Author Topic: Game play  (Read 16140 times)

Offline Spikes

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Re: Game play
« Reply #30 on: March 03, 2019, 02:06:19 PM »
Again, I dont think I was ranting nor saying anything about the game or Hitech. I was asking the two players WHY they had to run and then turn things into a 3 vs 1. I checked my films, and there is a 35-40 minute span I didnt film so the conversation was in that time. Once the 2 players answered my question I was finished with the conversation and was pretty much off the radio for the rest of the night.

Im sorry if you find it offensive when I point out poor game play. I just feel it is slowly killing the game off.

Well Im done. I was hoping that starting this thread might generate some more ideas to help bring back good game play. Instead some of you guys would rather attack me than try and come up with options that might help. Oh well.
Those types of people have existed in Aces High since the beginning of time. Telling them not to do it won't make them not do it.
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Offline Arlo

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Re: Game play
« Reply #31 on: March 03, 2019, 02:06:31 PM »
been here playing longer than 10 years.  during the what you call the golden era of ah when there were 600+ players during primetime.  did you know there were hordes, pickers, runners, bomb and bailers, bomb****s, etc, back then?

everything that you complain about the current state of the game, happened back then too.  I remember hordes of 30 or 40 players overwhelming undefended bases back then during primetime when there were 600 players.

and this thing 3v1 that you so much complained about happened a lot more back then.  and guess what people still doing it today and will happened tomorrow.  I wasnt here during joint squad ops but I heard that back then players would switch to whatever country it happened to be and just smash bases at will.  I am pretty sure you remember those.

and when i say you I mean others like you that constantly complain about the current state of so called "gamers" that just want instant gratification.  everything that you complain about the game now, guess what? it's been happening since the beginning.


semp


Spot on.  :aok

Offline Arlo

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Re: Game play
« Reply #32 on: March 03, 2019, 02:13:38 PM »
Well Im done. I was hoping that starting this thread might generate some more ideas to help bring back good game play. Instead some of you guys would rather attack me than try and come up with options that might help. Oh well.

Don't pull a Shida, man. This aggression will not stand, man. It's ok to consider that changing your own attitude might make all the difference.  :banana:

Offline zack1234

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Re: Game play
« Reply #33 on: March 03, 2019, 02:37:48 PM »
Don't pull a Shida, man. This aggression will not stand, man. It's ok to consider that changing your own attitude might make all the difference.  :banana:

This  :old:
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Offline Joker

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Re: Game play
« Reply #34 on: March 03, 2019, 02:49:43 PM »
been here playing longer than 10 years.  during the what you call the golden era of ah when there were 600+ players during primetime.  did you know there were hordes, pickers, runners, bomb and bailers, bomb****s, etc, back then?

everything that you complain about the current state of the game, happened back then too.  I remember hordes of 30 or 40 players overwhelming undefended bases back then during primetime when there were 600 players.

and this thing 3v1 that you so much complained about happened a lot more back then.  and guess what people still doing it today and will happened tomorrow.  I wasnt here during joint squad ops but I heard that back then players would switch to whatever country it happened to be and just smash bases at will.  I am pretty sure you remember those.

and when i say you I mean others like you that constantly complain about the current state of so called "gamers" that just want instant gratification.  everything that you complain about the game now, guess what? it's been happening since the beginning.


semp



^^^^^^ true dat  :aok
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Offline Shuffler

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Re: Game play
« Reply #35 on: March 03, 2019, 03:19:08 PM »
ENY works to make things fair. Nothing in the MA can actually force things to be fair... as in one on one. ENY works for the whole team. Now if that whole team decides to be in one place, it is going to be tough on the other side. That is unless that side can muster it's team to answer. We see that work and fail all the time, they answer the call or they don't and the base is saved or lost. Just as in war but with no real lives lost.

If everything in the game were fair in the MA, it would be the most boring game around.

Other arenas have been added for those with differing wants and needs but the folks asking for them do not fly there. That is why it is said that folks have no idea what they really want.
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Offline Arlo

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Re: Game play
« Reply #36 on: March 03, 2019, 03:39:17 PM »
ENY works to make things fair. Nothing in the MA can actually force things to be fair... as in one on one. ENY works for the whole team. Now if that whole team decides to be in one place, it is going to be tough on the other side. That is unless that side can muster it's team to answer. We see that work and fail all the time, they answer the call or they don't and the base is saved or lost. Just as in war but with no real lives lost.

If everything in the game were fair in the MA, it would be the most boring game around.

Other arenas have been added for those with differing wants and needs but the folks asking for them do not fly there. That is why it is said that folks have no idea what they really want.

I agree on the MA assessment but would like to add an obvious observation on the additional arenas.

The event arenas are a necessity for events to exist and although the participation in events has dropped a bit, there is still enough interest to warrant such.

The AvA arena would see more participation with more organization among the player population (especially those that participate in events). Without such, players may decide not to enter the arena when it reads '0' currently in it. Those of us that do enter, hoping another may (or more) will only stay until a couple of sorties, that approximate a small tour of the map, then we move on to where there is some action. It's disappointing but I think promotion of the AvA to players currently in the MA would help. It did, somewhat, in the past. But it needs to be promoted honestly and perhaps tweaked, accordingly (many a new player being disgruntled with no icons and such).

The WWI arena is the only environment to enjoy WWI planes. It is much in the same boat as the AvA and players have enjoyed it as long as they organize enough to be able to enter it when they know others are coming in to play.

