Author Topic: For You Bridge Lovers.  (Read 955 times)

Offline bustr

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For You Bridge Lovers.
« on: August 12, 2018, 04:03:09 PM »
Boy was I slow on the uptake. You would think after all the bridges and roads Ive put into my terrains this would have been obvious from the start. You can gang as many bridge segments as you want and then run a road or rail road track across the top to support convoys, trains and your tank. You need to determine what the road bed elevation is for the type of bridge you are using. Because you will have to adjust the road or track to that elevation relative to the bridge object.

This is great for the AI convoys and trains. As a practical bridge, at every bridge segment meeting, from your tank you will see into the body of the next bridge for a few moments. But, you can drive across it.

Here is what I cobbled together today to test it. For long bridges it's a good idea to make a bridge group of 2-6 segments to then keep laying down to speed up production time.











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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Puma44

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Re: For You Bridge Lovers.
« Reply #1 on: August 12, 2018, 05:27:03 PM »
Buster, do you see the bug reporter re Oceania and the broken bridges?



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Offline bustr

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Re: For You Bridge Lovers.
« Reply #2 on: August 12, 2018, 05:54:44 PM »
Hitech has to fix those now since I no longer own the project files. They are part of the HTC terrain revision process. I looked at them and it's either raise the ground or lower the bridge. Remember I did all that before Hitech rolled out the new road\track\river function so I had to hand cut the rivers with all the issues involved. I did everything I could to find tiny edge problems like that. It was a daunting task at times up that close and I thought I had caught all of them.

If Hitech makes his Oceania project files available to me and requests I fix this issue, yes I will comply. Otherwise, Hitech has to fix it.
bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline Gooss

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Re: For You Bridge Lovers.
« Reply #3 on: August 12, 2018, 06:19:24 PM »
I have no idea what you're talking about.  That does not stop me from appreciating the time and effort you put in.  Thanks.

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Offline Puma44

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Re: For You Bridge Lovers.
« Reply #4 on: August 12, 2018, 07:38:11 PM »
Hitech has to fix those now since I no longer own the project files. They are part of the HTC terrain revision process. I looked at them and it's either raise the ground or lower the bridge. Remember I did all that before Hitech rolled out the new road\track\river function so I had to hand cut the rivers with all the issues involved. I did everything I could to find tiny edge problems like that. It was a daunting task at times up that close and I thought I had caught all of them.

If Hitech makes his Oceania project files available to me and requests I fix this issue, yes I will comply. Otherwise, Hitech has to fix it.

Understand.  Great work on the terrain, regardless.



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Offline captain1ma

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Re: For You Bridge Lovers.
« Reply #5 on: August 12, 2018, 09:51:46 PM »
we in the AVA, have that invisible bridge problem, with some of the AVA terrains. we've had it for quite some time. sometimes, when you look behind you. it does the same thing. mostly we just live with it. we make some of ours destructible just for fun.

Offline bustr

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Re: For You Bridge Lovers.
« Reply #6 on: August 13, 2018, 11:44:47 AM »
They are possible now in the MA with the path function where our game is first seen by potential new customers. Unless Hitech has a limit on the number of grouped bridge segments for FPS reasons. Going forward all new MA terrains are required to have active resupply roads, rails, rivers. That added a month onto my finishing my last terrain just getting the country wide road networks in. Hitech does not allow destruction of bridges in the MA.

I have always explained that the AvA has objects that Hitech will not allow in the MA due to FPS concerns. The MA has been a slow evolution of things like this due to FPS and large numbers of customers in small areas. I think you know that.
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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline scott66

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Re: For You Bridge Lovers.
« Reply #7 on: August 13, 2018, 04:57:13 PM »
Can You imagine pt boats hiding under the bridge lol
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Offline Shuffler

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Re: For You Bridge Lovers.
« Reply #8 on: August 13, 2018, 10:00:57 PM »
Can You imagine pt boats hiding under the bridge lol

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Offline bozon

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Re: For You Bridge Lovers.
« Reply #9 on: August 14, 2018, 01:20:34 AM »
Can we get trolls under these bridges?
Of course I prefer sheep, but it seems HTC do not feel confident enough to model such a noble and magnificent being. Trolls are ugly, stupid, and imaginary, so they are easier to model.
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Offline Shuffler

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Re: For You Bridge Lovers.
« Reply #10 on: August 14, 2018, 09:22:15 AM »
Can we get trolls under these bridges?
Of course I prefer sheep, but it seems HTC do not feel confident enough to model such a noble and magnificent being. Trolls are ugly, stupid, and imaginary, so they are easier to model.

Are you saying I should be under a bridge?   :rofl
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Offline Mano

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Re: For You Bridge Lovers.
« Reply #11 on: August 14, 2018, 10:51:20 AM »
Can You imagine pt boats hiding under the bridge lol

I can imagine M-8's hiding under a bridge.

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Offline Mano

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Re: For You Bridge Lovers.
« Reply #12 on: August 14, 2018, 10:57:52 AM »
It would also be fun if we could destroy a bridge and it stays down 15 minutes (like the hangars). There would be lots of GV's on both sides of the river duk'in it out.

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Offline bustr

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Re: For You Bridge Lovers.
« Reply #13 on: August 14, 2018, 02:06:46 PM »
You would have a race to destroy bridges, then greifers monitoring the timer and players avoiding feilds with that kind of bridge. Hitech does not want that in the MA. I've spent 2 years watching you guys to understand how to build the micro terrain on riftval. I was going to wish list a possible destructible bridge type for trains and convoys that would have the same effect as killing the train or convoy. Problem is you will know where a fixed bridge is and have a timer, a convoy is in motion and will be missed in some attempts to see it. Sure if we were modeled after ww2online and the game required stopping armored advances and resupply if we were really playing WW2, and not just tank furballing while trying to capture a flag.

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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline captain1ma

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Re: For You Bridge Lovers.
« Reply #14 on: August 14, 2018, 08:08:15 PM »
It would also be fun if we could destroy a bridge and it stays down 15 minutes (like the hangars). There would be lots of GV's on both sides of the river duk'in it out.

Mano, we do this on a regular basis in the AVA. swing on on a Thursday night tank fight and you'll get to see it. most of the time, the bridge doesn't get killed but everyone else does!! LOL

we in the AVA, have that invisible bridge problem, with some of the AVA terrains. we've had it for quite some time. sometimes, when you look behind you. it does the same thing. mostly we just live with it. we make some of ours destructible just for fun.
 
our bridges have rounded ends so you don't have to span them so far. also I think we found a way to fix that invisibility problem. we'll know soon.

Can You imagine pt boats hiding under the bridge lol

ive added pt boat spawn in one of my terrains so you can do exactly that! unfortunately against a tank, the PT boats die miserably!! LOL