Jumped in a vehicle again last night. Saw incoming vehicles on the map and grabbed a T34 and made a run to town. I picked a hill on the far side of the town over looking the town in hopes of covering the whole thing.
When I cover a town in a tank, it's from a hill top that I know I have a line of sight on the map room mound. I also always up with a little HE, in case I need to shoot at the map room to kill troops, or track a perk tank on its way into town. Sometimes I'll move to a hill closer to the sounds of incoming tanks, but I always try to be in a position to quickly move back to cover the map room with HE.
How do you guys "move up"?
I'm super aggressive and impatient. I'd rather barrel into the spawn point area or onto a GV base, than sit in the trees waiting. At least initially. There's actually a couple cases:
1. Running to town from a VH or a spawn to cover it. Fast, fast, fast. No stopping.
2. Running to a base to attack. Spawn in, check sounds and GV dar, then go like gang busters. Speed, plain and simple.
3. Hunting for GVs at a spawn or in a GV dar. Start heading over fast, maybe stop and listen a few times. Once inside their GV dar, I'll move through it 200-400 yards at a time, then stop and shut down and look/listen, until I find them or they find me.
I have a hard time "finding" a spawn point, do they all look the same? I try to stay 50 feet or so left or right of a strait line between the spawn and the town/field and move up a bit at a time. Last night it was to a hill closer to the spawn, then to a ridge just before the hills around the town, then once into the woods, Im pretty much lost.
Spawn areas are circles where the tank pops in randomly. You're better off covering it from 1k away. But, if there's a good bush near the tip of the arrow, I'll fight my way to it and set up camp.
Also, when an enemy tank fires its main gun can you tell by the sound which direction it came from? To me its like the sound is all around me and if I dont spot the tracer I dont have a clue as to where it came from.
I can tell what quadrant it's coming from, unless the round is coming from a distance and takes me out. One quick thing I'll do is hit the view toggle so I can look around quickly with the mouse in commander's position without slewing the turret around. That helps me quickly zero in on the direction of fire. I try to maneuver at the same time, and not be a stationary target.
Also, not sure if this was clear, I do all my GVing with a mouse and the key board, not a joy stick. Here's how I have the keys mapped:
Q - turn left
S - move forward
D - turn right
E - engine
A - stop
C - aim out
V - aim in
Z - zoom
1 - gun sight
2 - commander's position
Shift W - max speed
Mouse left button - primary gun
Mouse right button - coax
Mouse side button by thumb - view pan toggle