Author Topic: Two Country Sides or Auto Kick inactive players in the tower  (Read 8324 times)

Offline guncrasher

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #30 on: September 29, 2019, 06:45:25 PM »
I think most tower sitters are there out of laziness or forgot to log when they went to go do something else and  it to spite the game

hitech has the numbers and he had posted several times that they are almost equal when he checks.


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Offline atlau

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #31 on: September 29, 2019, 06:54:11 PM »
Stupid spell check


I meant they are *not* sitting in there to screw anyone over with eny and I agree they probably average out anyway.

I

Offline Lazerr

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #32 on: September 29, 2019, 07:35:54 PM »
Average out between when? Primetime and when nobody plays time?

Offline Vraciu

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #33 on: September 29, 2019, 08:10:07 PM »
hitech has the numbers and he had posted several times that they are almost equal when he checks.


semp

You’re still diluting the action three ways.   One country can be ignored—and often is.  With two countries EVERY SINGLE PLAYER can meet the point of attack right now not after a 15 minute flight. 

2 > 3
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Offline Shuffler

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #34 on: September 29, 2019, 08:25:27 PM »
In the Battlefield series, you will get kicked off a server if idle too long. 
Somehow them implementing that didn't cause the Universe to implode.

It's enough time for me to take a bathroom break and go to the kitchen and get a beer.

If I get distracted in the kitchen making myself an 8 inch tall Dagwood sandwich,  then I might find myself kicked when I get back.

Seems reasonable. 

At least I still have the sandwich.

They don't have WWII aircraft. I do not think they compare at all.
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Offline The Fugitive

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #35 on: September 29, 2019, 09:08:22 PM »
They don't have WWII aircraft. I do not think they compare at all.

Doesn't matter whether they have WWII aircraft or not , the point is that we have too many tower sitters. Sure it averages out over time, but during the fight for a front it skews the numbers far too much.
 

Offline Shuffler

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #36 on: September 29, 2019, 09:34:14 PM »
Doesn't matter whether they have WWII aircraft or not , the point is that we have too many tower sitters. Sure it averages out over time, but during the fight for a front it skews the numbers far too much.

So there is a number.... how many?
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Offline guncrasher

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #37 on: September 29, 2019, 10:59:02 PM »
You’re still diluting the action three ways.   One country can be ignored—and often is.  With two countries EVERY SINGLE PLAYER can meet the point of attack right now not after a 15 minute flight. 

2 > 3

I was talking about people sitting in the tower for a long period of time, it wont matter if there's 1 or 20 as long as the numbers of people sitting in tower are equal in all countries.


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Offline Vraciu

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #38 on: September 30, 2019, 12:05:36 AM »
I was talking about people sitting in the tower for a long period of time, it wont matter if there's 1 or 20 as long as the numbers of people sitting in tower are equal in all countries.


semp

My bad.   :bhead
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Offline Chalenge

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #39 on: September 30, 2019, 05:14:21 AM »
No one ever proved it’s nonsense. . . .

You might want to ask HiTech about that. Also, a $10,000 bottle of whiskey might sway his opinion. Just sayin'.
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Offline flippz

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #40 on: September 30, 2019, 04:23:14 PM »
You might want to ask HiTech about that. Also, a $10,000 bottle of whiskey might sway his opinion. Just sayin'.

Does he not read the bbs? 

Offline Shuffler

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #41 on: September 30, 2019, 04:57:12 PM »
Does he not read the bbs?

Yes and answers the questions. If you read the boards, you will fond the answer he gave. :)
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Offline flippz

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #42 on: October 01, 2019, 06:04:07 PM »
well the last three days the 3 sides have worked great, I mean great.  what a joke

Offline CptTrips

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #43 on: October 01, 2019, 06:25:47 PM »
well the last three days the 3 sides have worked great, I mean great.  what a joke

3-side has no mythical war balancing powers, IMHO.  Not compared to ENY.

3-sides is great when you had 400-700 players because it tended to spread the fight out.

With less than 200 that is not what you want.  You want to concentrate the fight.

Inevitably, with 3 sides and minimal numbers your going to end up with one great fight on the map that 1/3 of the players can't get to.

With two sides, any fight can be accessed equally by all players.

I'm not against 3-sides.  I think you should be able to configure for either depending on you current population like you can configure 512 mi maps or 256 mi maps.

With the current numbers, I think 2-sides with sufficient ENY would be better.

By sufficient, I mean at some level maybe even supply ord and fuel are effected.  When an outnumbered side is getting free ME-262 and the over-populated side is flying P-40 and can't get more than 1/4 fuel and no bombs or troops, numbers will balance, IMHO.

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« Last Edit: October 01, 2019, 06:32:10 PM by CptTrips »
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Offline atlau

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Re: Two Country Sides or Auto Kick inactive players in the tower
« Reply #44 on: October 01, 2019, 07:49:55 PM »
I still believe the benefits of 3 sides outweigh the negatives. Tweak it a bit to penalize the sides with excessive numbers imbalances. Increase ENY effects and remove the side switching time limit when going to the lowest side would be my votes. Smaller maps to keep the fights from getting too spread out.