Author Topic: Stop Giving Auto Ack Proxies  (Read 8545 times)

Offline BOBO

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Re: Stop Giving Auto Ack Proxies
« Reply #30 on: October 01, 2018, 01:38:55 PM »
De-acking their field is the best solution, but you'll need to take a friend with to keep the ack hugger occupied while you de-ack their field.

The other day I suggested having a squad contest where we all fan out along the front to see who can take out the most guns.  But I didn't think it through and phrased it "hey we should have a de-ack-off" and they all just laughed at me.

Offline waystin2

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Re: Stop Giving Auto Ack Proxies
« Reply #31 on: October 01, 2018, 01:50:06 PM »
De-acking their field is the best solution, but you'll need to take a friend with to keep the ack hugger occupied while you de-ack their field.

The other day I suggested having a squad contest where we all fan out along the front to see who can take out the most guns.  But I didn't think it through and phrased it "hey we should have a de-ack-off" and they all just laughed at me.
I de-ack.  No hiding. No running.  Kill em all.  There is no whining and then they are miraculously dead read guys.  Wow.  Problem solved.  You might give up one proxy to get it done, but the next time or two you are landing strings of kills.  :aok
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Offline Vinkman

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Re: Stop Giving Auto Ack Proxies
« Reply #32 on: October 01, 2018, 01:59:41 PM »
Some do, some don’t.   Most don’t.     

But you make my point.    Ack did its job by clearing them.  No need to give them a kill for (losing and/or) fleeing.   They have received their reward.

I don't chase them in because it's stupid. In my scenario they never get Proxy kills. So there is no code that can prevent what doesn't happen. 
Your assumption: 

Step 1) Change code to get rid of Proxies

Result: people stop running to ack.

I think you are very mistaken about people not running to ack after your proposed change. So if you change the code all that will happen is:
1) You will follow him into ack because now you know he won't get a proxy kill.
2) Ack will kill you
3) He will still laugh that you followed him into ack and you died
4) Ack damage your plane.
5) He will kill you when you limp home.

your change will fix nothing. Hence it's a "change" and not a "fix".  Change for change's sake is a waste of HT's valuable time.  :salute

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Offline Vraciu

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Re: Stop Giving Auto Ack Proxies
« Reply #33 on: October 01, 2018, 02:02:41 PM »
I de-ack.  No hiding. No running.  Kill em all.  There is no whining and then they are miraculously dead read guys.  Wow.  Problem solved.  You might give up one proxy to get it done, but the next time or two you are landing strings of kills.  :aok

Post a video.  I’ll wait, because I know there is no way you are de-acking a base alone with only one proxy/death.   I am as good at de-acking a field as anyone in this game and there’s no way it is as simple as you claim. 


It’s still beside the point.   While you are de-acking they’re getting a dual benefit.   We call that unbalanced.

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Offline Vraciu

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Re: Stop Giving Auto Ack Proxies
« Reply #34 on: October 01, 2018, 02:06:38 PM »
I don't chase them in because it's stupid. In my scenario they never get Proxy kills. So there is no code that can prevent what doesn't happen. 
Good for you. 

(I already addressed this in an earlier post.)


Quote
Your assumption: 

Step 1) Change code to get rid of Proxies

Result: people stop running to ack.

No, this is YOUR assumption.  Let them run to ack, I don’t care, but don’t reward them for it.   The very sizeable contingent of proxy farmers (I won’t name them to avoid a Rule violation)  will then have to find another way to pad their scores—like fighting. 

Quote
[Y]our change will fix nothing. Hence it's a "change" and not a "fix".  Change for change's sake is a waste of HT's valuable time.  :salute

Yeah, just like the proxy range change fixed nothing.     Oh wait.   Oops, it did.
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Offline Vraciu

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Re: Stop Giving Auto Ack Proxies
« Reply #35 on: October 01, 2018, 02:08:36 PM »
De-acking their field is the best solution, but you'll need to take a friend with to keep the ack hugger occupied while you de-ack their field.

The other day I suggested having a squad contest where we all fan out along the front to see who can take out the most guns.  But I didn't think it through and phrased it "hey we should have a de-ack-off" and they all just laughed at me.

The best solution is logging off and doing something else.   

