Author Topic: Nvidia GauGan  (Read 520 times)

Offline CptTrips

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Offline Bizman

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Re: Nvidia GauGan
« Reply #1 on: March 22, 2019, 02:39:43 AM »
Now that's the kind of a Terrain Editor even I might be able to use!
Quote from: BaldEagl, applies to myself, too
I've got an older system by today's standards that still runs the game well by my standards.

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Offline puller

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Re: Nvidia GauGan
« Reply #2 on: March 22, 2019, 08:18:25 AM »
Wow...that is cool :aok
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Offline CptTrips

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Re: Nvidia GauGan
« Reply #3 on: March 22, 2019, 09:52:57 AM »
Come to think of it, it is kinda like our terrain editor's splat map.

 :D
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Offline artik

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Re: Nvidia GauGan
« Reply #4 on: March 22, 2019, 01:26:57 PM »
Come to think of it, it is kinda like our terrain editor's splat map.

 :D

Actually this kind of technology I wanted to use to generate custom terrains.
there is lots of geo data to use to train a generative adversarial network aka GAN for such a purpose, just need to have a time to work on one...
Artik, 101 "Red" Squadron, Israel

Offline CptTrips

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Re: Nvidia GauGan
« Reply #5 on: March 22, 2019, 03:34:52 PM »
Actually this kind of technology I wanted to use to generate custom terrains.
there is lots of geo data to use to train a generative adversarial network aka GAN for such a purpose, just need to have a time to work on one...

That would be insanely cool!  :aok

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