Author Topic: Enemy Collisions in GV's  (Read 941 times)

Offline TwinBoom

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Enemy Collisions in GV's
« on: March 01, 2019, 04:04:06 PM »
just as it states had a player in t34 park in my tank to manipulate the slow tigr turret.
This is gamely as hell imo.
Turn on collisions for enemy gvs

please
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Offline Arlo

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Re: Enemy Collisions in GV's
« Reply #1 on: March 01, 2019, 04:13:34 PM »
just as it states had a player in t34 park in my tank to manipulate the slow tigr turret.
This is gamely as hell imo.
Turn on collisions for enemy gvs

please

Sounds reasonable if it's doable.

Offline USCH

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Re: Enemy Collisions in GV's
« Reply #2 on: March 01, 2019, 08:20:19 PM »
so if his tank rams you and your turret is disabled will that also make you happy?  :headscratch:

Offline RODBUSTR

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Re: Enemy Collisions in GV's
« Reply #3 on: March 02, 2019, 11:14:10 AM »
Having virtually all other  weapons designed to make  virtual contact with each other ,the GVs should be the same way.

Offline DLXIRON

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Re: Enemy Collisions in GV's
« Reply #4 on: March 02, 2019, 12:01:21 PM »

Who would be the first person to successfully pit maneuver an M3 trying to troop a base!

Dougie

Offline atlau

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Re: Enemy Collisions in GV's
« Reply #5 on: March 02, 2019, 05:49:10 PM »
What if you are parked in the spawn hangar when someone spawns in?

Offline Arlo

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Re: Enemy Collisions in GV's
« Reply #6 on: March 02, 2019, 05:55:57 PM »
What if you are parked in the spawn hangar when someone spawns in?

What if someone spawns on the runway after you spawn and are sitting there?

Offline ccvi

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Re: Enemy Collisions in GV's
« Reply #7 on: March 02, 2019, 06:05:36 PM »
What if someone spawns on the runway after you spawn and are sitting there?

If both are spawning (after each other), they're friendlies, and don't collide.
If the field did change sides between the two planes spawning, the first one is dead by the ack that rebuilds on capture.

There can be the case of an enemy plane landing at a deacked field. This usually only happens when someone is out of fuel, and in that case usually cannot taxi to the spawn point. Also, such fields are vulched, and no-one ups. So it doesn't really matter what happens.

Of course there's the secret gamey tactic to kill the VH, deack the field, and then land one plane on each of the spawpoints. Has this ever been attempted?

Offline Arlo

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Re: Enemy Collisions in GV's
« Reply #8 on: March 02, 2019, 06:09:33 PM »
It was rhetorical to illustrate why vehicle spawning would be no different.  ;)

Offline The Fugitive

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Re: Enemy Collisions in GV's
« Reply #9 on: March 02, 2019, 06:12:32 PM »
The issues are due to speed verses delays due to lag.

With planes, they are traveling at 200+ MPH with a warp due to lag it is just an instant and can be accounted for and ignored. In a GV however, GV move at much slower speeds and a warp due to lag will cause a GV to hang INSIDE an enemy GV far longer. So a warp could cause a collision.... nobodies fault yet someone would have to pay.

As it is, it is rare that you get a GV any where close to you.

Offline atlau

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Re: Enemy Collisions in GV's
« Reply #10 on: March 03, 2019, 10:28:13 PM »
If a m8 runs into a tiger. Do they both come to a complete stop just like if they run into a lemon tree?

Offline Arlo

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Re: Enemy Collisions in GV's
« Reply #11 on: March 03, 2019, 10:45:18 PM »

Offline TwinBoom

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Re: Enemy Collisions in GV's
« Reply #12 on: March 27, 2019, 03:31:50 PM »
so if his tank rams you and your turret is disabled will that also make you happy?  :headscratch:

more realistic imo
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39th FS "Cobra In The Clouds"NOSEART