Don't worry.  Eventually one of us will say something that hits the other wrong and we'll be back at daggers drawn. ;)

Wiley.
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Offline Vraciu

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Re: End of Full Dar
« Reply #129 on: August 07, 2018, 03:32:09 PM »
Don't worry.  Eventually one of us will say something that hits the other wrong and we'll be back at daggers drawn. ;)

Wiley.



Excellent!!!

:rofl :rofl :rofl :rofl :rofl :aok :cheers: :salute
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Offline lunatic1

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Re: End of Full Dar
« Reply #130 on: August 07, 2018, 03:38:48 PM »
No more darbar :x
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Offline Oldman731

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Re: End of Full Dar
« Reply #131 on: August 07, 2018, 04:06:43 PM »
In briefing, I told everyone, they are going to come at us the entire trip so keep the formation tight and the escort informed of where the enemy was approaching


How odd.  That sounds so much like an 8th AF mission in WWII.  What in the world is this game coming to?

Good on you and your consorts, Alpo, I'll bet that was fun.

- oldman

Offline Vraciu

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Re: End of Full Dar
« Reply #132 on: August 07, 2018, 04:49:08 PM »

How odd.  That sounds so much like an 8th AF mission in WWII.  What in the world is this game coming to?

Good on you and your consorts, Alpo, I'll bet that was fun.

- oldman

 :rofl :aok
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Offline Alpo

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Re: End of Full Dar
« Reply #133 on: August 07, 2018, 10:19:29 PM »

How odd.  That sounds so much like an 8th AF mission in WWII.  What in the world is this game coming to?

Good on you and your consorts, Alpo, I'll bet that was fun.

- oldman

Heh... for not being "real" with full dar, it was probably some of the best fighting we've had in a few weeks   :aok
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Offline HGANCHOR

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Re: End of Full Dar
« Reply #134 on: August 07, 2018, 11:09:50 PM »
This is what happens when you hire Mark Vange as your future ops guy. He'll kill this game too.
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