total victory should be the only condition IMHO but that is an end game for a two sided war not a three sided war.
For true tactical play I personally think there are far to many bases, but I suppose they are necessary for the type of setup we currently have.
ultimately I would like to see a two sided game that requires total victory, fewer bases. bases/towns and strat objects hardened considerably , dar bar removed for both Air and GV, radar rings effectivity based on Radar strat percentage. visual position notification to remain.
ENY would be of little concern by this point.
but then again I can only offer my opinion.
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From a world map perspective, more bases in a smaller area would actually provide more action than less bases on a big map. That's why I've always griped about making bases a little closer and I'm glad Hitech and Bustr have implemented that.
I do believe that radar should be harder to destroy. Tank dar is good for new players, though I don't think it should point to where they are on the map.
I wish that some custom arenas with these ideas could be created, but the biggest challenge is being able to keep the room open all day while keeping 2-5 people in there at all times to keep it active.
The only thing making AA harder would stop is people playing the game like Shufflers first comment. Its just not worth the time.
Zoned areas that are more important than others would provide a better way for players to chose where to fight. Players that are picking on one team to get them down to 20% would move to a new zone if they knew it was more important. This may shift the fight.
You always have players who just want fighter combat who don't care about the map, they will just go where the fight is regardless of the #s or fields on the map. If one side is getting picked on, that's fights to be had! If one side is under 20%, they should be fighting for bases back, that creates fights!
Its hard when not everyone on your team has the same idea of what to do in AH. The people just go where the fight is, the action is, or their sqaud is.