Author Topic: 20% Base capture, autoack and 88's  (Read 2300 times)

Offline Ciaphas

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20% Base capture, autoack and 88's
« on: October 03, 2018, 10:01:22 AM »
So, this is my thinking when reading the threads concerning what's in the subject line.


When a country loses 20% of their bases, their AAA should become more lethal and the 88's should be converted to puffy ack (unmanned).

It's kind of like a last stand scenario.





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Offline JimmyD3

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Re: 20% Base capture, autoack and 88's
« Reply #1 on: October 03, 2018, 10:58:12 AM »
Been saying something similar for several years. Tie ENY into the auto ack accuracy (lethal), and eliminate aircraft/GV ENY restrictions.
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Offline DmonSlyr

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Re: 20% Base capture, autoack and 88's
« Reply #2 on: October 03, 2018, 11:09:49 AM »
Heckkkkkk no. More deaths from AAA will piss people off to rage quit.  you already have to fly 10 minutes to a base, heavy, with 9k. Disregard any fighters that might be in the area. Theres a waste of 10 minutes right there. Only to die from a puff of smoke. While in real life it was there, things that dont bear any risks should not be able to bring down things that do very easily. There still had to be a Gunner in real life. This is only a game and people have limited time to play to worry about one ping puffs of smoke every second ruining their sortie. I do agree however that AAA should only be AI unless for CVs.

The best option is to put a hefty perk cost to these fighters as the eny ratio increases. Who would be mad by this?   
« Last Edit: October 03, 2018, 11:11:56 AM by DmonSlyr »
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Offline ONTOS

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Re: 20% Base capture, autoack and 88's
« Reply #3 on: October 03, 2018, 11:14:09 AM »
-1

Offline Vraciu

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Re: 20% Base capture, autoack and 88's
« Reply #4 on: October 03, 2018, 11:26:53 AM »
I'm with V here.   Any more ack will just annoy people even further than it already does.

I understand where you're coming from though, Ciaphas.
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Offline Ciaphas

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Re: 20% Base capture, autoack and 88's
« Reply #5 on: October 03, 2018, 11:45:43 AM »
not sure that he understands the context of my original post.


this is only for a country that has 20% or more of its bases captured.

it would make the price of continuing smashing a single country expensive.

I also think AAA friendly fire should be turned on.


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Offline Vraciu

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Re: 20% Base capture, autoack and 88's
« Reply #6 on: October 03, 2018, 11:48:12 AM »
not sure that he understands the context of my original post.


this is only for a country that has 20% or more of its bases captured.

it would make the price of continuing smashing a single country expensive.

I also think AAA friendly fire should be turned on.


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It would slow the roll of the invaders... 

I get where you're going here...it's just that we already despise ACK and ack huggers as it is...
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Offline Ciaphas

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20% Base capture, autoack and 88's
« Reply #7 on: October 03, 2018, 11:57:14 AM »
AAA huggers would be easy to deal with but Dale would need to be onboard with turning friendly fire on.

AAA is a known hazard, for me it's not that big of a deal because more times than not I survive a dive through AAA row but all I can offer are my experiences.

my suggestion is there to deal with those times when a side continues to smash a country to a point that they serve no purpose by continuing to play the game until the next map rotation.

It's based off of the "cornered dog" mentality.

The most fierce of animals are those backed in a corner.


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Offline Shuffler

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Re: 20% Base capture, autoack and 88's
« Reply #8 on: October 03, 2018, 12:11:24 PM »
I have no pony in this show but.... I was on for awhile last night. We had a good fight going at 27. It was a pretty good flight to get there. Many enemy were up. I was closing on 2 of them with 5 others in my vicinity. I get hit with an 88.

Enemy had numbers at the base and this individual decided that being in a gun was necessary. I did not get mad, I didn't talk bad on 200, I just decided it was not worth flying all the way back again so I logged for the night.

Hope everyone else had fun.
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Offline Vraciu

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Re: 20% Base capture, autoack and 88's
« Reply #9 on: October 03, 2018, 12:15:02 PM »
I have no pony in this show but.... I was on for awhile last night. We had a good fight going at 27. It was a pretty good flight to get there. Many enemy were up. I was closing on 2 of them with 5 others in my vicinity. I get hit with an 88.

Enemy had numbers at the base and this individual decided that being in a gun was necessary. I did not get mad, I didn't talk bad on 200, I just decided it was not worth flying all the way back again so I logged for the night.

Hope everyone else had fun.

An all-too common experience for many of us...and an identical reaction.
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Offline Shuffler

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Re: 20% Base capture, autoack and 88's
« Reply #10 on: October 03, 2018, 12:18:46 PM »
An all-too common experience for many of us...and an identical reaction.

I had a great time flying and dying last night... right up till I logged.
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Offline Ciaphas

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Re: 20% Base capture, autoack and 88's
« Reply #11 on: October 03, 2018, 12:21:18 PM »
what would be the perception of AAA and 88's had FF enabled? would that change the opinions of the masses?

It would help eliminate AAA huggers.

but back to the topic of this thread:

dealing with steam rolling a country that is already severely crippled.

how would this alter the two on one ganging mentality that has been brought up? Would it help eliminate two countries from ganging a single country?




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Offline Vraciu

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Re: 20% Base capture, autoack and 88's
« Reply #12 on: October 03, 2018, 12:23:39 PM »
what would be the perception of AAA and 88's had FF enabled? would that change the opinions of the masses?

It would help eliminate AAA huggers.

but back to the topic of this thread:

dealing with steam rolling a country that is already severely crippled.

how would this alter the two on one ganging mentality that has been brought up? Would it help eliminate two countries from ganging a single country?




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Part of me wants a condition of total victory.   These percentages are a system not a war.  It's.............I dunno.

In WBs we had two sides and total victory.   The fronts ebbed and flowed throughout the day.  It was dynamic.  It was fun.  You got a tactile sense of what was going on.   I don't get that same feeling with three sides and percentages.

Uh.......   Maybe harden some of the buildings or modify downtimes?
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Offline Ciaphas

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20% Base capture, autoack and 88's
« Reply #13 on: October 03, 2018, 12:41:09 PM »
Part of me wants a condition of total victory.   These percentages are a system not a war.  It's.............I dunno.

In WBs we had two sides and total victory.   The fronts ebbed and flowed throughout the day.  It was dynamic.  It was fun.  You got a tactile sense of what was going on.   I don't get that same feeling with three sides and percentages.

Uh.......   Maybe harden some of the buildings or modify downtimes?

total victory should be the only condition IMHO but that is an end game for a two sided war not a three sided war.

For true tactical play I personally think there are far to many bases, but I suppose they are necessary for the type of setup we currently have.

ultimately I would like to see a two sided game that requires total victory, fewer bases. bases/towns and strat objects hardened considerably , dar bar removed for both Air and GV, radar rings effectivity based on Radar strat percentage. visual position notification to remain.

ENY would be of little concern by this point.

but then again I can only offer my opinion.





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Offline fuzeman

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Re: 20% Base capture, autoack and 88's
« Reply #14 on: October 03, 2018, 01:10:11 PM »
I flew to A27 in my Yak-9T and shot field guns    :P

The 88s were my first targets if they were up.
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