Part of me wants a condition of total victory. These percentages are a system not a war. It's.............I dunno.
In WBs we had two sides and total victory. The fronts ebbed and flowed throughout the day. It was dynamic. It was fun. You got a tactile sense of what was going on. I don't get that same feeling with three sides and percentages.
Uh....... Maybe harden some of the buildings or modify downtimes?
total victory should be the only condition IMHO but that is an end game for a two sided war not a three sided war.
For true tactical play I personally think there are far to many bases, but I suppose they are necessary for the type of setup we currently have.
ultimately I would like to see a two sided game that requires total victory, fewer bases. bases/towns and strat objects hardened considerably , dar bar removed for both Air and GV, radar rings effectivity based on Radar strat percentage. visual position notification to remain.
ENY would be of little concern by this point.
but then again I can only offer my opinion.
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