Author Topic: Reward effort not just success  (Read 2986 times)

Offline FESS67

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Reward effort not just success
« on: August 29, 2019, 05:27:24 AM »
Been thinking about this for a while and I am sure it has been brought up before.

Imagine this:  New player logs in, learns a thing or 2 and starts to get a hit or 2 into the enemy plane.  Either they die or another friendly gets the kill.  Johnny try hard is left with nothing.  Now consider how hard it is for them to get an actual kill.  They could go for weeks (2 week trial)  hitting but never killing and getting sweet FA reward.

If they drop a bomb on a hangar but do not destroy = zero.  How about they hit the shore battery but do not kill = zero.  They fight well against an enemy but a team mate gets the kill = zero.

Come on guys you have to reward effort as well as applauding the picktards

Offline Shuffler

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Re: Reward effort not just success
« Reply #1 on: August 29, 2019, 06:46:40 AM »
Just make him number one while in his two weeks..... make all of them number one.

Heck just make everyone number one. That way we will not have to try to get better.
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Offline Vraciu

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Re: Reward effort not just success
« Reply #2 on: August 29, 2019, 07:25:54 AM »
Just make him number one while in his two weeks..... make all of them number one.

Heck just make everyone number one. That way we will not have to try to get better.

"Number One, I order you to go take a Number Two."

 :old:

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Offline FESS67

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Re: Reward effort not just success
« Reply #3 on: August 29, 2019, 08:42:12 AM »
Just make him number one while in his two weeks..... make all of them number one.

Heck just make everyone number one. That way we will not have to try to get better.

Did you really read that into what I said?

Let me give you an example for clarity:

Target needs 5,000kg of bombs to destroy it.  A squad arrives and they each have a 1,000kg bomb.  Every member of the team scores a hit----- only the 5th member gets any reward because it is his bomb that actually destroys the target.

Now, is that a fair system?

You understand I am not advocating reward for nothing I am advocating reward for effort and skill in hitting the target even though your hit was not the fatal blow.


Offline noman

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Re: Reward effort not just success
« Reply #4 on: August 29, 2019, 09:25:19 AM »
So like a damage record pops up like in a bomber? When and if you land your fighter if you flew an attack sortie instead of a fighter sortie. +1
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Offline Volron

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Re: Reward effort not just success
« Reply #5 on: August 29, 2019, 11:57:48 AM »
Sounds similar to what is already implemented in War Thunder;  If you at least score hits on something that does damage, you'll gain something out of it, be it research points and/or lions.

If you damage something, IE knock off an aileron, track/turret a tank, you should get something out of it, even if it's just .01 perk for it, especially if it allowed a teammate to come in and finish them off.  Teamwork is a thing for some after all. :)
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Offline Shuffler

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Re: Reward effort not just success
« Reply #6 on: August 29, 2019, 12:11:09 PM »
Did you really read that into what I said?

Let me give you an example for clarity:

Target needs 5,000kg of bombs to destroy it.  A squad arrives and they each have a 1,000kg bomb.  Every member of the team scores a hit----- only the 5th member gets any reward because it is his bomb that actually destroys the target.

Now, is that a fair system?

You understand I am not advocating reward for nothing I am advocating reward for effort and skill in hitting the target even though your hit was not the fatal blow.

Come on.... you gotta laugh, that was funny.  :D

I get your point. What if the new guy was the 5th guy and gets the kill just by shooting the hangar with guns. He feels like a hero. It all comes out in the wash.

If we have a listing of individuals pop up for damage along with all the kills in the game.... the buffer is going to get real erratic. Don't you think?
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Offline Shuffler

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Re: Reward effort not just success
« Reply #7 on: August 29, 2019, 12:11:44 PM »
"Number One, I order you to go take a Number Two."

 :old:

https://www.dailymotion.com/video/x18beia

I saw this three times on the fourth occasion. 
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Offline TequilaChaser

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Re: Reward effort not just success
« Reply #8 on: August 29, 2019, 01:12:17 PM »
Quote
If they drop a bomb on a hangar but do not destroy = zero.  How about they hit the shore battery but do not kill = zero.  They fight well against an enemy but a team mate gets the kill = zero

This is incorrect, they earn points in every scenario described in the above quote!  How do you come by that it = zero?

Sounds similar to what is already implemented in War Thunder;  If you at least score hits on something that does damage, you'll gain something out of it, be it research points and/or lions.

If you damage something, IE knock off an aileron, track/turret a tank, you should get something out of it, even if it's just .01 perk for it, especially if it allowed a teammate to come in and finish them off.  Teamwork is a thing for some after all. :)

In Aces High, a player does get rewarded everytime they score just even 1 hit/ping on an opponent's ride (plane, GV, PT boat, any ship or CV) or any objects (hangars, fuel tanks, radar, field guns, etc...)

