Author Topic: 2v1 country ganging needs intervention from htc  (Read 18004 times)

Online Vraciu

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Re: 2v1 country ganging needs intervention from htc
« Reply #105 on: February 28, 2019, 03:41:08 PM »
I think he stated that there was no ENY then.

Exactly.   But according to all the smart people nothing has changed.   :headscratch:
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Offline caldera

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Re: 2v1 country ganging needs intervention from htc
« Reply #106 on: February 28, 2019, 06:19:51 PM »
Quote
Someone suggested a TWO-SIDED TUESDAY

That guy is not only rich of intellect, but also fabulously good looking.   :D
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Offline FESS67

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Re: 2v1 country ganging needs intervention from htc
« Reply #107 on: March 01, 2019, 12:49:48 AM »
Tell me please, because I don't know any difference between then and now.

HiTech

The post referring to 'then and now' was
When two sides was tried more than twenty years ago, there was no ENY.

Or was it
dude what could these conditions that have changed be? being a foreigner I would love to learn.

semp

Are you saying there is no difference between twenty years ago and now?

ENY is mentioned by caldera as being a difference.  Semp is asking for what conditions have changed.  A bit odd as he knows full well what has changed.

Back on point.  HITECH, the truth is that much has changed and there is a massive difference between then and now.  Your game offering has changed in many ways, from the limited dar to 'all seeing dar' to the current hybrid.  From GVs being bomb**** fodder to invisible hidetard GVs.  From Titanic Tuesdays to Find a Fight Fridays.  Mass Brawls to hit and run.  Being ganged to gang banging......it all changes.

In my opinion there is an issue with combat in the game and there are many factors influencing it.  With respect to the 2v1 ganging, yes, I believe it is an issue and I believe 2 sides is an option that should be considered.  I do not think I can name any other current game out there where there are 3 sides in open conflict.  I think the last one I remember was Red Alert.

Is 2 sides the answer?  I do not know, cannot hurt to try.  I think smaller maps are a must given the population and if they were smaller maybe 3 sides would still be relevant.

My parting shot.  Herein lies your problem.  To go to 2 sides requires 2 sided maps.  You do not have many of those and it appears that it takes 2 years to create a map (buggy at that).  so, you are in a corner.  Your player numbers are too low for your maps and certainly too low for 3 sides on those large maps but you cannot produce maps easily in order to address that issue so your best option is to do nothing.

Respectfully


Offline guncrasher

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Re: 2v1 country ganging needs intervention from htc
« Reply #108 on: March 01, 2019, 10:00:04 AM »
No.  It was tried then not now.   

In other games it worked fine.    The conditions used to say it won't work don't exist right now.   The conditions of the game now actually support a two-sided arena and work against three.   But we will never find out.

hey fess these are the conditions that I'm curious about.  vraciu and a couple of others seemed to have a lot of data that could be a game changer but they must have a non disclosure agreement between them or something.

I have an idea and have proposed it several times on 200. it will get rid of the majority of the "faults" some find with the game.  imagine this, no hording, vulching, picking, hoing, bomb****ing, no drop and bail, no campers, no eny, no spies, no cheaters, no country being ganged by others etc.

my solution, let's have only 1 country, my solution is not perfect but will get rid of 99.99% of all customer's complains.  now Hi-Tech has never tried this. and based on all complains I hear, it is time we try it.

semp
you dont want me to ho, dont point your plane at me.

Online Vraciu

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Re: 2v1 country ganging needs intervention from htc
« Reply #109 on: March 01, 2019, 10:32:06 AM »
That guy is not only rich of intellect, but also fabulously good looking.   :D

 :rofl :aok
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Offline Zeta

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Re: 2v1 country ganging needs intervention from htc
« Reply #110 on: March 01, 2019, 11:11:43 AM »
Vraciu is correct.  Time for two sides.  It would immediately make the game better.

Mo Better fun !

Just so the kiddies don't cry....come up with two new names for each side.

Offline Shuffler

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Re: 2v1 country ganging needs intervention from htc
« Reply #111 on: March 01, 2019, 11:45:57 AM »
Just to note... I have no issues with folks bombing GVs. GVs seem to like shooting at me while I am fighting so if they want to play in my sandbox, I will play in theirs....... over and over.
I much prefer fighting than messing with GVs. I let them make the choice.
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Offline Arlo

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Re: 2v1 country ganging needs intervention from htc
« Reply #112 on: March 01, 2019, 01:19:13 PM »
Vraciu is correct.  Time for two sides.  It would immediately make the game better.

Mo Better fun !

Just so the kiddies don't cry....come up with two new names for each side.

Troll left and troll right.

Offline hitech

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Re: 2v1 country ganging needs intervention from htc
« Reply #113 on: March 01, 2019, 02:45:05 PM »
I thought it was implied in my question, "what has changed" is really asking what changed that you think will have a drastic impact on issues with 2 sides vs 3 sides since the last time I tested 2 sides.

I think your simply reach at straws to believe eny and radar would have any impact on the 2 sided issue.

PS All is a mute point any way it's not changing if for no other reason the the amount of coading and all new terrains that would be required.

HiTech


Offline Arlo

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Re: 2v1 country ganging needs intervention from htc
« Reply #114 on: March 01, 2019, 02:56:53 PM »
Same for 4-sided I suspect but it would be cool to see Spades vs Hearts vs Clubs vs Diamonds just to fit in with 'Aces High' (since a naming game was called for by someone).



Neh - game design and function is fine and has nothing to do with numbers or a player's inability to figure out how to get to a fight.

But ..... if a new plane was ever needed (for events and such) this one is it:



(And it would be cool if the DD torps were trainable/fireable.) :D

Online Vraciu

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Re: 2v1 country ganging needs intervention from htc
« Reply #115 on: March 01, 2019, 03:19:06 PM »

Neh - game design and function is fine and has nothing to do with numbers or a player's inability to figure out how to get to a fight.

Uh huh...

:rolleyes:


Any way.   Hitech has weighed in—AGAIN.   Same answer as last time so it is time to fold this one up.   

/thread
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Offline Arlo

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Re: 2v1 country ganging needs intervention from htc
« Reply #116 on: March 01, 2019, 03:26:54 PM »
Uh huh...

:rolleyes:


Any way.   Hitech has weighed in—AGAIN.   Same answer as last time so it is time to fold this one up.   

/thread

Until yet another thread is started about this 'great idea.' ;)

Online Vraciu

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Re: 2v1 country ganging needs intervention from htc
« Reply #117 on: March 01, 2019, 03:42:24 PM »
Until yet another thread is started about this 'great idea.' ;)

Well, at least you got the great idea part right—because it is. 
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Offline FESS67

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Re: 2v1 country ganging needs intervention from htc
« Reply #118 on: March 01, 2019, 03:46:16 PM »
The answer is very clear though.  It is simply too much work to make it happen.

So, then next time the issue comes up we can shut it down quickly.

By extension of the reasoning I do not think we can look forward to any new terrains so same old same old for a while.

Offline Arlo

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Re: 2v1 country ganging needs intervention from htc
« Reply #119 on: March 01, 2019, 03:58:54 PM »
By extension of the reasoning I do not think we can look forward to any new terrains so same old same old for a while.

Terrains are designed, built and presented by players in the community. I have a great deal of respect for those who put time and effort in such (it takes a lot of both). I think anyone who complains about terrains should, at least, try their hand at creating and submitting one. (Even though I am not a terrain whiner, I tried. I ain't got the skill or the time.)