To what?
I think your assessment of both VR and WWI dog fighting is spot on and I've been very supportive from day one. Granted, not being able to experience either since you made your worthy offering is frustrating .... but that didn't make my appreciation less genuine.
Is that what you meant?
That's exactly what I meant.
I will say this about VR.
I was impressed with AH VR enough to sign back up again when I hadn't had an interest in AH in almost a decade. I was learning the mission system and had a WWI furball setup one time and I was circling just over the swirling AI about 500 ft below me and we were all about 1k alt. The sense of 3d space was completely intoxicating. I literally felt like I might tip out of the cockpit and I banked hard above them. It was amazing. One of those pivotal moments when you realize, this is what I've been looking for. It was impressive enough to convince me to spend 8 months creating an AI populated world were I could go do that whenever I wanted. For a game I thought I was long done with.
As long gone players start getting VR, maybe it will encourage many of those to come back too.
All of the family and friends I have demo'd VR have been totally mesmerized by it. It's hard to convey the total immersion of actually being in the scene suddenly rather than looking at a projection of a scene on a 2-d screen. You can literally forget you are not there, even with the comparatively low resolution.
And what is striking is these are all non-gamers. Just regular civilians who would normally show no interest in my 2-d games. You put the VR goggle on them and you practically have to taze them to get it back. People can just spend hours zipping around the planet in Google EarthVR. That suggests to me VR could have a huge effect on electronic entertainment long term.
However, my current advise to people is, if you are not a game nerd, or bleeding-edger, wait a bit. A year or two? The true ver. 2 of this technology (not just v. 1.5) will be four times as good and half the price and content will have caught up and development will have figured out the proper design grammar to make great VR experiences.
And HTC has one of the best implementations early on in the race. There are possibilities there if they can figure out how to exploit it, and don't go tits up before they can.