Hi guys!!
I tested things out...
Bustr,
You are obviously well advanced in terrain editing and large scale weather fronts... I mean you are talking MA scale, which is not my case.
Back when I was making AHII terrains and weather it was for player hosted arenas, and I purposely made those terrains very small, to have intense air and ground battles, back then such arenas could host no more than 8 players, now I see it's better... up to 16, but I would still make the terrains small, or at least close quarters airfields. I've never exceeded 11 layers of clouds in my weather (.awa) files previously (i just dug some up) so there was no hit on the frame rate, it was always smooth.
Now I downloaded the files CptTrips pointed me to and I see there are hundreds of layers there, I guess for large terrain that would be OK, but for my small terrain projects I would only be using a few layers and that wouldn't affect performance.
I always thought that the cloud layers were blending in smoothly (fade in/out), when starting, or so I remember...
Yes, that command, .sweath is handy for loading weather files, especially when testing, but in the final version I would like to have the option to embed the .awa files into the terrain as well as add them to the chconfig folder to override the terrain's weather at will.
Thank you for all the info you shared, it is good reference.
CptTrips,
You gave the exact pointers I needed to get started, and yes, those .awa files work, so the extension hasn't changed after all.
As far as CE goes, I do have the latest version and I use Windows 7 and I did re-install C++ Redist, even DirectX, just for the hack of it, did all that and more. Thank you for that link, even if is for Win 10, well anyway I got tired of trying to fix it.
I can live with manually setting the cloud layers, as soon as I figure them out, which by the way, those comments in the .awa files you pointed me to are really helpful in that sense.
With all the info and files you pointed me to now I am seeing clouds... which is great!! Now I can start playing around, actually already did. So THANK YOU!
The size that I am aiming for at the moment is 128, later maybe 256. I will start with small terrains that is for certain.
I will be communicating with Easyscor soon, as he responded to a post I made on the subject in the Custom Arenas section.
Now I do have a couple more questions...
#1 Is any way to get rid of the haze/fog that is by default in every terrain? I mean I like clear weather and puffy white clouds.
Now I can experiment with the clouds, but I don't know how to get rid of the haze that forms in the distance, which I totally dislike.
#2 CptTrips, I've done as you said with the plane skin and it worked a treat, but it replaces the default skin, and I would prefer to add to the skins list, without replacing any, IF POSSIBLE!
I included the A6M2A.bmp and A6M2A.txt in the texsrc folder so the skin would appear under it's own name in the list, or so I thought, but it doesn't, it just takes on the name of the default skin.
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