I hate no icon as well. It is not hard to keep track of a real airplane in a real dogfight (my opinion based on when I flew Air Combat USA), but in Bruv's video of his fight, I lost track of the enemy when the field of view swept past some ground features with darker background.
Squinting at the screen or losing sight of a guy you are focused on who is only 300 yards away isn't for me.
I hated how they handled views and icons in the old WWIIOL as well.
This debate is many years old. I flew Air Combat USA as well, and, as you say, it wasn't hard to keep the other guy in sight (although I do wonder if our AW experience helped out with that). But we knew where the other guy was when the duel began. It is much more difficult to pick out another plane when you
don't know where he is, particularly if it's a mile or more away. Real-life pilot accounts agree on this. Just the other night I was reading Johnson's book,
Wing Leader, where he gives an account of an entire Spitfire wing (23 + Johnson) who did not spot a single FW190 a few thousand feet below them, flying in the same direction. I have often been surprised - "shocked" is more accurate - to cross over a VOR station and suddenly have another plane appear 200 yards away.
I suspect the debate has been settled for all time in AH, but for a few years we had no-icons in the AvA, and, once you figured it out, it worked very well and prompted you to use real-world tactics, if only because you wouldn't be able to pick out the guy behind and under you by his neon red icon.
I guess no-icons works fine for the people in IL2.
- oldman