I already posted the stats in another thread. You’re wrong. But keep bleating.
He actually beat you one tour with his real account anda practice shade. (He got #1, too.). You also thoroughly embarrassed me by getting slaughtered by him in the DA. I can quote your excuse but I won’t.
The only way you’ll have more #1s is by flying a ton more tours—against reduced competition (in part because he’s not here to whip you). I keep trying to explain ratios but you’re not grasping it.
Extending and not coming back equals losing? On what planet? Some folks leave because they’re out of gas, out of ammo, or need to go to the can—among a million other reasons. Besides, if you think you won then take your moral victory and go home rather than demand Hitech custom-build a game for your purposes. (Or fly a Dora and show us all how it’s done.)
A. He lost the second duel against me that wasn't at 2am on a drunk Saturday. I'm sure you were thoroughly embarrassed.
B. I don't try for #1 every month, you claimed he was #1 more than me, which is false. Disregard all of the events like CC where I had a better record and Koth and FSO. Skyyr never had a great K/D which was his main scoring issue. That's mostly why he had to resort to to the fastest planes in the MA. Not sure why you ankle hump so much.
Its not my fault he was kicked for suspicious gameplay and abuse.
Im sorry that you aren't willing to make the game play more balanced by reducing usage for the easiest planes in the game. Yeah if all you can do is extend and come back when you lose advantage in your F16, I don't consider you that good. It's the easiest tactic and is only available when your free super plane happens to faster than 98% of the rest of the planes. I digress.
This is part of being a sandbox and happens in most games I knew that are remotely similar. There's always some more 'effective' or popular tools than others. The only way to completely regulate it would be to remove large parts of the sandbox aspect.
Let's just look at the old MW arena. The popular LW muscle machines were totally absent, Spit VIII and Typhoon were perked. To many, the planeset was much more balanced than the LW one.
But still it was "the same half dozen planes all the time". In MW tour 100, the top 6 (out of 36 available) fighters made 52% of all fighter vs fighter kills. The top three shared 35% of all kills between them. A huge part of the planeset played only a minor role.
This is basically what I am trying to solve by perking certain planes or figuring another way to reduce usage and putting people into lower eny planes. The top fighters of the war should not be so abundant and abused so that it's all everyone has to fly to compete.