Please define what you envision a real time mission generation system is?
Dale
I am a big fan of the Falcon 4 dynamic campaign, which has a strategic level that directs the parameters (# of planes, targets, potential threats, escorts) and generates a mission using them.
For instance in Falcon 4, if you have a strike mission with a specific target, you'll need to have a SEAD mission to take care of the air defenses, an escort mission to get any interceptor's attention, a tanker mission if there isn't one already on station to fill all of you on your way there and back, etc.
So the mission generator has to schedule all of the planes in such a way that they are in the right spots at the right times in order to carry out their tasks.
A WW2 example might have a strategic bombardment mission, with 4 stages of escorts with planes coming from 15 different airfields. Where the bombers have to meet up, get into their formation, get escorted by the different waves of escorts, drop their munitions, run their return mission, and land at their respective bases.
I guess my language wasn't too accurate, a better way to describe it would be a dynamic mission generator but what's really needed is the tooling required to make on.
One of the first things I would like to try and make is an Air Traffic Control lol