I think the existence of 24/7 event style/immersive arenas with unlimited lives but traditional foe plane sets are the cat's meow and I've decided to promote the AvA again with gusto. I'm considering doing the same for the WWI arena.  :)
« Last Edit: March 03, 2019, 03:54:57 PM by Arlo »

Offline Mongoose

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Re: Game play
« Reply #37 on: March 03, 2019, 04:36:47 PM »
You are trying to force other players to play the way you want them to.  That's not what this game is about.

Tonight, the Bish had the numbers. They hammered the Knights and ignored the Rooks until they had 33% of Knit bases. Rooks had nobody else to fight so they were hitting Knights as well. Once the Bish got their happy 33% they turned to the Rooks.

The problem here is not with the game.  The problem is the lack of strategy by the Rooks.  The Rooks should have hit the Bishops while the Bishops were rolling Knight bases.  Part of the game is tactics and strategy.  The idea of the open playground style we enjoy is to let the players employ whatever tactics and strategy they choose.  It is up to the players to respond to the attack, not for the author to force the players to play the way you want them to.
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Offline LilMak

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Re: Game play
« Reply #38 on: March 03, 2019, 05:09:02 PM »
While the game play hasn’t really changed much over the years, the number of players has. As it dwindles, it showcases some problems that weren’t much of a big deal before. The two countries kicking the third while down is becoming a consistent problem. You end up being in a continuous 10 on 1 or, even worse, unable to find anyone to fight.

Another thing which has changed is the quality of player. The average player is much better than they used to be. I personally think this has lead to some of the more timid behavior. Especially from those who take score to heart. The chances of you encountering a ringer in any plane are much greater and you have players exercising more caution.

With the 600 player count you could almost always find a fight that suited your style of play. Now...not so much. There was a time when I would get bored or disgruntled with a fight and simply fly to any enemy base. My appearance on dot dar would trigger players to rise to engage. Now they don’t even bother. It’s either a 88 or nothing.

Tools which were put in place to combat large hordes (re-supply, 88s, lower radar coverage,  etc) currently force the need for hordes to form in order to gain traction on the base take. This also contributes to the two countries beating up on one.

So, I don’t think it’s the player base that’s the problem. It’s the tools the game itself provides that cause most of the problem. They were put in place for purposes that don’t currently exist on the scale they used to.
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Offline hitech

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Re: Game play
« Reply #39 on: March 03, 2019, 05:54:57 PM »
Again, I dont think I was ranting nor saying anything about the game or Hitech

In my opinion you definitely are.

HiTech

Offline Lusche

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Re: Game play
« Reply #40 on: March 03, 2019, 06:29:21 PM »
Remember the 'good old days'?
For the first ~7 years two countries ganging on one was even encouraged by the rules. For the newer players (or those vets who forgot), the war was over when one country lost by having less than a certain percentage of the bases. The winner was simply determined by which country had captured the most of the losers bases.
So once one country seemed to go downhill, there was no incentive for the two others to fight each other at all. It simply was a race for having most of the losers bases.
In the last months before this rule was changed, it got even more extreme: Knights had been the least populated country by then, so after each reset Bish and Rooks piled onto them without any hesitation. Almost a kind of two sided war, with the result of many knights quickly logging off or changing to the other side for good.

It's still better than that these days, as far as piling on a country goes.
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Offline Vulcan

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Re: Game play
« Reply #41 on: March 03, 2019, 06:37:24 PM »
Another thing which has changed is the quality of player. The average player is much better than they used to be. I personally think this has lead to some of the more timid behavior. Especially from those who take score to heart. The chances of you encountering a ringer in any plane are much greater and you have players exercising more caution.

This is so true. In the old days I would take a tiffie up and bag a horde of easy kills, I think the best run I ever did was 35 (couple of rearms). There is no way I could do that these days.

Offline Vulcan

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Re: Game play
« Reply #42 on: March 03, 2019, 06:40:21 PM »
Im sorry if you find it offensive when I point out poor game play. I just feel it is slowly killing the game off.

I'm no angel and am guilty of the odd rant. But more than a few minutes of it is obsessive, more than 10 minutes of it is unhealthy (for both yourself and the game)

Offline CptTrips

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Re: Game play
« Reply #43 on: March 03, 2019, 06:47:46 PM »
This is so true. In the old days I would take a tiffie up and bag a horde of easy kills, I think the best run I ever did was 35 (couple of rearms). There is no way I could do that these days.

Heh.  Maybe ELO needs to be tracked in the melee.  It could be used for a player-specific-ENY.  The better the player, the more expensive high performance aircraft get for him. 
Some of these guys might end up in Vals.  :D

That would at least help the newbies have a chance.

:cool: 
« Last Edit: March 03, 2019, 07:17:51 PM by CptTrips »
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Offline LilMak

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Re: Game play
« Reply #44 on: March 03, 2019, 07:06:53 PM »
Heh.  Maybe ELO needs to be tracked in the melee.  It could be used for a player-specific-ENY.  The better the player, the more expensive high performance aircraft get for him. 
Some of these guys might end up Val.  :D

That would at least help the newbies have a chance.

:cool:
Given how easy score is to manipulate, I doubt that would work. There are a ton of players who are better then me “on paper” but get owned when anything resembling an even fight ensues. Then you’d have a guy who is fundamentally weak getting destroyed and may cause him to leave because he can no longer compete.

At any rate, the newbies aren’t the problem. It’s the game play devolving too far down the path of least resistance. Which is human nature. The only one who can correct that is HT.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
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P-47 pilot 56th Fighter Group.