Author Topic: T34 85 time for perk upgrade  (Read 16975 times)

Offline bustr

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Re: T34 85 time for perk upgrade
« Reply #150 on: May 25, 2019, 01:04:11 PM »
The problem with this audience is none of it wants to show Hitech they are invested in their suppositions and anecdotal observations to pull his data out of the game. Hitech programed the T34\85 and knows it better than any of us to what will happen when it's armor receives rounds at all ranges and angles. For 17 years now I have witnessed him work with players who were willing to go the extra yard and present his data in some manner to then suggest changes they think will enhance the game for all of his customers.

So far the purse swingers in this audience only want to bang keys and use allusions to their gamey experience as a substitute to pulling data sets and analyzing them for Hitech towards the change they are proposing.

One observation Luche has verified is the majority of tanks being driven by GV players is the T34\85. I tested the T34\85 against T34\85 at 2000, 1500, 1000 at quarter angle frontal shots and direct frontal shots. Only the 88 at 2000 can kill the T34\85 with less than 3 shots. At 2000 the T34\85 AP and HVAP take up to 9 hits. At 1500 up to 5 and 1000 1 shot. If almost everyone is driving a T34\85 and knowing this data, it's easy to assume the T34\85 is equal to a Tiger and needs a hefty perk increase. Results were similar with other main guns. I verified my findings with my squad uber tankers and their T34 v T34 experiences matched as I described my range shooting session.

So, reduce the perk on the Tiger family or, specify, due to it's armor configuration and shooting test results, to increase the perk on the T34\85 since most combat in the MA is 1000-2000yds.

Most of this audience is lazy when it comes to these things and more interested in purse fights and faux outrage than presenting tangible data for Hitech. Just becasue your observations and my testing have some commonality, Hitech wants data and not anecdotal excerpts from your game play. If that were the case, the MA would be full of 1946 rides and Maro Bros. airborne powerups with lead computing death rays at your fingertips. Being good at piu,piu,piu is not the same is taking the time to find a way to pull Hitech's data sets from the game. He seems to like that kind of commitment to your position on game issues.
 
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Offline atlau

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Re: T34 85 time for perk upgrade
« Reply #151 on: May 26, 2019, 12:32:55 AM »
Dude I'm not saying it's not modelled accurately. (I think most people agree). just that it's a damn good tank and worthy of a higher eny/perk cost.
« Last Edit: May 26, 2019, 12:51:31 AM by atlau »

Offline Arlo

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Re: T34 85 time for perk upgrade
« Reply #152 on: May 26, 2019, 07:09:23 AM »
Geez, look at the mutual respect and manners damned near boiling over suddenly (or as close as some can manage).  :D

 :banana:

Offline Mano

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Re: T34 85 time for perk upgrade
« Reply #153 on: May 26, 2019, 03:58:51 PM »
Lower the perk cost of the Tiger 1 and Panther G to be equal to the T-34/85.
Let us see if we see as many T-34/85’s running around in the Melee Arena.
While we are at we can remove the perk cost from the Firefly and M-18 so they are free.

Looks like we need range data on these tanks as well.    :D :D :D :D
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Offline bustr

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Re: T34 85 time for perk upgrade
« Reply #154 on: May 26, 2019, 04:38:44 PM »
You can place 6 tanks as drones in the offline circle. Just drive your lazy kester out and do the testing. Use BowlMA and off the end of most runways is a mile of flat ground and grass. Pull up the target to the range you want and drive it to sit on the drone you want to shoot at.


I have bigger fish to fry for this weekend.








It all started from this, so an hour or so if you really want to show Hitech data shouldn't be beyond you.


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This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline atlau

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Re: T34 85 time for perk upgrade
« Reply #155 on: May 26, 2019, 05:25:03 PM »
It would be interesting to make the jagpanzer, m4 76, m18, and Firefly free. I dont think wed see much of a dent in the t34s usage or dominance.


Offline Mano

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Re: T34 85 time for perk upgrade
« Reply #156 on: May 26, 2019, 10:47:07 PM »
Everything is funny as long as it is happening to somebody else.
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Offline Shuffler

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Re: T34 85 time for perk upgrade
« Reply #157 on: May 26, 2019, 11:03:45 PM »

(Image removed from quote.)


