Author Topic: Delayed Fuse Bombs  (Read 3018 times)

Offline Arlo

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Re: Delayed Fuse Bombs
« Reply #30 on: January 05, 2020, 09:28:13 AM »
Anyone determine how deep the ocean is in AH?

Offline Vraciu

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Re: Delayed Fuse Bombs
« Reply #31 on: January 05, 2020, 09:41:34 AM »
Anyone determine how deep the ocean is in AH?

3 feet.   :old:
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Offline Arlo

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Re: Delayed Fuse Bombs
« Reply #32 on: January 05, 2020, 10:23:17 AM »
3 feet.   :old:

If such is the case, it seems like delayed fuse bombs could easily be non-realistically abused on maps with large bodies of water and fleets.

Offline Shuffler

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Re: Delayed Fuse Bombs
« Reply #33 on: January 05, 2020, 11:33:09 AM »
If such is the case, it seems like delayed fuse bombs could easily be non-realistically abused on maps with large bodies of water and fleets.

LOL like floating bombs. Some sitting on the water, some penetrating the deck? You would not know till they went off as the ship damage model does not show deck intrusions.
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Offline Vraciu

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Re: Delayed Fuse Bombs
« Reply #34 on: January 05, 2020, 11:34:56 AM »
Easily remedied via code.

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Offline Shuffler

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Re: Delayed Fuse Bombs
« Reply #35 on: January 05, 2020, 11:48:58 AM »
Easily remedied via code.

Dot dot dot dash dash dot dot dot
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Offline Arlo

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Re: Delayed Fuse Bombs
« Reply #36 on: January 05, 2020, 01:34:45 PM »
Easily remedied via code.

Ever the answer of players wanting something but not intimate with the actual difficulties of coding AH to make things work the way they they think it will.

(Funny how torpedoes 'penetrate' decks.)
« Last Edit: January 05, 2020, 01:37:39 PM by Arlo »

Offline Vraciu

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Re: Delayed Fuse Bombs
« Reply #37 on: January 05, 2020, 04:09:02 PM »
Ever the answer of players wanting something but not intimate with the actual difficulties of coding AH to make things work the way they they think it will.

(Funny how torpedoes 'penetrate' decks.)

Whatever. 

If you can code a moving map within a moveable clipboard you can set bombs to work properly on the blue places.
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Offline Vraciu

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Re: Delayed Fuse Bombs
« Reply #38 on: January 05, 2020, 04:10:51 PM »
Dot dot dot dash dash dot dot dot

Ha ha!
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Offline ccvi

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Re: Delayed Fuse Bombs
« Reply #39 on: January 06, 2020, 02:13:51 PM »
If you can code a moving map [...]

It's an ancient moving map. I think these days most pilots have set their moving maps to track up. AH can only do north up. That may indeed be something, where new players are turned off, because in their real planes their maps work differently, and they cannot find the switch to change to track up. They don't feel at home in AH.

I cannot decide whether I should annotate it with :old: to indicate that I don't like modern track-up maps, or with :D because it's just funny, or with  :noid because there might be some truth to it.

Offline Vraciu

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Re: Delayed Fuse Bombs
« Reply #40 on: January 06, 2020, 02:34:27 PM »
It's an ancient moving map. I think these days most pilots have set their moving maps to track up. AH can only do north up. That may indeed be something, where new players are turned off, because in their real planes their maps work differently, and they cannot find the switch to change to track up. They don't feel at home in AH.

I cannot decide whether I should annotate it with :old: to indicate that I don't like modern track-up maps, or with :D because it's just funny, or with  :noid because there might be some truth to it.

When I do Atlantic crossings (for example) my charts are north up.    :old:

My MFD map is track up.    :old:

There’s a difference.   :old:
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Offline Ack-Ack

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Re: Delayed Fuse Bombs
« Reply #41 on: January 07, 2020, 05:39:58 AM »
A lot of people in this thread seem to think skip bombing only took place on water.
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