When the only guys in flight are hovering in their ack I am playing into their game by even bothering.   
”KILLER V”
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Offline Vinkman

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Re: Stop Giving Auto Ack Proxies
« Reply #36 on: October 01, 2018, 02:09:29 PM »
Good for you. 

(I already addressed this in an earlier post.)


No, this is YOUR assumption.  Let them run to ack, I don’t care, but don’t reward them for it.   The very sizeable contingent of proxy farmers (I won’t name them to avoid a Rule violation)  will then have to find another way to pad their scores—like fighting. 

Yeah, just like the proxy range change fixed nothing.     Oh wait.   Oops, it did.

Why do you care if a player gets a proxy?  because you really think the "Reward" is encouraging that behavior, hence ending the reward will reduce that behavior. If not, this is really a waste of time.  :salute

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Offline Vraciu

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Re: Stop Giving Auto Ack Proxies
« Reply #37 on: October 01, 2018, 02:13:47 PM »
Why do you care if a player gets a proxy?  because you really think the "Reward" is encouraging that behavior, hence ending the reward will reduce that behavior. If not, this is really a waste of time.  :salute

Because it discourages fighting and rewards dweebery. 

Hitech has solved similar issues already with positive results. 

If you want to hug your ack then knock yourself out.   There is no need to reward you for it.   

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Offline Vinkman

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Re: Stop Giving Auto Ack Proxies
« Reply #38 on: October 01, 2018, 02:14:23 PM »
The best solution is logging off and doing something else.   

When the only guys in flight are hovering in their ack I am playing into their game by even bothering.

no one like's ack huggers. But your solution is not a solution.  :salute
Who is John Galt?

Offline Vraciu

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Re: Stop Giving Auto Ack Proxies
« Reply #39 on: October 01, 2018, 02:14:59 PM »
no one like's ack huggers. But your solution is not a solution.  :salute

No one liked bomb and bailers and my solution (same as my OP) was the solution. 

Logging off is a protest vote.   It may not be a permanent solution to the problem but it helps my blood pressure. 
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Offline Vinkman

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Re: Stop Giving Auto Ack Proxies
« Reply #40 on: October 01, 2018, 02:17:10 PM »

No, this is YOUR assumption.  Let them run to ack, I don’t care, but don’t reward them for it.   The very sizeable contingent of proxy farmers (I won’t name them to avoid a Rule violation)  will then have to find another way to pad their scores—like fighting. 


wait so are retracting this statement?  now you do think it will stop people from running to ack?
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Offline Vinkman

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Re: Stop Giving Auto Ack Proxies
« Reply #41 on: October 01, 2018, 02:19:00 PM »
No one liked bomb and bailers and my solution (same as my OP) was the solution. 

Logging off is a protest vote.   It may not be a permanent solution to the problem but it helps my blood pressure.

bombing and bailing was different. It gave proxies to attacking fighters. it had no impact on bailers. They still bail.  :salute
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Offline Mongoose

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Re: Stop Giving Auto Ack Proxies
« Reply #42 on: October 01, 2018, 02:34:49 PM »
Attack the town.  Get some teammates together and hit the town. That will get them out to defend, or they will continue to hug the ack until you capture the base.  A town is easier to deack than a base.
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Offline Vraciu

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Re: Stop Giving Auto Ack Proxies
« Reply #43 on: October 01, 2018, 02:42:02 PM »
wait so are retracting this statement?  now you do think it will stop people from running to ack?

It will stop rewarding those who do it for defensive purposes.   It will also force those who farm proxies to do something else for their kills.  It’s really quite simple. 

If someone runs to ack and it clears their six that’s sufficient reward. 

« Last Edit: October 01, 2018, 02:46:01 PM by Vraciu »
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Offline Vraciu

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Re: Stop Giving Auto Ack Proxies
« Reply #44 on: October 01, 2018, 02:43:11 PM »
bombing and bailing was different. It gave proxies to attacking fighters. it had no impact on bailers. They still bail.  :salute

It stopped bailers from griefing other players.   Hiding in ack is actually worse than even bomb and bail was as there is no punishment for their dweebery but in fact a reward. 
”KILLER V”
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King of the Hill Champ Tour 219 - Win Percentage 100
"1v1 Skyyr might be the best pilot ever to play the game." - Via PM, Name Redacted