 :rofl :rofl :rofl :rofl
Exactly...   :rofl  :rofl  :rofl 

That is why I said 5 and nothing else.  :D
« Last Edit: May 26, 2019, 11:07:11 PM by Shuffler »
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Offline FBKampfer

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Re: T34 85 time for perk upgrade
« Reply #158 on: May 27, 2019, 03:10:52 AM »
Much as I hate admitting the blowhard has a point, the T-34 DOES become quite resistant to damage when angled properly.


I the glacis angled at 40degrees has something in the realm of 125mm at LOS.


Though I would advocate reducing the rest of the perk prices.
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Offline Spikes

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Re: T34 85 time for perk upgrade
« Reply #159 on: May 28, 2019, 03:40:41 PM »
Not sure if reducing the rest of the perk prices would be good...tanks such as the Tiger and Panther were much more rare, but I understand the system isn't meant to take into account rarity. If you reduce the perk of those to that of the T-34-85, I'd bet more Tigers and Panthers would be used...whether that is a good or bad thing, who knows.
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Offline Arlo

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Re: T34 85 time for perk upgrade
« Reply #160 on: May 28, 2019, 06:11:12 PM »
...whether that is a good or bad thing, who knows.


Bad thing. Bad bad. Up the perk cost of all heavies and model some lights.  :D








Offline Oldman731

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Re: T34 85 time for perk upgrade
« Reply #161 on: May 28, 2019, 06:41:54 PM »
Bad thing. Bad bad. Up the perk cost of all heavies and model some lights. 


For those of mature age:  This was one of SPI's first "simultaneous move" board games - Kampfpanzer, it was called.  Very Early War light tanks.

If memory serves, the BT7 ruled.  But it was a very fun game, battle of the dancing midgets.

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Offline atlau

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Re: T34 85 time for perk upgrade
« Reply #162 on: May 28, 2019, 08:36:41 PM »
More fast light tank battles would make the current gv game more interesting and dynamic I think.

Offline Arlo

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Re: T34 85 time for perk upgrade
« Reply #163 on: May 28, 2019, 09:32:43 PM »
More fast light tank battles would make the current gv game more interesting and dynamic I think.

Thank you. (And I freely admit I veered off topic.)

Offline Vinkman

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Re: T34 85 time for perk upgrade
« Reply #164 on: May 29, 2019, 07:39:05 AM »
The problem with this audience is none of it wants to show Hitech they are invested in their suppositions and anecdotal observations to pull his data out of the game. Hitech programed the T34\85 and knows it better than any of us to what will happen when it's armor receives rounds at all ranges and angles. For 17 years now I have witnessed him work with players who were willing to go the extra yard and present his data in some manner to then suggest changes they think will enhance the game for all of his customers.

So far the purse swingers in this audience only want to bang keys and use allusions to their gamey experience as a substitute to pulling data sets and analyzing them for Hitech towards the change they are proposing.

One observation Luche has verified is the majority of tanks being driven by GV players is the T34\85. I tested the T34\85 against T34\85 at 2000, 1500, 1000 at quarter angle frontal shots and direct frontal shots. Only the 88 at 2000 can kill the T34\85 with less than 3 shots. At 2000 the T34\85 AP and HVAP take up to 9 hits. At 1500 up to 5 and 1000 1 shot. If almost everyone is driving a T34\85 and knowing this data, it's easy to assume the T34\85 is equal to a Tiger and needs a hefty perk increase. Results were similar with other main guns. I verified my findings with my squad uber tankers and their T34 v T34 experiences matched as I described my range shooting session.

So, reduce the perk on the Tiger family or, specify, due to it's armor configuration and shooting test results, to increase the perk on the T34\85 since most combat in the MA is 1000-2000yds.

Most of this audience is lazy when it comes to these things and more interested in purse fights and faux outrage than presenting tangible data for Hitech. Just becasue your observations and my testing have some commonality, Hitech wants data and not anecdotal excerpts from your game play. If that were the case, the MA would be full of 1946 rides and Maro Bros. airborne powerups with lead computing death rays at your fingertips. Being good at piu,piu,piu is not the same is taking the time to find a way to pull Hitech's data sets from the game. He seems to like that kind of commitment to your position on game issues.

Perks don't need to be changed because the use of T-34/85s is not a problem. Fights are not boring because there are too many t-34s.   If you raise the perks on T-34, there will be less use of T-34s and the fights will all be exactly the same.  So don't bother.  :salute
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