Author Topic: How To Fix The Game  (Read 7794 times)

Online Vraciu

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Re: How To Fix The Game
« Reply #120 on: January 07, 2020, 08:56:37 PM »
See rule #4
« Last Edit: January 08, 2020, 08:35:37 AM by hitech »
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Offline AKKuya

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Re: How To Fix The Game
« Reply #121 on: January 07, 2020, 09:27:13 PM »
« Last Edit: January 08, 2020, 08:36:15 AM by hitech »
Chuck Norris can pick oranges from an apple tree and make the best lemonade in the world. Every morning when you wake up, swallow a live toad. Nothing worse can happen to you for the rest of the day. They say money can't buy happiness. I would like the opportunity to find out. Why be serious?

Online Vraciu

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Re: How To Fix The Game
« Reply #122 on: January 07, 2020, 09:44:24 PM »
Uh oh.   :confused:
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Offline ccvi

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Re: How To Fix The Game
« Reply #123 on: January 08, 2020, 02:44:44 AM »
AH3 doesn't use a detailed model of a real aircraft trim system, instead it's modeled to fly like a real aircraft with a trim system.  What you're looking for is what DCS does, but DCS prop planes don't fly like AH3, although it's gotten a lot better. AH3 is an accurate dynamic flight model, it's not a detailed systems model and that's a deliberate design decision.

Back to the original point. Is it really the the best flight model in AH that is the selling point for a player to chose this one over something else? Would a new player looking for a game with planes really choose AH due to the flight model? When others have more instantaneous action or more detailed systems simulation?

AH (with subscription) seems to be the one best (practically only since WB arenas are empty) choice for 24h persistent arena game play (scenarios not being a selling point for new players). For other forms of entertainment there seem to be alternatives.

(Since seeing that it is only the negative elevator limit that is weird it might simply be a bug? Or a kind of short-cut to limit negative aoa by limiting the pilots ability to push?)

Offline FLS

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Re: How To Fix The Game
« Reply #124 on: January 08, 2020, 07:49:18 AM »
You're begging the question. AH3 has many selling points. The dynamic flight model is the best available regardless of whether that is a factor for you personally. The game likely appeals to different people for different reasons. If you are a stick and rudder guy you'll be happy, if you want to manage complex systems and only require an adequate flight model then you may find yourself posting on the wishlist.

As for the trim you missed my point. The trim settings have the correct effect on flight. You don't need to model the trim control moving the trim tab causing the control surface to respond differently to airflow when it's more efficient to simply code the effect of setting trim.

Online Vraciu

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Re: How To Fix The Game
« Reply #125 on: January 08, 2020, 08:11:17 AM »
Back to the original point. Is it really the the best flight model in AH that is the selling point for a player to chose this one over something else? Would a new player looking for a game with planes really choose AH due to the flight model? When others have more instantaneous action or more detailed systems simulation?

AH (with subscription) seems to be the one best (practically only since WB arenas are empty) choice for 24h persistent arena game play (scenarios not being a selling point for new players). For other forms of entertainment there seem to be alternatives.

(Since seeing that it is only the negative elevator limit that is weird it might simply be a bug? Or a kind of short-cut to limit negative aoa by limiting the pilots ability to push?)

No.   It's pretty good, but best?  That's at least debatable, although I can't think of one I like better off the top of my head either.  I have problems with just about any game's/sim's flight model out there though, including the most expensive full motion simulators money can buy.  Code does its best to replicate flight characteristics but there are so many variables that perfection is elusive.   

I HAVE recommended students fly AH because it has a decent "feel" to it away from the edges of the envelope.

I'm not here for the FM.   That can be adapted to.   It's the persistent open-world environment that I like where everyone is essentially equally able to achieve success.   No participation trophies.
« Last Edit: January 08, 2020, 08:14:39 AM by Vraciu »
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Offline Vinkman

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Re: How To Fix The Game
« Reply #126 on: January 08, 2020, 12:11:45 PM »
You can't just say, "hey guys lets just play the game differently",

Yes you can. This game has always been a platform for Games within the game. Play it as you see fit. Make friends, get them to join you. Play your way.  No Rules change make the J0KeERS roll the map. No rules change should stop it. No rule change makes me seek the players who like 1v1 dog fights, I find them, we chat, we set it up. When the BnZ gang people show up...I move to a different place on the map.  the map is big the game is big. There is no single way the game is played. you have to put a little work into communication and you will have the change you seek.

