Author Topic: OE Assertion failed  (Read 381 times)

Offline Easyscor

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OE Assertion failed
« on: October 11, 2019, 10:30:18 AM »
This is a new one for me.

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Offline Easyscor

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Re: OE Assertion failed
« Reply #1 on: October 11, 2019, 11:03:59 AM »
I don't know which caused this, the OE or the error above, but the .swa file became corrupted with many lines like this:

-3460.02 -463.31 1 -1.75633e-17 4.86151e-17 1 -0.940505 -0.339779 -8.27181e-24 1.01
-3404.2 -450.788 1 2.51157e-16 -7.36428e-16 1 -0.94647 -0.322791 0 1.18

The OE can still read and display the objects properly, but the TE cannot. In the TE, large blocks of buildings are gone and I figure it's because of these lines.

I can clean the file on my end, but I hope this doesn't keep happening.

EDIT: Geez, these are pitch and roll fields that should be zero. I never touch them!
« Last Edit: October 11, 2019, 11:10:14 AM by Easyscor »
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Offline Easyscor

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Re: OE Assertion failed
« Reply #2 on: October 11, 2019, 11:51:44 AM »
Update, the OE actually saved a working .swa file the TE can read. The file doesn't look right to me but I'm working again.
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Offline hitech

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Re: OE Assertion failed
« Reply #3 on: October 11, 2019, 01:50:53 PM »
I'll take a look when I get a chance. BTW we don't use the OE to lay out trees. Speed tree has stuff that will populate based on image colors.

HiTech

Offline Easyscor

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Re: OE Assertion failed
« Reply #4 on: October 11, 2019, 06:03:54 PM »
That explains a lot, this is a slog. I expect to be up to another two weeks laying out buildings and roads for this single suburban tile, for large metro areas. The rest of the tiles will be easy compared to this.
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Offline Easyscor

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Re: OE Assertion failed
« Reply #5 on: October 11, 2019, 06:07:38 PM »
This is what I've got so far.

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