Most of these are not original, but ask enough times and maybe something happens.
In no particular order of importance:
1. Make maps half the size of the current small maps.
Why? Most of the map is never used at all. Make it seem like there is something going on.
2. 1 hour side switch timer.
Why? There is no less spying or multiple account shenanigans at the 6 hour limit than there was at the 1 hour limit. Some players want to switch sides to the "busy" front where all the action is, but not be stuck there for 6 hours when the fight dries up.
3. All perks are spent at takeoff and non-refundable.
Why? Because perk planes promote timidity, which promotes lame, boring game play. If the perks are spent at takeoff, the player will be less likely to bore everyone to death.
4. Bombers pay perks for air starts.
Why? Flying bombers can be tedious and usually ends in getting clobbered. Enabling pilots to pay a few perks to get a 5,000 ft air start would save the player time and frustration, while enabling more sorties.
5. Reduce the accuracy of the bombsite over 20K.
Why? Because accuracy and the safety of high altitude should be mutually exclusive. Do you want to be untouchable or do you want to blow stuff up? It is better for the game if bombers are fighting it out, rather than hiding out in the ozone layer.
6. Bring back the 1.5k GV icons for FLAK vehicles.
Why? Because invisible Wirbels identify planes from 6k and see the dot from much farther. Will be happy to remove icons from all tanks in exchange for this. Troop carriers can keep the current icon system.
7. Add ENY/Kill to fighter score metric.
Why? Because getting kills in an early war plane should be worth more than kills in a perked Corsair. Would at least get a few more people out of top end rides more often.
8. Reduce the perk cost of B-29s.
Why? Because you never get to see them. They are too expensive and require a large time investment. The above mentioned air start would help.
9. Reduce the ENY value of the Yak-3 to 7.
Why? It is a late war monster. Other planes, like the F4U-1A, 190D-9 and Ki-84 are also rated too high numerically.
10. Make CV puffy more lethal to level bombers than maneuvering fighters.
Why? Because a set of Tu-2s can make one pass on the boat and kill it, while the puffy is busy killing a meandering fighter, 6k from the boat. Large, predictably moving targets that are closing the distance to defensive guns should receive much more damage than they do.
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