Quote
but you can alter code to incentivize or de-incentivize or disallow certain behaviors.

yes, but it's not necessary, or the optimum way to do it.  One size never fits all.  :salute
Who is John Galt?

Online Vraciu

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Re: How To Fix The Game
« Reply #127 on: January 08, 2020, 12:16:04 PM »
Do people still believe in Santa?  :headscratch:

No, not Hitech Santa, Santa Claus. 

”KILLER V”
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Offline FLS

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Re: How To Fix The Game
« Reply #128 on: January 08, 2020, 12:19:55 PM »
Maybe people are aware of negativity bias and confirmation bias and don't worry so much.  :aok

Offline CptTrips

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Re: How To Fix The Game
« Reply #129 on: January 08, 2020, 12:35:21 PM »
 :rolleyes:
Toxic, psychotic, self-aggrandizing drama queens simply aren't worth me spending my time on.

Offline ccvi

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Re: How To Fix The Game
« Reply #130 on: January 08, 2020, 03:34:58 PM »
As for the trim you missed my point. The trim settings have the correct effect on flight. You don't need to model the trim control moving the trim tab causing the control surface to respond differently to airflow when it's more efficient to simply code the effect of setting trim.

I can agree with that, as long as the control surface is not at its limit. And I can agree with "good enough" if trim has zero effect at maximum deflection, too. I was mis-interpreting the reaction of the plane to changes in trim during slow inverted flight as trim still acting "normally", not as not being at the physical limit (but only at a pilot-too-weak/arms-too-short limit). Can you agree that I should be able to push the elevator to its negative limit?

No.   It's pretty good, but best?  That's at least debatable, although I can't think of one I like better off the top of my head either.  I have problems with just about any game's/sim's flight model out there though, including the most expensive full motion simulators money can buy.  Code does its best to replicate flight characteristics but there are so many variables that perfection is elusive.   

FLS' claim, not mine (https://bbs.hitechcreations.com/smf/index.php/topic,398856.msg5286664.html#msg5286664). I'm unsure about best (throwing in some random easy to verify weird behavior as example), and cannot imagine that it is the major relevant selling point.

I'm not here for the FM.   That can be adapted to.   It's the persistent open-world environment that I like where everyone is essentially equally able to achieve success.   No participation trophies.

Now if only all of us could agree on a definition of "success" :D

Offline ccvi

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Re: How To Fix The Game
« Reply #131 on: January 08, 2020, 03:40:41 PM »
Yes you can. This game has always been a platform for Games within the game. Play it as you see fit. Make friends, get them to join you. Play your way.  No Rules change make the J0KeERS roll the map.

I've recently witnessed a J0KER upping from a vulched field in what looked like attempts (pretty successful even) to prevent loss of the base. But indeed, no coad change was involved in that.

yes, but it's not necessary, or the optimum way to do it.  One size never fits all.  :salute

The current "size" favors people playing the team objective who like to drive supply trucks. I'm not sure this is a good thing.

Offline mora

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Re: How To Fix The Game
« Reply #132 on: January 08, 2020, 03:46:17 PM »
Curious which aircraft you would pick for the freebie?
My picks, 109 F-4, Spit V, A6M3, P-40N, MC 202 and Yak 9T or 7B

Offline FLS

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Re: How To Fix The Game
« Reply #133 on: January 08, 2020, 04:42:26 PM »
I just had my younger brother over to try my motion cockpit in DCS and without motion in AH3. He's been a pilot for 30+ years and used to own a Piper Warrior. He thought DCS was great but he found, as I do, that AH3 just feels better and flies like an aircraft. It's the difference between a dynamic flight model and whatever everybody else is using.

Offline Oldman731

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Re: How To Fix The Game
« Reply #134 on: January 08, 2020, 07:15:38 PM »
Do people still believe in Santa?  :headscratch:

No, not Hitech Santa, Santa Claus.


...why...I do.  He's who brought me my VR for Christmas, just as I asked in my letter.

If you have doubts, you must have been naughty in a really fundamental way.

And that's all I have to say about that.

- oldman