Author Topic: Thursday May 23rd TTT: Torpedo Run Alley  (Read 39 times)

Offline AKKuya

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Thursday May 23rd TTT: Torpedo Run Alley
« on: May 21, 2019, 04:58:40 AM »
Thursday Team Tournament : Torpedo Run Alley SEA 2
Thursday May 23rd 9PM EST/8 PM CST

CM Host : AKKuya

Welcome!!!! Please read entire message.  All the info
will be there.

Please switch to country Bishop and report to A24
tower. 



Aircraft - Ju-88A-4
PT Boat - Friendly CV will be in target sector

Target Sector:
14,14
Launch East

Vox: 150

Race Setup:
Players will fly the same bomber aircraft with torpedos only
to sink as many ships as possible.  Players will launch from
same airfield on the text command GO!!!!.  All ship guns will
be at the least amount of lethality.  This is an unlimited life
event with unlimited rearm and refueling, bombers with drones
will be lost on first rearming and players will have to continue
with single bomber for rest of event.  The event ends when
all ships have been destroyed or all players can no longer
can fly or T + 90. 

This is an unlimited life event.  Players can choose to
bomb and bail or rearm.  Rearm bonus of 100 pts
with a span of 5 minutes or more.

Yalid Targets:
All ships

Scoring:
Carrier = 1000 points
Cruiser = 500 points
Destroyer = 100 points
Gun = 1 point

Hardness:
Carrier = 10000 lbs.
Cruiser = 8000 lbs
Destroyer = 5000 lbs.

Offline or Custom Arena Setup:
Choose Marianas Terrain.  Go to Clipboard and select
Options then Arena Setup and then Fields.  In Left Window
Box, highlight A24 in drop down menu and leave highlighted.
In same Left Box Window, go to lower right box window
marked Current Country and select Bishops.  While A24 is
still highlighted and Bishop then over in Right Window Box
scroll through the plane list and highlight TBM-3.  Keep
TBM-3 highlighted and click either Enable Plane Tab or Enable
At All Fields Tab.

If you can't take off, then go to Options then Arena Setup
then Enviroment then under General tab you will see Country
Flags Bishop.  If you see #2, then click Bishop Country
Flags for left window screen and in box where #2 change
to #3.  That will allow flight.

Jump Task Force:
Go to Clipboars and click Task Group tab.
Click TG and Take Command and Patrol.
Right click with mouse to a point under 100 miles away where you
want the TG to go.  If Server says Segment Touches Land, then
click Clear points and redo.
With a clar path, click Options -> Arena Setup -> Enviroment ->
Task Group Jump.  Click TG and click OK.  This will move TG to
the farthest point of path. Repeat steps to move TG to where you
need to go.

Players who arrive after Fields Closed or can no longer
fly the event can watch from CM Eye View. Go to clipboard,
click Options, click Controls, click Map Keys, click View
Select CM Eye Move Forward to highlight, click F7 and click
Set Key.  In Tower, click F5 for outside tower view, click
F7 to activate CM Eye Move Forward. Use throttle control for
speed and joystick to move left, right, up, and down.

Arena Settings:
Marianas terrain
Enable Tower Gods Eye
Full Radar
Fuel Burn 1.0
Auto ack will be set at .001
Ship hardness will be 1000 lbs per ship
No wind
Killshooter ON
T + 90 minutes event is over.  Logs will be closed
and arena rebooted. Anyone still in arena will be
ejected including CM.
Chuck Norris can pick oranges from an apple tree and make the best lemonade in the world. Every morning when you wake up, swallow a live toad. Nothing worse can happen to you for the rest of the day. They say money can't buy happiness. I would like the opportunity to find out. Why be serious?

Offline AKKuya

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Re: Thursday May 23rd TTT: Torpedo Run Alley
« Reply #1 on: May 21, 2019, 07:46:24 PM »
I was in a rush to get this posted before leaving for work.  I realized there needed to be some more clarification.

Arena Settings:
Marianas terrain
Enable Tower Gods Eye
Full Radar
Fuel Burn 1.0
Auto ack will be set at .001
Ship hardness will be 1000 lbs per ship
No wind
Killshooter ON
T + 90 minutes event is over.  Logs will be closed
and arena rebooted. Anyone still in arena will be
ejected including CM.


Disregard the line with Ship hardness will be 1000 lbs per ship.

Players using the PT Boats will need to wait for text buffer in any ship damage from torpedo use before launching a new PT Boat.  This is to ensure when relaunching the previous torpedo attack won't disappear.  It is advised for players to use the rest of weaponry aboard before getting new boat.  This should give enough time to know whether a player hit a ship or not.

Players flying Ju-88s with torpedoes should follow same guidelines as PT Boat before bombing and bailing and then relaunching with new bombers.

Killshooter will be ON.  Players flying bombers should be careful to not drop bombs near players in PT Boats.  Bomber pilots might be returned to A24 tower.  :D

There will be a friendly CV group in 14,14 kp 5.  Bomber pilots might drop on friendly CV in the middle of enemy CV groups.  Look at above mentioned info.  Friendly CV won't take damage nor hurt bombers except when PT Boats are just spawning.

There will be enemy CV groups firing at players and for an unknown reason some enemy CV groups won't fire at players.  Best guess would be original Port and CV group belonging to Bishop and being switched to another country.

27 enemy CV groups contained in a 625 square mile area is complete chaos and anarchy.  Each fleet on a separate course passing near central friendly fleet allowing for PT Boats to spawn and attack.  Ju-88s at wave top level sinking ships with torpedoes.  ju-88s in the air level bombing fleets. 

The player who sinks an aircraft carrier with a PT Boat gets to pick June torpedo bomber.

Chuck Norris can pick oranges from an apple tree and make the best lemonade in the world. Every morning when you wake up, swallow a live toad. Nothing worse can happen to you for the rest of the day. They say money can't buy happiness. I would like the opportunity to find out. Why be serious?