They just don't get their name in "Lights" 

So exactly what do y'all think new players be rewarded with just because they didn't get rewarded with the kill or object destroyed message?

Am I missing something?

Just curious

TC
« Last Edit: August 29, 2019, 01:18:32 PM by TequilaChaser »
"When one considers just what they should say to a new pilot who is logging in Aces High, the mind becomes confused in the complex maze of info it is necessary for the new player to know. All of it is important; most of it vital; and all of it just too much for one brain to absorb in 1-2 lessons" TC

Offline Volron

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Re: Reward effort not just success
« Reply #9 on: August 29, 2019, 01:58:33 PM »

In Aces High, a player does get rewarded everytime they score just even 1 hit/ping on an opponent's ride (plane, GV, PT boat, any ship or CV) or any objects (hangars, fuel tanks, radar, field guns, etc...)

They just don't get their name in "Lights" 

So exactly what do y'all think new players be rewarded with just because they didn't get rewarded with the kill or object destroyed message?

Am I missing something?

Just curious

TC

In terms of perks, you gain something for only knocking off a aileron or rudder, even if someone else gets the kill?  :headscratch: I don't recall ever seeing any perks earned from anything other than actually scoring a kill or blowing up a valid building.  Score wise, I wouldn't know as I've never cared one bit about score, but perk wise, that is the issue I think is being discussed. :headscratch:
Quote from: hitech
Wow I find it hard to believe it has been almost 38 days since our last path. We should have release another 38 versions by now  :bhead
HiTech
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Quote from: Jolly
What on Earth makes you think that i said that sir?!
My guess would be scotch.

Offline Vraciu

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Re: Reward effort not just success
« Reply #10 on: August 29, 2019, 02:05:16 PM »
US victories in WWII were fractioned in the most insane of ways due to gun camera film so there is precedent in regard to the OP’s wish.
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Offline Lusche

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Re: Reward effort not just success
« Reply #11 on: August 29, 2019, 02:07:05 PM »
In terms of perks, you gain something for only knocking off a aileron or rudder, even if someone else gets the kill?  :headscratch: I don't recall ever seeing any perks earned from anything other than actually scoring a kill or blowing up a valid building.  Score wise, I wouldn't know as I've never cared one bit about score, but perk wise, that is the issue I think is being discussed. :headscratch:


To clarify:

You don't get perks for assists or for just damaging objects.

But you do get score rewards in form of damage or kill points (the kill points for score are essentially just damage points, the actual kill is worth only one 'kill' point.
For bomber mode, there is not even a "destroyed" category in the scores, it's all about damage applied to hostile structures. You can get way more score points for damaging an object than the next guy who just delivers the final blow. He get's the perks, though (But note it's a puny amount of perks if we are talking about a single object, no matter how big)
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Offline Wiley

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Re: Reward effort not just success
« Reply #12 on: August 29, 2019, 02:07:43 PM »
In terms of perks, you gain something for only knocking off a aileron or rudder, even if someone else gets the kill?  :headscratch: I don't recall ever seeing any perks earned from anything other than actually scoring a kill or blowing up a valid building.  Score wise, I wouldn't know as I've never cared one bit about score, but perk wise, that is the issue I think is being discussed. :headscratch:

I think that's what he's getting at as well.  I think for the most part perks are the only thing most people notice in terms of points, and they've been trained by most other games that doing anything gets you points.  +1.

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Offline TequilaChaser

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Re: Reward effort not just success
« Reply #13 on: August 29, 2019, 02:27:33 PM »

To clarify:

You don't get perks for assists or for just damaging objects.

But you do get score rewards in form of damage or kill points (the kill points for score are essentially just damage points, the actual kill is worth only one 'kill' point.
For bomber mode, there is not even a "destroyed" category in the scores, it's all about damage applied to hostile structures. You can get way more score points for damaging an object than the next guy who just delivers the final blow. He get's the perks, though (But note it's a puny amount of perks if we are talking about a single object, no matter how big)

Thanks Snailman

............................. ......

As for altering the perk points reward system, that's like opening a quart size box of nightcrawlers....and I personally don't think it needs to  be "tweaked"  and don't see how it could be a huge benefit for new players if HTC was to adjust it

YMMV

TC
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Offline Lazerr

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Re: Reward effort not just success
« Reply #14 on: August 29, 2019, 03:01:52 PM »
The old kill message system should come back, in addition to the landing message.  Attack damage should be shown when in attack too.