Originally posted by Snoopi:
Thanks for info Camouflage !
Is that in the doc file ?
You're welcome!
No, that info is not in the AH editor doc, atleast I haven't seen this info anywhere. I found this out when I made the EAW textures and I've mentioned about this in the eawterr readme. I drew that "triangle" pic last night while I posted.
Here's a few screenshots SAW posted yesterday of our H2H session in the Luzon2 terrain. You can see how the tiling works in these pics.
In the upper pic, you can see how the forest's edge is quite visible. The transition texture could be tweaked a bit.
I assume the city texture uses the snow texture slot? Therefore it should have grassy rock adjacent to it, since snow only has a transition texture with it. Any other base texture type beside it will give a transitionless straight edge, like is seen here.
Here's a clip from the eawterr readme for the texture associations and numbering:
terr0000.bmp Sea texture
terr0001.bmp Grass texture
terr0002.bmp Grassy rock texture
terr0003.bmp Farm texture
terr0004.bmp Rock texture
terr0005.bmp Forest texture
terr0006.bmp Grass within grassy rock texture
terr0007.bmp Grass within farm texture
terr0008.bmp Grass within rock texture
terr0009.bmp Grass within forest texture
terr0010.bmp Grassy rock within farm texture (edited)
terr0011.bmp Grassy rock within rock texture
terr0012.bmp Grassy rock within forest texture
terr0013.bmp Farm within rock texture
terr0014.bmp Farm within forest texture
terr0015.bmp Rock within forest texture
terr0016.bmp City texture (originally snow texture)
terr0017.bmp Grassy rock within city (originally grassy rock within snow)
---8<----8<-----
Some tips:
******
-If you want city textures to your terrain, use the "snow" option
-City must be surrounded by grassy rock, otherwise the transition is not smooth
-Instead of large areas of continous field/grass/rock/grassy rock, mix them together for a better look
Have fun!
If I'm not completely wrong, AH should provide coastline support in the next version, when the navy and a sea terrain are introduced. I believe it is done by adding a few more textures for sea/grass transitions etc.
Camo
[This message has been edited by LLv34_Camouflage (edited 11-16-2000).]